Therefore, I think you're right -- it's a Jump-2, Maneuver-2, Power Plant-2, 800t ship.
Assuming no problems with takeoff and landing on worlds with more than 1G gravity, merchant ships would usually not have maneuver drives higher than 1. It costs money and it reduces payload and it doesn't save a lot of time on the trip between world and jump limit.
Hans
Totally agree. Which makes this design interesting -- there are very few combinations of drives that result in the ballpark of 88 tons; J2M2P2 appears to be closest.
Oh, there's a specific engineering tonnage to be met? I didn't realize that. An M2 drive would be unusual for a merchant, but not so much so that it's more than a bit odd. Certainly nowhere near unbelievable. There could be reasons why 2G was desired in the original design.
Hans
It allows shaving about 1/4 a day on travel times, and some GM's don't let 1G ships take off from size 8+ worlds...
Nope, different ship.Just a question, did #1 give the Class name for the"Solar Flare"?
The reason for the question is that in #3 the index lists Starship Files: Star Class Armored Merchant and was wondering if this was the ship in question.