hunter
Ancient - Absent Friend
Since there are a ton of questions on just what D20 Traveller is going to be, here are a few basic notes on where we are heading:
Who D20 Traveller is Marketed For
New Players. While we hope the current core group of Traveller fans will check it out, we aren't expecting or counting on converting you. There is nothing wrong with the versions you currently play.
D20 Traveller is shooting for the D20 players out there who haven't ever heard of or never played in the Traveller universe. Someone has to do it!
Classes
Yes there will be classes and/or prestige classes.
Hit Points
There will not be Hit Points as per the D&D and D20 system rules. It will be much closer to CT. There will be some, but very limited increase per level
Races
Currently Human, Vargr, Aslan. Looking to add possibly two (more?) other minor alien races
Homeworld
There is a system to determine your general homeworld characteristics which give you skill and feat adjustments
Prior Service
Yes there will be Prior Service, with the overall effect of raising character level. You will start playing with an 'experienced' character, unless of course you choose NOT to go through Prior Service. Prior Service also includes the University
Starship Design
Almost pure High Guard (CT Book 5)
Ship to Ship Combat
High Guard steps, replacing To Hit and Penetration tables with D20 tasks
World and System Building
Almost pure CT Book 3
Psionics
Very close to CT Psionic rules, but some modifications
Combat
Much easier to die than in D&D or D20 System, with changes to what were Hit Points.
Experience
NO, experience will not be equated to the type and number of creatures/people killed in a game. Guidelines for awarding experience for good role-playing, etc. will be established.
Campaign Setting
Imperial Domain of Gateway, years 950-1050 (Ley, Glimmerdrift, Gateway, Crucis Margin Sectors).
Ideas and suggestions are encouraged and welcomed! We want these new players to enjoy Traveller as much as the rest of us already do!
Hunter
[This message has been edited by hunter (edited 14 May 2001).]
Who D20 Traveller is Marketed For
New Players. While we hope the current core group of Traveller fans will check it out, we aren't expecting or counting on converting you. There is nothing wrong with the versions you currently play.
D20 Traveller is shooting for the D20 players out there who haven't ever heard of or never played in the Traveller universe. Someone has to do it!
Classes
Yes there will be classes and/or prestige classes.
Hit Points
There will not be Hit Points as per the D&D and D20 system rules. It will be much closer to CT. There will be some, but very limited increase per level
Races
Currently Human, Vargr, Aslan. Looking to add possibly two (more?) other minor alien races
Homeworld
There is a system to determine your general homeworld characteristics which give you skill and feat adjustments
Prior Service
Yes there will be Prior Service, with the overall effect of raising character level. You will start playing with an 'experienced' character, unless of course you choose NOT to go through Prior Service. Prior Service also includes the University
Starship Design
Almost pure High Guard (CT Book 5)
Ship to Ship Combat
High Guard steps, replacing To Hit and Penetration tables with D20 tasks
World and System Building
Almost pure CT Book 3
Psionics
Very close to CT Psionic rules, but some modifications
Combat
Much easier to die than in D&D or D20 System, with changes to what were Hit Points.
Experience
NO, experience will not be equated to the type and number of creatures/people killed in a game. Guidelines for awarding experience for good role-playing, etc. will be established.
Campaign Setting
Imperial Domain of Gateway, years 950-1050 (Ley, Glimmerdrift, Gateway, Crucis Margin Sectors).
Ideas and suggestions are encouraged and welcomed! We want these new players to enjoy Traveller as much as the rest of us already do!
Hunter
[This message has been edited by hunter (edited 14 May 2001).]