Ah, yes, now, let me explain your mistake here.
A playtest run, for us at least, is not an adversarial process.
Then let me explain *your* mistake. You apparently mistake *intentions* for actual results.
Seems pretty clear to me that the public playtest -- whatever Mongoose's stated intentions -- became *highly* adversarial. Now, as it happens, I think this was largely the fault of the MGT design team for not responding to criticisms. Instead, they allowed advocates--often highly partisan advocates--to defend the system. And these advocates, quite frankly, didn't do a very good job. Since they weren't the designers, they can't really be faulted for this. They were forced to speculate about the designer's goals and rationales and this resulted in a very high bovine defecation ratio. In any case, many of the advocates got just as obnoxious and personal as any of the critics (and in my opinion did so more often and were allowed to get away with it more).
Nor did Mongoose's tendency to peremptorily lock threads (without any warning to the participants) do anything to help. How many threads were peremptorily locked out by Mongoose? A lot more than *I* participated in...
But regardless of where the blame lies, and regardless of your intentions or claims to the contrary, the public playtest *became* highly adversarial.
Hopefully, Mongoose will learn something from this. By allowing fans to carry most of the burden of publicly defending the system, Mongoose pretty much ensured that the debate would get acrimonious. (To paraphrase Kissinger, among others, such debates are invariably so bitter because the stakes are so low). Mongoose's lectures about civility seem especially dubious IMHO, when their comparative fault for the acrimony is considered.
(That said, I don't want to be misunderstood. Mongoose's fault is partial IMHO. Anyone who hurled insults at other posters certainly bears a share of the responsibility as well.)
And as someone who was a very pointed critic of the combat system (and by extension the badly flawed timing/effect system), I make no apologies for feeling that my criticisms were vindicated. I'm frankly relieved that Mongoose's management was astute enough to recognize that the original system was hopelessly compromised.
We release mechanics, we listen to feedback. Even when certain people have trouble expressing themselves without insulting others, we listen.
So...why did you not release the current combat system to the public playtesters? It would have embarrassed the defenders of the playtest combat system, but surely that wouldn't have stopped you.
Now, if you feel 'vindicated', that seems to demonstrate that there was some sort of confrontation in your mind. For us, that was simply not the case.
As noted, the MGT forum *became* very confrontational, regardless of your intentions. I really don't think that this fact can be rationally disputed. In any case, congratulations for ditching some execrable mechanics. Personally, I think that identifying and avoiding dubious mechanics is far more important than coming up with good ones.
Even when certain people have trouble expressing themselves without insulting others, we listen. ... Personally speaking, I thought it was a shame you had to be shown the door, as you are clearly passionate about the game, and you obviously had things to say.
Appreciate the sentiment, but my posts in this thread had nothing to do with being banned. I freely recognize anyone's right to show a guest to the door. It is perhaps unfortunate that the rule was not applied equally (IMHO), but even there, I can see the value of making an example.
However you brought up a charge that keeps getting repeated -- that I insulted other posters. I have asked (repeatedly) for someone to produce a single quote in which I insulted another poster (except in self-defense). No one has been able to do so (and they won't be able to for the simple reason that as a matter of principle, I avoid throwing the first punch). So, I'll ask you to prove up your accusation as well or appropriately qualify it. EDIT--Bad phrasing on my part; you made no such "accusation". Ignore that statement, please.
Of course, I plead guilty to openly (and "remorselessly" as one fan said) questioning the competence of the design team. Perhaps in hindsight it would have been better to merely insinuate this... That said, if the design team decided to ditch the playtest initiative system, damage systems, starship combat system, and relegate the timing/effect system to an optional rule, then I can't really sustain a negative opinion of their competence.