L
lordmalachdrim
Guest
Been hanging out there a bit of late and it's gone to the printer they are just waiting for it to come back. They expect it to return from the printers late April/early May
They made a warp drive. I'm happy.
For instance, a 100 ton MGT canon jump drive ship will require 60 tons of jump fuel and 6 tons of power plant fuel for a single jump (assuming 2 weeks of fuel for the power plant).
A warp drive ship will require only 12 tons of warp drive fuel (and its vaguely worded, but I'm assuming that it will still require 6 tons of power plant fuel).
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I have to correct you here. In Mongoose Traveller for a 100 ton ship using a jump drive "A" would require 20 tons of fuel for the jump drive and 2 tons for the power plant (assuming 2 weeks of fuel for the power plantand making the full jump two). Not the 66 tons you are speaking off.
For instance, a 100 ton MGT canon jump drive ship will require 60 tons of jump fuel and 6 tons of power plant fuel for a single jump (assuming 2 weeks of fuel for the power plant).
A warp drive ship will require only 12 tons of warp drive fuel (and its vaguely worded, but I'm assuming that it will still require 6 tons of power plant fuel).
QUOTE]
I have to correct you here. In Mongoose Traveller for a 100 ton ship using a jump drive "A" would require 20 tons of fuel for the jump drive and 2 tons for the power plant (assuming 2 weeks of fuel for the power plantand making the full jump two). Not the 66 tons you are speaking off.
He is useing "C" drives to make both ship Jump/warp factor 6
For instance, a 100 ton MGT canon jump drive ship will require 60 tons of jump fuel and 6 tons of power plant fuel for a single jump (assuming 2 weeks of fuel for the power plant).
A warp drive ship will require only 12 tons of warp drive fuel (and its vaguely worded, but I'm assuming that it will still require 6 tons of power plant fuel).
I have to correct you here. In Mongoose Traveller for a 100 ton ship using a jump drive "A" would require 20 tons of fuel for the jump drive and 2 tons for the power plant (assuming 2 weeks of fuel for the power plantand making the full jump two). Not the 66 tons you are speaking off.
There are all sorts of things you could do to lessen or increase the impact, the introduction of a Warp drive system into a Jump drive setting would have.
The drives require less power than Jump drives and predate fusion power. So Gaussjammers had atomic piles (fission power plants). The drives could even be powered by emergency diesel generators.
Bottom line is that they require far less fuel than jump drives, so ships can travel much farther -- as much as 24 parsecs for typical ships -- but at a low speed (0.5 parsecs per week). The drive is very vulnerable to damage and cannot be armored very effectively, so warships stopped using it as soon as the jump drive came out. Worse, ships would be thrown WAY off course if they encountered a magnetic storm [...]
A
The MGT warp drive is not only clearly superior to the Jump Drive, but it would force a number of very dramatic changes to the OTU. I think that these changes should be well defined and players warned about them.
Hi there,
It should be pointed out that the warp drive is not OTU (unless, perhaps, it was unfathomable alien tech?), and is presented as an alternative for those who wish to make their own settings.
Unless, of course, that was exactly the point you were making
Almost steampunk, there. Sounds interesting and fun.
More like atomicpunk -- 1940s and 1950s sci-fi that envisioned fission powered spaceships.
Tubepunk is the term I've seen tossed around - diesel punk for pre WWII.
And presumably atompunk too for the later 50's; and transistorpunk for the sixties, discopunk for the seventies, yuppiepunk for the eightys, Webpunk for the nineties; dualcorepunk for the uh ...oughties, and then futurepunk, I guess for after that.
Genres are confusing.