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Sovereignity of Imperial Worlds?

Hal

SOC-14 1K
Hello Folks,
I got into a discussion elsewhere about sleuthing the Third Imperium's military machine, and a statement was made that made me think that perhaps I should ask people their own views on what constitutes a "Sovereign world" in a Traveller universe.

Having initiated the thread, I will put down my thoughts and reasonings behind my thoughts. People are free to disagree or agree or point out hidden ramifications of points being raised in discussion. The more who participate, the more we can examine in better detail our presumptions about the Third Imperium.

Ok, here goes...

For me, it all begins prior to year zero in the Sylean confederation. From that seed, certain traditions were retained, as well as certain understandings of what did or did not work. After a near fatal encounter with a rival star faring kindom, the Third Imperium finds itself in a phoenix like rebirth from the ashes of a corrupt and ineffectual senate. Speculation is that each of the worlds in the Sylean confederation were there as a result of non-hostile conquests and thus had some history of diplomacy. As the Imperium grew, much of it without bloodshed, certain "isolated" communities were forcibly brought in - enticed as it were with the threat of a trade embargo, or perhaps an outright assault forcibly bringing the world under Imperial control. An example of a recent such undertaking would include Earth from the Rim War.

Each world by definition has the right to determine what kind of government it has exclusive of Imperial intervention. A democracy for example, can be subborned from within and replaced by a charasmatic dictator. As long as the Dictor respects the ground rules of Imperial control and pays his world's levy of taxation, the Imperials leave him alone. (funny how there doesn't seem to be any incidents in canon about worlds who have engaged in a tax revolt). In any event, certain standard foundational laws are required to be a part of each world's body of laws. These fundamental laws in general tend to be relatively light in burden, and the bulk of the worlds choose their own customs, enact their own laws, and can even determine on their own without Imperial oversight, which goods and/or services are forbidden/contraband. In addition, it appears that each world is permitted to engage in low grade warfare, providing that general Imperial guidelines are not violated.

Member worlds are NOT permitted to engage in succession from the Imperium without permission from said Imperium. How this permission is granted, I'm not entirely certain - although I seem to recall that at least ONE world has done so without reverting to civil war.

Member worlds are not permitted to cause damage that will impede effective trade flows throughout the Imperium. To that end, blanket bombardment of an enemy world, reducing its infrastructure to the stone age is a major no no.

Member worlds must obey Imperial Edits. However, those Edits tend to be of a certain generalized nature and either by custom or by laws unseen in canon, are restricted in capability and/or impact. That is not to say that they have little or no impact, but to say that they don't come at a pace of 1,000 edicts a day, taking control of trivial things such as how thick toilet paper has to be in the Subsector Duke's main resisdence.

There is/are limits to territoriality such that a fence marks the boundary between a world's domain and the domain of what amounts to "Imperial territory". What laws (ie law levels) are in effect on a spaceport's neutral ground I do not know. Suffice to state, it does not appear that the laws of the host world are in effect in a spaceports extraterritoriality region. In some ways, I suspect that a world can enact laws that limit how many of its citizens can access a starport. I suspect too that a world can withhold emmigration rights, thus keeping a population in thrall to its government rather than being able to migrate freely from world to world.

What is a crime on one world is not neccessarily a crime elsewhere. One might speculate that if a man commits murder on a single world, escapes to another, and has the blessings of the world's leader - such an individual will not face extradition proceedings (This could be an unwritten assumption that all worlds MUST honor an extradition request from the Imperial court, or perhaps worlds really are independent)

There are instances where it has stated in canon that the Imperium was limited in its activities relative to a given world. In one adventure, a Noble's son was arrested and sent to prison on a world. The Imperial Noble had no recourse but to accept it and try to spring his son from prison through clandestine means (adventurers naturally).

Striker states specifically, that roughly 30% of a world's military spending is spent towards Imperial procurements. The remaining 70% is spent at the world's discretion. In a monolithic Imperial universe, it would seem that the taxation rates should go the other way, where the LORDS OF THE UNIVERSE demand their just due and let the crumbs fall where it may (ok, so I exaggerate, but you know what I mean).

All of these things imply to me, that each world is considered a sovereign nation subject to limitations by their membership within a larger organization. In a way, using the United States analogy to a degree, each "state" has its own recognized areas of power, but each bows to "Federal Authority" where it has to. The difference is however, that New York for example, can't be run by a Dictatorship, Pennsylvania by a Religious Autocracy, New Jersey by a Mafia beuracracy, or Florida by a limited democracy where only mongoloids are allowed to vote. To that extent - each world is a sovereign government and is extended rights and priveledges as well as protections of some sort from the Abuses of the Imperium (until those rights are trampled perhaps?)

Comments?
 
imtu the imperium rules the space between the stars, i.e. every world is absolutely sovereign, but if they want to engage in interstellar relationships they can only do so through the Imperium, i.e. following its rules and using its starports. each world relates to the Imperium via a treaty, generally standard but often with specifications unique to each particular world.
 
Hal, I agree with your post completely.

IMHO the Imperium is really the self interest group consisting of the Imperial family, megacorporarion board members, and lesser families of subsector duke rank and above - who all usually own significant shares in megacorporations.

They have a vested interest in maintaing trade and keeping up the flow of taxes, but the individual worlds can be left pretty much to their own devices.
 
Ok, to play the devil's advocate to you two who have posted thus far - how can you change the reading of the Traveller rules to negate the prospect of worlds having Sovereign rights? In other words - explain how a world can have what ever government rating it sees fit to exercise, but had little or no control over its spending? One way I can think of off hand, is that by Imperial Decree, each world is mandated to send taxes to the Imperials as they see fit, but they in turn hand back to the individual worlds, the funds necessary to follow the decrees of the Imperials. This in turn keeps the entire Military Machine of the Imperium under ONE level of control - the Imperials. Can you see any other way?
 
I'd say that most Imperial requirements from a world would be economical ones, especially when megacorps are considered. The world would be allowed to have their own economical system and regulations, and a local government could choose to tax or even nationalize local (planetary) corporations if it wants, but megacorp property would probably be a major "hands-off" area - Imperial regulations would limit the locals' ability to tax the Imperial megacorps, and would definitely protect them from local labor regulations, local pollution regulations and partial or full nationalization attemps by local governments. Other than that, while palnetary governments would be allowed to declared certain goods as contrabands, I'd say that interstellar import/export tarriffs would be regulated by the Imperium.

Remember that, as Sigg Oddra has noted, the Imperial government serves the interests of the Megacorps and of the Nobility (which are, essentially, one and the asme - most High Nobles hold significant megacorp shares).
 
explain how a world can have what ever government rating it sees fit to exercise, but had little or no control over its spending?
imtu the imperium taxes interstellar trade, not worlds. at least, usually.
... how can you change the reading of the Traveller rules ...
I'm the ref. (smile)

traveller is an RPG, and the rules there thrown together ad hoc to support an RPG. it's not like the copyright holders had any master plan that we have to decipher, rather it's a mess that we have to rationalize if we want a coherent background.
 
This in turn keeps the entire Military Machine of the Imperium under ONE level of control - the Imperials.
"the imperials" seems a bit vague. what, a baron can give an order to an admiral? and who are "the imperials"? a separate race or tribe? inductees? presidents and CEO's? admirals and dictators? where do they come from? answer that and the sovereignty issues begin to resolve themselves.
 
Your example of an imperial noble's son having to be sprung from prison by adventurers presumably refers to Rescue on Ruie (IIRC JTAS 1 and one of the very first Traveller adventures published).

However despite being just one parsec from an imperial subsector capital Ruie is not an imperial world so this does not prove anything much.

If anything to get a RW analogy you would have to go back to the Achaemenid Persian empire, where cities, tribes and whole kingdoms were generally left to their own devices as long as they provided tribute and supplied military contingents to the the Great King via his satrap.

In the areas we know best (western Asia Minor, Egypt, Judaea and Bablylonia) subject states could be tyrannies (dictatorships), theocracies, democracies, oligarchies, monarchies or chieftainships - the Great King and his satraps appear to have cared little as long as the taxes and recruits kept coming in.

The reasons for this relatively loose structure appears to be communications - even with royal roads the frontier satrapies were months from the Great Kings court and it was simply not possible to impose direct rule on them all.

Subsitute imperium for Great King and the high nobility for the satraps and I'd say you have a fairly close analogy.

While milieu O material certainly does indicate that the Sylean Federation and Cleon's empire was relatively more interventionist, obviously at soem point it became clear that 11,000 worlds could not be micro-managed - so by the time the empire gets to the Spinward Marches, Gateway and The Solomani Rim (which are the only sectors we really know about canonically) it has accepted that a far more laissez faire attitude is required.

Alternatively the empire may well have been more centralised before the civil wars and the current system could in fact be the price of re-unification - with Arbellatra and her successors deciding that it was on balance better to give worlds effective autonomy than to have to reconquer each and every one.

However I suspect that the closer one gets to the core the more visible imperial institutions become and that in practice the worlds close to Capital are far more politically homogenous than their UWP's might suggest.
 
alte, as I was reading your post about how the early Imperium was more centrist, I thought "bet the rebellion changed that!" Sure enough, in your next paragraph, you mention the same thing. It seems a very reasonable time for the "attitude shift" within the Imperium to a more hands off approach.

Perhaps one of the underlying factors of the Rebellion was the pressure and strain of the too-long communcations routes. Didn't one of the Frontier Wars end before Capital got instructions back to the front about what to do? The "Brushfire War" I think it got nicknamed. What was it the Third Frontier War? Is the timing of that war close to the time of the Rebellion? My feeble mind thinks it was just before the Rebellion...
 
Originally posted by flykiller:
</font><blockquote>quote:</font><hr />This in turn keeps the entire Military Machine of the Imperium under ONE level of control - the Imperials.
"the imperials" seems a bit vague. what, a baron can give an order to an admiral? and who are "the imperials"? a separate race or tribe? inductees? presidents and CEO's? admirals and dictators? where do they come from? answer that and the sovereignty issues begin to resolve themselves. </font>[/QUOTE]Therein lies a really GOOD question. Unfortunately, there doesn't seem to be any given "Material" other than perhaps a few odds and ends "implications" spread throughout various portions of published adventures. Maybe someone knows of a reference in the OLDER JTAS issues? I know that there is one Electronic JTAS issue called Imperial Law: Before the Docks in the Third Imperium. In it, it speaks of identifying aspects of the Judicial system as well as how they apply against subjects of worlds versus how they are applied across the board. In general, an Imperial law supercedes local laws, but that Imperial laws are generally not expected to be too "confining" or too "detailed". Put another way? Slavery is outlawed on the Imperial level. Contractual wage slave however would not come under that edit.

Back to the original point: who are the Imperials? Going from bottom up...

Local citizens of a region - local government control

Regional citizens: (in case of balkinization) or world if the world is considered the next "size" of governmental level up.

Imperial Citizens: these are people directly in the employ of Nobility as staffers living on/in areas exempt from Local law. This includes lands ceded to Nobility as part of the world's membership into the Imperium as well as any recognized "Embassy" of the Imperium, or even starports while within the extrality zones.

All Imperial Nobility by definition are thereby considered "Imperials". Planetary Nobility however, are not.

That's about as close as I can define it within the "history" of the Third Imperium. For instance, if a member of the world Lunion is permitted off world and works in the household staff of a Baron at Strouden - is that person a citizen of Lunion? Is he considered an Imperial as long as he's a staff worker? What if he leaves the Baron's service, but doesn't go back home - but instead, always stays within the extrality zone? What if he becomes a crewman?
 
This begs the old question of who is and who isn't an Imperial citizen?

Are the people who live on the planets which make up the Imperium all citizens of the Imperium?

Or is it only the select few who are born into noble families, or earn citizenship through service?

Has anyone played around with the idea that only knights and above are actual citizens - everyone else still travels on the "passport" of their homeworld?
 
Yes. I've done so for most of my Refereeing time.

IMTU, 4+ years of qualified Imperial Service makes one a citizen, as does being an Imperial Noble's heir or spare. Anyone else is just a subject.

Citizens have the right of redress to the nobility. Subjects do not.

Subjects have the following Imperial rights:
</font>
  • To be free of enslavement</font>
  • To life, save when deprived by due process</font>
  • to make missive to the offices and officers of the landed nobility</font>
  • to enlist in the imperial military</font>
Citizens gain:
</font>
  • all subject rights plus the following</font>
  • The right to public trial</font>
  • Right to travel within the Imperium</font>
  • Right of address to their registered homeworld's landed noble</font>
  • Right of review of any conviction by the Imperial Nobles</font>
  • right of life save when sentenced to death for imperial crimes</font>
  • right to own securities and shares in interplanetary ventures.</font>
The imperium reserves the following rights to itself, IMTU:
</font>
  • to maintain imperial military forces.</font>
  • to destroy or replace any anti-imperial member government</font>
  • to enforce and protect citizen and subject rights.</font>
  • to define those crimes to be enforced beyond 10 diameters and within extrality zones</font>
  • to be the sole system of laws past 100 diameters of a world.</font>
  • To regulate shipping and interstellar commerce</font>
  • to prevent the use of weapons of mass destruction on imperial subjects and citizens.</font>
  • To determine and apply imperial taxes and tax authorities.</font>
  • to create imperial nobles.</font>
Which leads to local sovereignty: It exists only outside these restrictions... No local law is enforceable past 100 diameters, and no local law may execute imperial citizens IMTU.
 
Has anyone played around with the idea that only knights and above are actual citizens - everyone else still travels on the "passport" of their homeworld?
yep. imtu only the nobility are imperial citizens, everyone else is a citizen of a world first and relates to the imperium via that world's status. those who serve in an imperial capacity such as the marines or scout service are members of that service and may be awarded benefits for having done so, but imperial citizenship is not one of them unless they are raised to the nobility.

basically, the imperium runs everything in the starports and past 100d. member worlds run their own affairs unless the sector duke determines an imperial interest is involved. taxes are collected not from worlds, but from interstellar trade. the imperium technically owns all jump-capable ships and technically any qualified imperial officer can commandeer any jump-capable vessel at any time in accordance with imperial law.

there are two levels of nobility, the nobles and the lords. the lords are appointed directly by the emperor and are members of his family or advisory staff. they are the archdukes and the dukes, and they appoint nobles and admirals and run the imperial military. the local nobility are confined mostly to their local worlds especially at high levels. local nobles are appointed by the dukes or their representatives and by membership treaty, and once appointed their commission tends to remain in the family.
 
IMTU any sophont born on a world that is a member of the Imperium, or becomes a member of the Imperium during that sophont's lifetime, is an Imperial citizen.

The free movement of citizens as well as goods is an established dictum of the Third Imperium. Commerce includes both goods and services, with the latter represented by the sophonts who provide them. Imperial citizens may move freely among the member worlds of the Imperium, subject to local laws for trade and personal conduct.
 
ok - riddle me this: does a government have the right or ability to keep sophants from leaving their world? For example, I travel to another star system as a citizen of my world touring at theirs. Do they have the right to keep me from leaving their world?

Clarification: I don't mean do worlds/governments have the right to detain me in pursuit of justice or because I've broken local laws or what have you - I'm talking about a law abiding citizen who intends to just walk into a star port, get on a ship, and just plain "leave".
 
Originally posted by Black Globe Generator:
Imperial citizens may move freely among the member worlds of the Imperium, subject to local laws for trade and personal conduct.
That can be a pretty wide caveat. Local trade laws could easily include clauses making it difficult or impossible for offworlders to gain employment, for example, or they may impose entry restrictions on particular worlds (or even on anyone not from particular worlds).

Originally posted by Hal:
ok - riddle me this: does a government have the right or ability to keep sophants from leaving their world?
Governments being the creators and final arbiters of "Rights", they most certainly do have the ability to prevent their own citizens from leaving their world - provided it is allowed for in their legal system. So it depends on the individual world in question, and the degree of freedom it allows its citizens. This cannot be abstracted to particular government types, either - plenty of modern democracies arbitrarily revoke their citizens' passports without having convicted or even charged them with any crime.
 
Originally posted by the Bromgrev:
Local trade laws could easily include clauses making it difficult or impossible for offworlders to gain employment, for example, or they may impose entry restrictions on particular worlds (or even on anyone not from particular worlds).
The former yes, the latter no, IMTU of course - "open borders" are a part-and-parcel to being a member world.
 
does a government have the right or ability to keep sophants from leaving their world?
imtu, absolutely, if they feel the need, and if their treaty with the imperium doesn't prohibit such an action, and if an imperial interest isn't involved. they can also prohibit entry of people and/or goods with any specifications they like, except at the starport proper. but most worlds when they entered the imperium were appointed indigenous nobles with an interest in trade, so isolationism isn't very common.
 
Governments being the creators and final arbiters of "Rights"
well, factually, a right by definition exists before any government exists. a government may secure or suppress a right, but it cannot create one.
 
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