I'd like to respond to a point by point listing of the Warrant and see what people think on each of the issues raised...
Originally posted by alte:
Article I - 'the Imperium considers as citizens any recognised sentient creature native or naturalised by a member world of the Imperium...No immunity, protection, right, or privilege granted by the Imperium to a citizen may be abridged or denied by any member world'
There is the issue involved here in that one has to wonder what exactly was the intent to use the phrase "citizen". Also, there is no specific mention of what exactly are the rights or priveledges or protections in and of themselves. Either this is wiggle room for the GM or it is a semantical error along the lines of the difference between Imperial Citizens and World Citizens much along the lines of Roman subject and Roman Citizen. Subject and Citizens are not the same word although they have a closeness in meaning that can be confused. During the reign of Queen Elizabeth, were those born in England English Citizens, or were they English Subjects?
Originally posted by alte:
Articles II-III deal with the Imperial succession, nobility and Moot.
Articles II & III seem to be dealing with the Soveriegn rights that the Imperium takes for its own. It almost seems as though through these articles, that the Imperium is setting forth the rules by which it is run and will abide by.
Originally posted by alte:
Article IV supports free trade (but apparently only in the negative sense of forbidding piracy and smuggling - tariffs and outright bans on imports and exports don't rate a mention).
Oddly enough? One might consider that this article is intended to say "Hey, we don't care about reserving this sovereign right to ourselves, and anything we don't mention is the domain of each individual world's government (Sovereign).
Originally posted by alte:
Article V standardises calendar, currency and measurements
Just as Rome had to standardize certain things and aspects in order to make its subjects ROMAN, so too did the Imperium need to standardize certain aspects amongst its subject "nations" and/or Planets. One would have thought too, that there would have been an attempt to standardize LAWS as well - but this has not been the case. Put another way? If the laws enacted by a planet needed to be ratified by the Imperial Moot or the Emperor, then you could say that they are derived from the Emperor's authority. In practice, it is likely that some beaurocrat (sp?) between the planetary governments would rubber stamp the common every day stuff - but such an entity would be given a code of standards to apply in judgement so he knew which laws the Emperor himself would want to see personally before affixing his stamp of approval upon it. Instead however, each world is entitled to make its own laws providing they do not contravene those set forth by the Emperor.
Originally posted by alte:
Article VI prohibits slavery
This is ONE item that is uniform throughout all of the Imperium. No member world may violate this uniform law. This is what I refer to as a "romanizing" effect of the Imperium's laws being superceding against the local laws.
Originally posted by alte:
Article VII defines the extra-territoriality of designated Imperial possessions
Why is this article even neccessary? If ALL lands/locations within the Imperium are Imperial, and the Imperial government supercedes all other lesser governments within its territory, then it wouldn't even need to define any level of territoriality at all. It would be part of the Imperial Sovereign rights to just say "We define this thus, when we want to define it thus, and can change it any time we want". Clearly, the definition of such territoriality is neccessary to show where the planet/region owns sovereign rights over or against Imperial Sovereign rights. Boundaries are necessary only to delineate what belongs where.
Originally posted by alte:
Article VIII reserves the power to unilaterally enact changes in any or all aspects of the relationship between itself and any member world or citizen.
And herein lies the true statement of "Imperial Supremecy". The Imperium reserves the right to itself, to change things as it sees fit. However, as any sociologist will mention, there are written laws and then there are unwritten laws (customs) that control the actions of any given person or group of persons. What would happen if the Emperor enacted changes that were unpopular or even threatened what many worlds consider their "inalienable rights"? What if by means of this "surpremecy", lords and nobles of the Imperium begin their slide down the road of corruption to the point where member worlds no longer have the right to enact their own laws without approval from a Noble? What if the religious beliefs of one world is violated or insulted or even outlawed by the Imperial Nobles? In each instance, if it happens once or twice, that might be a case of "Hey, it happened to some other guy I don't even care about" and it gets no reaction other than a yawn. In other instances however, one could see where World Leaders discover that the yoke of Imperial might is too onerous and a rebellion is initiated.
Each GM's viewpoint on the Imperium makes it a "In My Traveller Universe" event making it diverge from OTU "reality" in some subtle manner. But only because - Marc Miller is the one who determines what is or is not Canon <g>. In addition, human's being imperfect creatures rather than GODS, can and will make mistakes where elements will contradict each other even in Canon.
Back to the issue of Sovereign rights. In Traveller Canon, worlds are permitted to go to war against each other providing that their war does not unduely hamper free trade. Wars of destruction against a broad civilian base will cause the Imperium to announce "You've violated the Imperial laws of war and are now facing Imperial Intervention" Traveller canon also states that Imperial Intervention has not be rigidly codified precisely so that they can leave it up to the judgement of the Imperial Powers that be, when they can intervene.
All things considered? I can see Traveller's Universe in the lens of two possibilities:
A rigid uniform culture and system of laws that apply to all members regardless of status on their own worlds
A loose confederate culture and system of laws that are few in number and not uniform across the board, allowing member worlds to pick their own poison (so to speak) as to what laws they will enact and enforce. Each world however, must acknowledge the Imperial overlords (a subculture to be sure!) as their masters and obey their dictates. (which I might add, includes paying a tribute or a tax).