by inference in the reference to larger cargo space.
And my reply to that inference is that cargo (standard or speculative) will often times wind up creating delays in scheduling (although creative time management by the crew CAN mitigate that issue).
For example ... if there is cargo to be shipped out of the system which hasn't been delivered to a spaceport/starport yet, negotiations for the acquisition/pickup of that cargo can be done over comm channels (business by trideophone?) while interplanetary deliveries are being made. That way, the cargo is available for loading upon the Spinward Courier's arrival at that port, 4 days after completing the deal for transport, where the ship isn't sitting in docked in a berth waiting for the cargo the entire time but rather doing its interplanetary mail deliveries. This then gets back to the point I made about having multiple destinations to deliver to in-system, where if there are 3 worlds to deliver to you can actually make 5 deliveries (1.2.3.2.1) before jumping out of the system. So if there's a cargo bound out-system on world 1, you can negotiate for pickup of that cargo upon return to world 1 from the "tour" around the system (1.2.3.2.1) so there is minimal time spent docked in a berth at world 1 for the loading to complete. Of course, the larger the cargo bay, the longer it will take to load and empty it (and the loading and unloading of a 1 ton cargo bay is about as quick as it gets).
The Spinward Courier can already pull off this stunt with its 1 ton cargo bay, which I know sounds like next to nothing (because it is), but it also means that the crew can essentially agree to transport high value/small cargo on either a contract basis or on speculation. The point is that the contents of the cargo bay amount to essentially "side business" opportunities that can arise along their route, rather than the primary means of funding ship operations and overhead (since the mail deliveries do that).
However, if you shift the balance more in favor of cargo as the primary business model, with the mail deliveries as a "side business" used to help defray operating costs, you'll quickly find yourself right back in the mode of only wanting to run the most lucrative trade routes for the greatest returns, rather than putting yourself (as a crew) into a position where you can earn a profit EVERYWHERE you go(!) so long as there is a population center there to deliver mail to.
It's the difference between mail delivery being the main business case, with cargo on the side ... and cargo being the main business, with mail delivery on the side. The specializations of business model yield significantly different economic pressures and incentives, leading to wildly diverging engineering imperatives.
Like I've said, the Spinward Courier fills a decidedly niche role (basically that of a traveling post office) that is usually unprofitable for other starship types to undertake, reducing the competitive pressure for the routes it would be contracted to run.
I wouldn't bother if I though it was totally useless, I do like the business model when subsidized, but 6-G/no options/no rest and fully funded interplanetary runs, eh, not as bueno.
It's definitely "out there" as a business model, relative to the more mainstream Free/Far/Fat Trader possibilities (to either get fabulously wealthy or go bankrupt on speculation). The fact that the ship can still turn a profit under subsidy, which takes 50% of the gross revenue receipts, was just about the largest handicap I could give the design (aside from bank financing payments, which are just flat out usury rates). Again, it's a financing niche that allows the ship to be acquired and pay back its purchase cost over 40 years without necessarily requiring a massive loss of money for the subsidizing government over those 40 years (break even return on initial investment over 40 years is a likely outcome).
So definitely not a Trillion Credit Squadron via Merchant Prince endeavor, but the design does yield a consistent profit at every port of call so long as there is a population there at that port of call. The business model of steady small increments of profit
everywhere you go then relies on a fast tempo of deliveries to maximize profit returns over time, rather than getting lucky on speculation.
Speculative trade might be more lucrative in the shorter term, if you can get lucky and find a sweet spot of a trade route, but the Feast Or Famine nature of speculative trade means that some will get lucky while others go bankrupt and fail as business ventures. Speculative trade also has a very different rhythm to its operations and a more limited range of lucrative opportunities, rather than being a "profit everywhere you go" business model.
So in terms of business opportunities, it's kind of the difference between a business model of lots of small returns everywhere you go adding up over time versus what essentially amounts to "whale hunting" for the big score whenever you can manage to get it. Each business model has their pros and cons ... the difference is the reliability of profit margins ... small but consistent (low risk) versus potentially large but also decidedly intermittent (higher risk).
Remember, the whole idea was to serve a niche market "need" that doesn't have a whole lot of competition going after it (because, backwater and "basket case" economic worlds). Sheer biodiversity studies on Terra alone have demonstrated that it's possible to survive and even thrive in an evolutionary niche role where there is little competition. That is what is being accomplished here ... and doing so in a design package quite unlike anything else that I have seen posted anywhere else in this forum, because of the emphasis on interplanetary opportunities that most designs skip right past with their slow 1G maneuver drives (due to a lack of expanded star system details beyond the mainworld's UWP codes).
A 200 ton 6G ship (Book 2) costs 48MCr more than a 2G ship, not counting impact on crew and free space.
That's more than the cost of an entire 200 ton J1/M1 Free Trader. A 2G upgrade on the Free Trader is 12MCr, not counting loss of free space or maintenance.
When you consider expenses, a standard Free Trader is a 2.5MCr per year business, just to break even. The bulk of that expense, is the mortgage. About 70% of the monthly costs. (The second largest cost for a Jump ship is fuel, ~13%).
By contrast, my Spinward Courier is costing MCr 3.563586 per year to break even under bank financing ... or ... MCr 0.264602 per year under subsidy or when paid off. That's a difference of an extra MCr 3.298984 per year that would need to go to bank financing (I'm not kidding about the usury for bank financing!).
But being able to break even on Cr 264,602 (not including berthing fees at starports/spaceports) of operational overhead isn't that hard for a crew to do with a guaranteed revenue payout of Cr 12,500 per delivery. So a crew can break even on starship overhead costs with as little as 22 mail deliveries per year(!) ... with every additional mail delivery beyond those 22 per year being profit that goes into the crew's pockets. When you can make multiple deliveries within a week while in-system (quick mail runs between worlds and their moons would be especially profitable!) the profits can start adding up relatively quickly. Exactly HOW quickly depends on the details of the worlds, moons and orbits involved in each system the Spinward Courier jumps into, so there will be something of a "terrain dependency" for the quantity and speed of interplanetary mail deliveries (some systems will allow for lots of them, such as Regina/Regina/Spinward Marches, while others will have a population in only one place in-system, so a "one and done" scenario).
Folks that like to run businesses, like to run gross margins of 30%, over 700KCr per year.
Well, as I already detailed with the example of the Regina system, there's an opportunity there for a mail delivery starship to earn MCr 0.3
per month on a subsidized mail contract, where the government is getting 50% of the gross revenue. Which is admittedly something of a special case ... but it isn't going to be the only star system where a population can have colonized multiple worlds in-system, all of which can have a demand for physical
X-mail deliveries to be transported to them, which a courier can then get paid for making.
Mind you, a privately owned courier ship that is already paid off (so no 50% revenue rake) could be making in excess of MCr 0.5
per month ... not per year ...
per month simply shuttling around the Regina system (with a micro Jump-0 in the route) delivering nothing but
X-mail. If that doesn't get you to sit up and smell the potential profits to be made, I don't know what will. :coffeesip:
It would have to be spectacularly lucrative to pay off that extra 48MCr to justify getting 6G.
Well ... if there's "no interplanetary" beyond the mainworld, then that 6G drive is definitely a waste of money and cargo capacity.
If there is interplanetary trade beyond the mainworld, that interplanetary trade can wind up being more lucrative in some cases than jumping to the next star system (obviously details will vary). In that case, having a 6G maneuver drive would then open up opportunities for interplanetary trade that would otherwise be closed to a ship with a 1G maneuver drive. However, as with all things, it's an engineering/financing compromise which ultimately needs to be driven by the preferred business model used in the ship's standard operations.