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Stagecoach-class Merchant (Deckplan included!)

Golan2072

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StellarDream Stagecoach-class Merchant (TL11; Type-R2)
Book 2 design. Using a 400-ton non-standard streamlined hull, the Stagecoach has Jump Drive-D, Manouver Drive-D and Power Plant-D, and is capable of 2-G acceleration and 1-Jump-2. The fuel tankage of 100 tons supports the power plant and allows for one Jump-2. Adjacent to the bridge is a Model/1-bis computer. There are 12 staterooms and 16 low berthd. 4 Hardpoints have been designated and 4 tons have been set aside for fire control, though no turrets or weapons are installed. There are 169 tons of Cargo Space. The minimum crew nesecary to operate a Stagecoach is 6: One Pilot, one Navigator, one Medic, two Engineers and one Steward. Up to four more Gunners will be required if turrets are installed. The Stagecoach costs MCr112.4 (including architect's fees) single or MCr97 mass-produced and takes 28 months to build.

The Stagecoach-class is one of the most common commercial vehicles in known space. Since it was first introduced in 2331, it has gained much reputation as a robust, efficient liner.

Stagecoach-A.gif

A1. Bridge
A2. Avionics and Communications.
A3. Corridor; Iris Valves in floor and ceiling lead to the frontal dorsal hardpoint and to Deck B.
A4. Main Airlock.
A5. Ship's Locker.
A6. Common Area/Galley/Longue. An iris valve in the ceiling leads to the rear dorsal hardpoint. The Lift Shaft connects all three decks.
A6. Crew-only Galley/Lounge. An iris valve in the ceiling leads to the rear dorsal hardpoint. The Lift Shaft connects all three decks.
A7. Passenger Galley/Lounge.
A8.-A19. Staterooms.

Stagecoach-B.gif

B1. Upper Cargo Bay. Iris valves in floor and ceiling lead to decks C and A, respectively. The Lift Shaft connects all three decks.
B2.-B3. Fuel Tanks, Fuel Scoops and Aerodynamics.
B4. Engineering Section. Both manual hatches lead to Deck C.

Stagecoach-C.gif

C1. Low Berths No.1-8.
C2. Life Support Equipment.
C3. Low Berths No.9-16.
C4. Front Landing Gear.
C5. Cargo Bay. Two iris valves in the floor lead to the two Ventral Hardpoints. An iris valve in the ceiling leads to Deck B. Two manual hatches in the ceiling lead to Deck B. The Lift Shaft connects all three decks.
C6. Rear Landing Gear.
 
I like it. However, as a PC, I would like to remove the built-in potential plot device; namely the shared Passenger and Crew Common Area. As it stands, passengers have direct access to the crew quarters, both Dorsal Hardpoint Iris Valves, the all-decks Lift Shaft, the Ship’s Locker and the Bridge. To correct this little oversight, one could simply add a bulkhead in A7 in order to create a passenger-only Common Area. This would then allow for a secure Crew-only Common Area. I personally, would make it an even split, 6 Staterooms in each section. If four gunners are carried, they can Double-Bunk in A14 & A15. Additionally, I would move the ceiling Iris Valve between A16 and A17 to the square just above the current location of the A7 marker on the deck plan. (One typo found: Staterooms are listed as A8-A29 instead of A19)

One last question, on Deck B there does not appear to be any cargo access except through the Lift Shaft, was this intentional? Grav assisted cargo movers could access this middle deck while the ship was at a low port and more easily while at a high port. If I can assume a 3-meter ceiling height, in the Upper Cargo Bay, then cargo movers should not have too much trouble entering and exiting this location.

As a GM, I would supply it “as is” and have fun with the paranoid PCs. Well done and thanks for sharing.
 
All of your suggestions were examined and were found to be prudent. Problems corrected


Oh, by the way, the basic Paint Shop Pro grid (with Deck-Plan layer added) used could be found here or here in GIF format for your use - feel free do base your own deck-plans on it!
 
Pretty "brute force" as streamlining goes, but it works. Aesthetically I'd consider putting a bevel or slope into that three-storey-tall vertical wall that is the front face, but in this grav-assisted age, it'll fly. Not sure I'd want to do GG skimming in it though...

Good stuff.
 
Remember that the deckplan is an abstraction; the ship itself is somewhat more streamlined than it looks. The wall isn't vertical but sloped, but top-down deck plans don't show it.
 
(not the same TU but who cares
)

Transaction complete; ships are on their way.

The catalogue is under construction - stay tuned for more in the near future.
 
ok I can't post my changes but. bring the walls into a7 so it is only one square wide.
A14 expands to 3 squares by 2. Becomes a14 a,b, c
c is walkway one half square wide, the a and b become one and one half squares wide with roll down walls in place of curtains. A14 - a18 does this also. A19 is divide into small stateroom and common fresher.
Anyone know why I can't upload pics.
 
Originally posted by jasper:
walls are rolldown for passenger comfort.
Are they electric or old-fashioned manual crank?
file_21.gif
And, how do you keep the atmosphere in when they are rolled down - a force field? :eek:
Sorry, couldn't resist, as that was what leapt to mind when I read that....
 
I know but basically I trying to double the staterooms so like the old sleeper cars on trains. Or like the transport train we rode in Berlin the hallway was wide enough for one trooper with backpack. Or two troopers could pass each other if they didn't mind almost touching noses.
 
Employee 2-4601,

Now I have two versions, one to torment PCs with and one for them to dream about owning. Thankyou.

One more nitpicking question: did you intent to place an Iris Valve on the outer hull of A7 without an airlock? Is this a new Anti-Hijack" feature? The more I think about it, the more I like it.

Passenger: "Where does that door lead to?"

Steward: "That’s the Emergency Exit, not an Air Lock. Its function is controlled from the Bridge. In order to maintain Life Support, please refrain from tampering with the control panel or locking mechanism."

Passenger: "You mean to tell me that at any time the Captain could expose the whole passenger section to open vacuum or even Jump Space?!!"

Steward: "Well yes, but only with a really good reason. Will there be anything else, Sir?"
 
1,000,222,589,687 OF Thinks Skippy is not allowed to do.
Press the black depressure button when passengers are revolting.
1,000,222,589,688 press the black depressure button when we are carrying passengers.
1,000,222,589,689 Not allow to press the black depressure button even if we have no passengers and only steward in the passenger area.
1,000,222,589,690. Not allowed to press the black depressure button even if the steward in a vac suit.
1,000,222,589,691. Not ever allowed to press the black depressure button. Ever.
 
Anti Piracy/Hijack/Passenger revolt mechanism?

I think that this device works for all these things.

Sorry Skippy :( No pressing the Black button EVER for you
file_28.gif
 
Originally posted by Burocrate:
Employee 2-4601,

Now I have two versions, one to torment PCs with and one for them to dream about owning. Thankyou.

One more nitpicking question: did you intent to place an Iris Valve on the outer hull of A7 without an airlock? Is this a new Anti-Hijack" feature? The more I think about it, the more I like it.

Yummy, this ship is easy pickings for viral attacks; now you just need another one of these iris-valves on A1 and I´m in business :D .
Seriously, though, thanks for the design Employee 2-4601 .
 
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