I've noticed the starport 101 thread has been closed, and that was one I was eagerly following in my lurk mode. I'm thinking about writing a starport tool that would allow the GM to flesh out/track starports beyond the simple starport code. This link (http://webpages.charter.net/coliver988/starport design.txt) is the initial (and rough!) idea I have. But beyond that, I am thinking that this software would sort of be a library for manual and generated data on a starport, including things as in how many dTons of available cargo storage is available (low & high port if applicable), security measures the port uses, the size of the port, how busy it is, types of landing bays (open, covered, etc). Sort of apply some of the things in GT:Starports to CT. And keep a history so that if the travellers return, we've already got the data for that port.
If there is any interest in this, I may actually write it (sorry, this would be a Windows program rather than Apple or web-based).
If there is any interest in this, I may actually write it (sorry, this would be a Windows program rather than Apple or web-based).