It's dry in that it's very light on plotlines. It's more operations-and-color than "playable". To a referee it can be a useful resource, but not standalone. To a player it can be dull.
No, it's very good for fan work. But fan work with a lot of contributors (I'm assuming many of whom have worked on official Traveller supplements before) and an infinite amount of time to produce it in.
Not an infinite amount of time. And not professional time, except of course for Marc's stuff and the stuff culled from published sources. Time spent playing Traveller in general, and thinking about it in general, yes, is required to think in context of Traveller. Time to digest the setting. But not lots of time specifically in developing the material.
Pages 3 thru 10 comes from one accidental/random email exchange between me and Marc 10 years ago.
- Once you've got a framework (such as Marc's what I know text), the charts write themselves.
Pages 11-13 comes from a printed supplement, I suspect.
Pages 14-17 has some material from Jeff, some of which appears redundant with Marc's.
Pages 18-23 comes from stuff I culled off of the TML, perhaps over a week's time. If I were to dredge the archives for 1998 (give or take), I might be able to find the actual posts this material comes from.
Pages 24-36 comes from a printed supplement, I suspect.
Pages 37-61 comes from material Jon Buller and I cooked up over a few lunches, plus a couple of images copied or derived from the
Happy Landings! article.
Side Note
- Now, thanks to Traveller5, a vast majority of these charts can be rewritten using starship design components. Which is on my list...