I'm making a pre-gen character that is supposed to become the (sole) engineer aboard the starship the PCs are going to crew, and I've run into a snag.
Looking at the Engineer skill, I note four specialties that I'd prefer my engineering department was compentent to operate, maintain, and repair: Maneuver drive, Jump drive, Life support, and power. A case could be made for adding Electronics to that list, but I'll give that a pass; if a sensor pops, the ship will just have to manage without and get it fixed at the next port of call.
Now, if you have four engineers, each of them could be qualified in one of those areas, and I guess a skill level of 2 would be adequate, so that would be all right. But what happens if your ship has less than 200T of drives and power plants? Does the ship designer really expect that it will be easy to find an engineer with Engineer (M-Drive)-2, Engineer (H-Drive)-2, Engineer (Life Support)-2, and Engineer (Power)-2? Or would he feel the need to calculate with cabins enough for two, three or four engineers? And if he does, indeed, calculate with just one engineer, where are you going to find an engineer with 8 points of engineering skill?
And if the answer is "Oh, an engineering skill of 0 is quite enough to handle anything an engineer will have to handle on a starship", then allow me to express a certain amount of scepticism (and to drop the salary of my engineers to Cr2000 )
I am correct that there is no default from one engineering specialty to another above 0, right? No getting an engineer to Engineering (<specialty>)-4 and then deriving skill-2 for the other specialties, right?
Hans
Looking at the Engineer skill, I note four specialties that I'd prefer my engineering department was compentent to operate, maintain, and repair: Maneuver drive, Jump drive, Life support, and power. A case could be made for adding Electronics to that list, but I'll give that a pass; if a sensor pops, the ship will just have to manage without and get it fixed at the next port of call.
Now, if you have four engineers, each of them could be qualified in one of those areas, and I guess a skill level of 2 would be adequate, so that would be all right. But what happens if your ship has less than 200T of drives and power plants? Does the ship designer really expect that it will be easy to find an engineer with Engineer (M-Drive)-2, Engineer (H-Drive)-2, Engineer (Life Support)-2, and Engineer (Power)-2? Or would he feel the need to calculate with cabins enough for two, three or four engineers? And if he does, indeed, calculate with just one engineer, where are you going to find an engineer with 8 points of engineering skill?
And if the answer is "Oh, an engineering skill of 0 is quite enough to handle anything an engineer will have to handle on a starship", then allow me to express a certain amount of scepticism (and to drop the salary of my engineers to Cr2000 )
I am correct that there is no default from one engineering specialty to another above 0, right? No getting an engineer to Engineering (<specialty>)-4 and then deriving skill-2 for the other specialties, right?
Hans
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