CosmicGamer
SOC-14 1K
It appears there is only one sentence in the rules that has created an issue for you. As people have pointed out though, there are other parts of the rules that do not support the personal logic leap you made. That's fine, to each their own. I'm not trying to convince you to change your mind - just helping explain why others, specifically me, don't think the same way. Here is one more topic from the rules:Skill-1 means journeyman level to me.
Taking a skill package ensures that your group will at least have basic competency in the situations that will come up in the game.
Basic competency can be a vague term too, but to me implies this is the minimal level needed more than the sentence about Professional" skill levels. It also directly references Engineering and other ship skills vs the other sentence being a general description of all skill levels from doctor to farmer.Starship Skills Package: This is for campaigns where the characters will spend almost all their time on their spacecraft.
Pilot (any) 1, Gunner (any) 1, Engineer (any) 1, Mechanic 1, Sensors
1, Medic 1, Comms 1, Astrogation 1.
Take from it what you want.
For me there are multiple places in the rules that support lower level crew requirements indicating the rules were not designed around your personal premise formed from a single generalized sentence in the rules.
Feel free to do your own thing for your own fun, including increases the crew requirements which increases monthly crew costs, reworking ship design with more staterooms for crew which increases monthly ship payments and maintenance costs and next reworking the trade system so that ships with higher expenses and less cargo space can still be viable.
But I have to ask, can you really not see things from other peoples perspective?
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