Has anyone toyed with reducing the purchase prices for starships (and components)? While I wouldn't want to do it at the macro/naval/trillion credit squadron/ wargame level, for a regular adventurer level campaign, I'd like to try reducing the price to 10% of their current list.
As it is, if you have a campaign where PC's own their starship, the costs are just ruinous. If you get into a space battle and have two of your laser guns shot up, you are financially ruined. While it may be realistic, I don't know if it makes for a better game. I'd guess that the players might have a more exciting game if they could actually pool their starting cash and afford a down-payment on a ship, and then use adventure procedes to buy a better one.
Has anyone mucked around with this, does it cause more problems than it fixes? (Leaving aside the macro-economic ramifications).
As it is, if you have a campaign where PC's own their starship, the costs are just ruinous. If you get into a space battle and have two of your laser guns shot up, you are financially ruined. While it may be realistic, I don't know if it makes for a better game. I'd guess that the players might have a more exciting game if they could actually pool their starting cash and afford a down-payment on a ship, and then use adventure procedes to buy a better one.
Has anyone mucked around with this, does it cause more problems than it fixes? (Leaving aside the macro-economic ramifications).