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Starships

To be fair, if you're going to land a sphere onto a terrestrial surface with some gravity, you basically have to use a "Broadsword shape" of a sphere on 3, 4 or 6 landing legs ... with the 4 legs version being the easiest to understand in silhouette profile. It's just a case of that's the best way to do it if you're doing it at all ... kind of like how most waterborne by buoyancy craft tend to have common shapes (with some variations depending on application).
It's the shape best able to resist a pressure atmosphere, so if it was going to land on different planets then a spherical hull presents the best option for locations with different atmospheric pressures.
It also has the smallest surface area, so if it was going to be uniformly armoured then also presents the best option.
 
It's the shape best able to resist a pressure atmosphere, so if it was going to land on different planets then a spherical hull presents the best option for locations with different atmospheric pressures.
It also has the smallest surface area, so if it was going to be uniformly armoured then also presents the best option.
Also, if the space-drives work by radiating some kind of field or bubble, a sphere would allow for the maximum volume at the minimum distance from the device which is projecting that field or bubble.
Traveller does not have a lot of canon techno-babble supporting this particular version of things, though. And it doesn't really apply to the Broadsword design with its large external fixed landing gear/drive pods.

I leaned into this idea for one of my designs though -- not a sphere as such, but an asymetric spheroid.
 
This painting was drawn in reference to
William H. Keith, Jr.: BROADSWORD, JTAS, No.8, pp.24-25,1981
William H. Keith, Jr.: CT A07 BROADSWORD, pp.16-17,1982

The painting shows a squadron of four Broadsword-class mercenary cruisers. This is a striking painting that was used as cover art of JTAS. The flying small craft was interpreted as a 6df fighter. The outline of the 6dt fighter can only be imagined by this picture and the silhouette attached to deck plan.

Have a nice Christmas.
 

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H/I/J DRIVE DECK

Access to details of the ship's power plants and maneuver drives is possible on the H deck terminals.
Two drive areas are isolated by cutter wells and bays.

I can't make the corridor to connect two drive rooms because a diameter of cutters and modules is 6 m.
 

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You can't do a through deck connection on this level, but you can do an "up and over" connection through the decks above in the sphere. It just means that you have 2 separate drive rooms separated by the Modular Cutter and spare Modules.
There is an all deck plan image in the previous post. I can connect 2 blocks on the A-D deck.
 
H/I/J DRIVE DECK

Access to details of the ship's power plants and maneuver drives is possible on the H deck terminals.
Two drive areas are isolated by cutter wells and bays.

I can't make the corridor to connect two drive rooms because a diameter of cutters and modules is 6 m.
Up and Over, Just like in real life ships.... In real life military ships with multiple engines often you have to go up and over between their rooms.
 
G LOWER CARGO DECK

Lower cargo deck generally is used as armory and marshalling areas for mercenary. May be a lot of drone troopers are loaded in this area and used to support each mercenary squad on the various battlefield. There are hatches to leg elevators and modules for squads and drones.
 

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is the goal to 8-puzzle those containers through those doors?

(And by "8-puzzle" I refer to the tile game with 9 spot, but 8 tiles, that you need to slide around to get them in order.)
Thanks comment!
8-puzzle, It’s cute metaphor of the free trader's cargo hold.

Since I paint only 4dt containers, there are many kinds of containers.
Please check previous image I have already posted.
 
I wonder how hard it would be to import this into something like Unity and give someone the ability to walk around, walk in, etc.

I wonder what the leap of complexity is once you have a model.

Because it's my understanding that Unity is used for things like visualization and such. It would be perfect for architectural walk throughs and site design renderings.
 
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