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STAT THAT SHIP! PART 2

bryan gibson

Absent Friend
The second installment...The Rumblefish SBD from the old Ursula campaign.

How would you stat it? enquiring minds want to know!

rumblefishdoublecolorsfinal.jpg


its primary role is as an SBD/Battlerider/assault craft

200 dtons +/- 10 percent

as always, anything goes
 
Very nice, love the Phoenix. And thanks again Bryan for posting these over here too, some quick stats to follow...
 
Okay, so here are my stats:

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Rumblefish-Class System Defense Boat

Designed to swarm in on an intruder quickly, firing and launching missles in order to take out its prey, typically launched against smaller vessels for individual match-ups or in greater numbers against larger intruders.

General Data

Displacement: 100 tons Hull Armor: 60
Length: 35 meters Volume: 1 400 m3
Price: 167.27 MCr Target Size: S
Configuration:Airframed Wedge Tech Level: 15
Mass (Loaded/Unloaded): 1,204/ 1,172


Engineering Data
Power Plant: 450 MW Fusion Power Plant, 01 year(s) duration ( 45m3 fuel)
Jump Performance: None
G-Rating: 6G HEPlaR ( 50 MW/G)
G-Turns: 66, 06m3 fuel each
Maint: 35

Electronics
Computer: 3xTL-15 Standard (01 MW)
Commo: 1xTL-15 1000 AU Laser Commo (000 MW ,0 Backups), 1xTL-15 1000 AU Maser Commo (001 MW ,0 Backups)
, 1xTL-15 10 hex Radio Commo (010 MW ,0 Backups)
Avionics: Imaging EMS, inertial/gravitational positioning, IGS positioning
Sensors: , 1xTL-15 16 hex AEMS ( 25 MW , 0 Backups)
, 1xTL-15 6 hex PEMS ( 000 MW , 0 Backups), 0xTL-15 5 hex PEMS ( 000 MW , 1 Backups)
, 1x90 m Folding PEMS Antenna, 1x40 m Folding PEMS Antenna
ECM/ECCM: 1xTL-15 1000 AU Radio Jammer ( 20 MW), 1xTL-15 16 hex EMS Jammer ( 25 MW), 1xTL-15 Area Jammer (Area: 45 000 km; 00 MW)
, TL-15 EMM ( 01 MW)
Controls: Bridge with 3 bridge workstations, 4 normal workstations, fire control center (1 workstations)

Armament
Offensive: 1xTL-15 150-Mj Laser Turret ( ROF:10; Dif Mod: 0; Crew: 1; 4,2 MW),
3xTL-15 225-Mj Laser Barbette ( ROF:100; Dif Mod: -2; Crew: 1; -0,5 MW),
1xTL-15 Remote Missile Tube (Crew: None ;Launchers: 1 ;Magazine:1 ;0,15MW ea),

Defensive:
Master Fire Directors: ; 1x TL- 15 Master Fire Directors ( -6 Diff Mods; 10 hex; Msl 10 hex; Crew: 1; 002 MW)

Accommodations
Life Support: Extended Life Support ( 000 MW)
Gravitic Compensation: 6 G. ( 01 MW)
Crew: 7 (1xManeuver, 1xElectronics, 3xEngineer, 1xGunnery, 1xCommand)
Crew Accommodations: 5xSmall Staterooms (0,0005 MW)
Ship's Lockers for 7 crewmembers
, Minimal Galley
Cargo: None
Food Storage:None
Small Craft and Launch Facilities: None
Air Locks: 1

Notes
Total Fuel Tankage: 458 m3 (32.7 dTons).
Crew requirements are calculated by using 'Original FFS' crew model.
9.4 MW power surplus
 
OK, here goes, T20 quick and drity again, this time taking advantage of the option rule for a small weapon bay. Leeet's get ready to rummmmmmble...

Journeyman Design Bureau 203-2006

Rumblefish - Multiple Assault Role Craft (aka MARC) ;)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">+200t Hull-Cls-PS MCr12.0
upgrd-FS 1.0
-10t upgrd-AF 1.3
-20t Bridge-mil 1.0
-3t cmp mdl/3 -1EP 18.0
-34t Maneuver 6G -12EP 17.0
agility 6 -12EP
-42t Fusion9-28 +28EP 126.0
-28t fuel x4w
fuel scoops 0.2
-50t Mission Bay 0.5
Hardpoint x1 0.1
-1t triple turret 1.0
beam f3 -3EP 3.0
-12t Staterooms x3 1.5</pre>[/QUOTE]Design cost MCr182.6 not including mission module. Discounted cost MCr146.08 for quantity orders.

The "Rumblefish" is designed for a number of assualt roles, tailored for specific missions by outfitting the appropriate modular Mission Bay. Options include a small missile bay launcher, and landing assault troops and light vehicles or tanks. Other uses are possible.

Unarmored, its survival depends on being fast in and fast out, thanks to its airframe construction and high-G thrusters and agility.

The crew consists of a Pilot, Gunner, Medic and 3 Engineers. Staterooms are included for extended missions but the crew are required to double up. In the case of a missile bay mission the required additional Gunners will have to hot bunk, typically with the junior Engineers.
 
Ah, I wondered at Jim's take on it being 100tons
Seems we have two different versions. The 200ton example here on CotI and the 100ton example over on TAS. Hey, variety is the spice :D

Verra nice tight ship there Jim, well gunned ;)
 
Jim Fetters--Nice TNE-work again!

Question: BG said 200dtons.. see you went lean & mean at 100dt's, any reason why?

Far Trader--Wicked cool.
 
Darn time lags!

adds some spice to the lasagna while reading..

Yep, variety is always a plus.
Question for BG:

Is this for a TNE-era campaign drawn ship or a pre-Collapse one for purposes of the challenge, like the previous vessel?
 
Ship: Rumblefish
Class: Rumblefish
Type: SDB
Architect: StellarDream Inc.
Tech Level: 12

USP
DM-21059F1-600000-04001-0 MCr314.7 200 Tons
Bat Bear 1 1 Crew: 7
Bat 1 1 TL: 12

Cargo: 15 Fuel: 18 EP: 18 Agility: 5
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr3.1 Cost in Quantity: MCr251.7


Detailed Description
(High Guard Design)

HULL
200 tons standard, 2,800 cubic meters, Wedge Configuration

CREW
Pilot, 3 Engineers, Medic, 2 Gunners

ENGINEERING
5G Manuever, Power plant-9, 18 EP, Agility 5

AVIONICS
Bridge, Model/6fib Computer

HARDPOINTS
2 Hardpoints

ARMAMENT
- 1x Dual Missile Turret organised into 1 Battery (Factor-1)
- 1x Single Fusion Gun Turret organised into 1 Battery (Factor-4)

DEFENCES
Armoured Hull (Factor-6)

CRAFT
None

FUEL
18 Tons Fuel (28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
3.5 Staterooms, 15 Tons Cargo

COST
MCr317.8 Singly (incl. Architects fees of MCr3.1), MCr251.7 in Quantity

CONSTRUCTION TIME
57 Weeks Singly, 46 Weeks in Quantity

COMMENTS
The "Dual Missile Turret" is actually two forward-firing fixed missile racks (the black/brown things on the sides of the nose).
 
Is this for a TNE-era campaign drawn ship or a pre-Collapse one for purposes of the challenge, like the previous vessel?
Could be either just as easily, although obviously whichever it is would affect whatever approach you use.
 
Thanks for the compliments, guys - and right back at ya!

But I could have sworn it said 100 ton - this ship is quite different from the one on TAS... must have just been a brain fart. It's known to happen.


That's OK, though, I can just use the extra 100 tons to add a big gun.
file_23.gif
 
Okay, the writing for the week being done..time for some fun stuff...

(4th Imperial Navy) Rumblefish-class Gunship

“Gunships are identical to SDBs in many ways, but are designed to be carried by other ships and deployed for combat. The Imperial Navy does not favor the concept, though there are experiments underway with gunship carriers. Their projected role is merchant traffic escort or to conduct long-duration sweeps of systems, with the carrier providing a mobile base from which a group of gunships can operate.”-- 1248: Bk2 Bearer’s of the Flame, page 135:

Rumblefish Gunship
Class: Spacecraft/ Gunship”
Size: Medium (200)
Tech Level: 10,11,12,13
EP Output: 33 (+12excess)
Agility: 6 (+12 EP) Initiative: +6
Streamlining: Streamlined AF Wedge
1 Battery: Forward fixed wing “Guns”: 2x TL-B Plasma Guns; Attack Bonus +2 (+2 USP), Damage 2d12, Range Increment 4,500km.
2 Battery (Triple missile rack): TL-D Triple Missile (Bomb pumped Laser), Attack Bonus +3 (+USP), Damage 3d10 + 3d6, Range Increment 90,000km.
AC: 28 (+6 Agility, +12Armor)
AR: 12
SI: 115
Acceleration: 6-G
Fuel: 17 tons; Duration: 4 weeks
Repulsors: 0; Nuclear Dampers: 0; Meson Screens: 0; Black Globes: 0
Crew: 7 (1x Command; 1xPilot/Astrogator; 1x Sensors/Comms, 1x Medic, 2x Engineers, 1x Gunners)
Staterooms: 4 Small Cabins: 0 Bunks: 0; Couches: 0; Low Berths: 0
Main Computer: Model/6fib; Sensor Range: Extreme (300,000km) Comm. Range: Extreme/6 (300,000km)
Cost: Mcr 80.3456 (new) excluding missiles.
Cargo Space: nil
Atmospheric Speeds: NOE: 1475kph Cruising: 4425kph, Maximum: 5900kph.
Other Equipment: Medical Bay x 1, fuel scoops, 11x missile magazines (220x missiles each) AR 1.
Notes: Has 1 external grapples/locking clamp to tender. The Captain has the sole occupancy of 1 stateroom; all others share a stateroom.

Installed Components Tons Cost EP Notes
200 dton AF wedge hull +200 26.4 - Fully SL
Armor TL-C -52 26 - AR 12
Bridge -8 0.1 - -
Computer Mod 6fib (TL-12) -7.6 16.8 -5 -
• Flt avionics /2 (-1.6) (3.6) - +1 for Aerodynamics
• Sensors/6 (-3.6) (7.2) - 300,000km/10xS Hex
• Communications/6 (-2.4) (6) - 300,000km/10xS Hex
Maneuver 6 drive TL 10 -34 17 -12 -
Power plant-13 -33 - +33 -
Power Plant Fuel* ½ fuel rule -17 - - -
Fuel Purification plant TL-12 -6 0.032 - -
Hard points 2 - - - -
Triple turrets (1) -3 1 - -
Plasma Guns TL-11 (wings) -4.4 3 -4 -
Triple Missile rack (3) 3 - -
Missile magazines (11) -11 1.1 - -
Staterooms: 4 -16 1 - -
Med bay -8 5 - -
Cargo 0 - - -
Totals 100.432 Mcr, or 80.3456 Mcr w/ 20% discount*.


Based on the smaller Battle rider concept, or “Strike Boats” and their predecessors of the early hellish days of the Usdiki Torpedo Boat service, these smaller non-jump vessels are intended for small carriers or tenders in convoy escort roles. Like all ships of the 4th Imperial Navy, the Rumblefish is built in the TL A-C Shipyards of the 4th Imperium, with as few higher tech component part as possible (power plant, and missile turret being her two highest tech subsystems at TL-13), the Rumblefish is a fast pursuit craft with economy of space, and budget in mind for the piracy problems of the Wilds trade routes facing Imperial shipping between the larger stellar nation states.

As with their noble predecessor “Torpedo Boats”, Gunships/Strike Boats are numbered, not named, although crews may have their own pet name for their craft, as is traditional in the small boat end of navies. This illustrated example here, craft # 1826, is the 6th boat of the 182nd Strike Boat Squadron, sporting the stylized larger version of the 4th Imperial Phoenix.

Rumblefish unarmored hulls are built at B-class shipyards of TL-A & TL-B then armored up at TL-12 yards after her TL-11 plasma wing “guns” are installed. Here, her TL-C fiber optic computer, sensors, and extreme range communications suite are added. Only one gunner is carried, as the Pilot/Astrogator from his station on the bridge fires the wing plumbed plasma weapons. For longer ranged patrols, an armored SL 20dton modular pod can be installed to the ventral side.

alpha.gif
Pod Version 1 is AR1, (unpowered) and carries another 17dtons of fuel for an extra 4 weeks on station
alpha.gif
Pod version 2 is AR1, and carries 8 small cabins (-16dt) for up to 16x Imperial Marines for boarding actions, and quick insertion strikes.
alpha.gif
Version 3 is an attachment for a 20dton ASLT Launch.

by Liam Devlin, of CoTI.
 
Bryan,

Regarding the type A in the other thread, in PS, how did you do the shading? Dodge and Burn?

A handy tip for shading in PS (which I got from an anime/manga tutorial funnily enough) is to create a new layer over the image. set it to 'multiply' and, using a grey-violet colour, paint in the shading. It avoids that sort of blotchy effect and has a more natural colour to the shadows. You can get up close to the black lineart too and being on a new layer of course, it's easy to edit afterwards.

I LOVE the Rumblefish, btw. Lovely design.

Crow
 
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