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STAT THAT SHIP! PART 2

oh, neat trick. Ive been simply painting, using multiple layers and either using dodge and burn, or the linear burn function ( wich for monotone peices I have had good success with.

otherwise, all the lineart is just lineart drawn freehand. My usual concession to any sort of tool is generally either some kind of straightedge (usually my drivers liscence, to be truthful)or my one and only and well used french curve. Actually, i dont use it miuch either - I just bang em out as I go, and generally dont sweat the micromillemerter precision which I envy, favoring the human feel to the imperfect product.
 
Originally posted by Jim Fetters:
Sweet design, Dan!!

Which ruleset did you use?
I used T20, Jim. The "weapon plumbed wings" idea comes from MT- COACC for aircraft. I looked and looked at the drawing, and decided a missile strike boat needed some chew-'em up firepower.

Read the BoTF, looked at the 4th Imperial Navy design specs page 135, and went from there for the vessel's make up of various tech parts TL-10 thru 13. Even after Gateway 2, the 4th Imp Navy is trying to rebuild and use designs with the economies of its member states. There's a lot of B-class TL-A thru C worlds there than are TL-D, or E.

She's non-jump, and meant for speed. Gunship or strike boat, you decide.

If I had the CT+ sheets, I could have gone with a higher than TL-A Manuever drive, say 7G, or 8G to make her Supernova fast, but that stuff's in drawingboard and not in print, so stuck with the 6G and all the agility I could squeeze her with.

Thanks!
 
Originally posted by Mark A. Siefert:
I love this ship! I would sell my immortal soul for someone to produce minatures of the 'Fish.
Hmmm, indeed
file_23.gif
The offer is certainly tempting
file_22.gif
 
Here's my attempt. This is CT+ and/or proto-T5.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Classification Gunboat Strike Boat
Name Rumblefish Rumblefish
Hull 200 200
Streamlining (airframe) 2 2
J-rating 1 1
M-rating 16 8
Plant 16 8
Hardpoints 2 2
Gunners (dbl occ) 2 2
Bridge crew 2 2
Engineering 3 1
Support 1 16
Stewards
Total Crew/SR 8 21
Passengers
High Px 0 0
Mid Px 0 0
Emergency Low Berths 2 5

Bridge volume 20 20
J-drive volume 10 10
M-drive volume 31 15
Plant volume 49 25
Fuel vol 52 36
Hardpoint vol 2 2
Stateroom vol 32 84
Low berth vol 2 5
Hangar volume
Cargo volume 2 3

Hull price 24 24
J-drive price 10 10
M-drive price 124 60
Plant price 128 64
Hardpoint price 0.2 0.2
Stateroom price 4 10.5
Low berth price
Hangar/craft price
Total Price 290.2 168.7

Fuel cost (2J/mo) 60,000 60,000
Crew monthly cost 27,400 64,400
Life support/mo 32,000 84,000
Mtc (monthly fund) 24,183 14,058
Total w/o mort 143,583 222,458
Mortgage (mo) 1,209,166 702,916
Total w/mort 1,352,749 925,374 </pre>[/QUOTE]The Rumblefish package includes an allowance to outfit up to two triple turrets,
of a mix selected by the buyer at time of purchase.

Both variants are typically carried by tenders: the Kinunir-B class strike cruisers carry two of these craft, while the more massive Acosul class military transports carry eight of them.

The gunboat variant is designed for fast reconnaisance and harrassment as a small, multipurpose escort.

The strike boat variant includes a complement of 15 troops organized into two light squads of seven plus one commanding sergeant. It is often seen as a dropship for rapid-response military transports, but also does quite well as a boarding vessel.

Though the Rumblefish is a carried craft, it is fully capable of conducting extended patrols in hostile systems, with plenty of room and life support to accomodate the psychological needs of a full crew for long periods of time. To this strategic purpose, and also as a potential escape mechanism, these craft also sport a jump drive.
 
I missed the avionics, and it will need a missle magazine so it needs some tweeking (probably dropping an Armour point). TL 9 Grav means that the speed drops off to 3G outside a gravity well, so it might be better with a Fusion Rocket. But if you want a quick and dirty:

Craft ID: SDB, TL 10, MCr 266.077
Hull: 180/450, Disp = 200, Config = 1AF, Armor = 46E
Unloaded = 5862.597 tons, Loaded = 5953.541 tons
Power: 74/124, Fusion = 4440 MW, Duration = 15/45
Loco: 46/77, Maneuver = 6, Agility = 1

Commo: Radio = Systemx2, Laser = Systemx2, Maser = Systemx2,

Sensors: Active EMS = Far Orbit, Passive EMS = Interstellar,
Radio Jammer = System,
Densitometer = LowPen-Surface,

Offense:
Missile = 002
Batt 001
Bear 001

Beam Laser = 003
Batt 001
Bear 001

Defense: DefDM = +6,
Control: Computer = 4/fib x3, Panel = Dynamic Linked x637
Special = Heads-Up Display x5
Environ = Basic Environment,
Basic Life Support, Extended Life Support, Air Lock,
Artificial Grav Plates, Inertial Compensators

Accomo: Crew = 2 x3 (Bridge=2, Engineer=2, Maint=1
Medical=1), Sm Staterooms=6

Other: Cargo = 35 kL (2.59 tons), Fuel = 799.2 kL
ObjSize = Average, Em Level = Faint, Em Masking, Fuel Scoops,
 
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