GypsyComet
SOC-14 1K
For those of you Striker gaming without miniatures...
FWIW, 15mm SF has at least an order of magnitude more selection than it did when Striker was written. It's kind of boggling.
For those of you Striker gaming without miniatures...
With my CT games I don't use miniatures at all and the narrative only nature of it really appeals to my group but since I got Striker it has got me a little curious about using minis for combat.
Thanks again
And note that with TNE came Striker-II, a very different game by the same designer but modeled on his Command Decision WW2 miniatures rules.
Two friends of mine and I played game of Striker just a few weeks ago. My friends played the two sides, and I acted as referee. I wrote about it on my blog: http://deepinthestax.blogspot.com/2014/01/gaming-report-striker.html
Bob W.
Thanks Bob,
You have inspired me to dig my rules and organize a game!
Kind Regards
David
I'm a fan of CD, is there a version for the far future, as it works for modern warfare as well as WW2?
Regards
David
Although superficially a TNE product, Striker-II is actually perfectly useable in any Traveller era. In fact, one of the scenarios in the rulebook is set in the Fifth Frontier War. And there are organisation charts for many of the classic TRaveller military units such as Duke of Regina's Own Huscarles, Zhodani Lift Infantry and Commando, etc.
Which do you feel is the better system, Striker I or Striker II? If you were going to play out a striker-operation with PCs in an ongoing Traveller RPG (any ruleset), which would you go with?
Which do you feel is the better system, Striker I or Striker II? If you were going to play out a striker-operation with PCs in an ongoing Traveller RPG (any ruleset), which would you go with?
From what I remember, the first book is the rules you really need, the second book is optional rules and the rest is about creating stuff.
So it can be played with a minimum of rules.
You can use the 'Stuff' rules to create more stuff for regular Classic Traveller.
Good luck.
sensors are in the equipment book 3. Rules for their use are in book 2
Cheers
Richard
Yeah, I also found it a bit of a hassle to have all of the rules for how to design stuff in Book 3, and all of the data tables that you need to design stuff in Book 4.When I was using the design-book to put the sensors in, I couldn't find the sensors in the design-book (no, I don't know what number the design book is). That turned me off of vehicle design.
[PS. If you ever want to walk through a Striker design here on COTI, just start a topic and I'd love to help and get input from other gearheads.]
Let's start with one design to see how the process goes.Thanks for the offer! I may request a few things if you're willing to do design.![]()
Let's start with one design to see how the process goes.
Pick a vehicle (since you talked about sensors, I assume that it was a vehicle that you had in mind), and tell me what you have in mind as a starting point.
Striker 1.
I'd ignore the command and control rules unless absolutely vital to the situation.
Hi,
How about an APC for a TL7 thin atmosphere world? Needs to be cheap and reliable and carry a dozen troops. I'm not sure if the internal combustion engine would work though...
Regards
David
Striker is a very good start on a skirmish/rpg combat system. I used a variant of it for decades. I did not like MegaTraveller's variant FWIW. (The single biggest problem with Striker as a combat system is that penetration and damage are combined. That creates serious issues in RPGs. Fortunately, my system below has a very simple fix (that does not require adding damage ratings).
Here's a link to my Striker derived combat system [/QUOTE] Hi, Thanks for the info,... & damage speed up play? Kind Regards David