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Stutterwarp placement in deckplans

SpaceBadger

SOC-14 1K
Knight
Most deckplans place the stutterwarp in the engineering compartment at the rear of the ship. Is there any real need for that? There is no exhaust, and as far as I know no radiation from an operating stutterwarp, so couldn't it just as well be placed in a pod up front under the bridge?

(I'm working on a new design and the stutterwarp is getting in the way of my spin-hab.)
 
Thats a good question, every deckplan Ive seen has the drive and powerplant in the rear of the ship. Since a stutterwarp jump is essentially teleportation, I cant see that it would make a difference where it is on a ship. Theres no "push" or "pull" to it. I can see however that design wise it would be easier to have it in proximity to the powersource. All the conduit, relays and whatever have you stretched across a ship just doesnt seem efficient.
 
There is the heat problem, too. You might want to keep your Stuttewarp & power plants (and their attendant radiators) away from crew areas for that reason.
 
Most deckplans place the stutterwarp in the engineering compartment at the rear of the ship. Is there any real need for that? There is no exhaust, and as far as I know no radiation from an operating stutterwarp, so couldn't it just as well be placed in a pod up front under the bridge?

(I'm working on a new design and the stutterwarp is getting in the way of my spin-hab.)

Fusion does have exhaust - not much, but it's bloody hot.

You need the engineering near the surface, tho, to maximize radiator efficiency.

Essentially, most of the designs would work just fine with MHD thrusters... so call it rule of cool or call it "pre-stutterwarp tradition" and you're good to go.
 
Seems like you would want your engines and engineering pieces in one location for crew efficiency. Also seems like you'd want your Jerome drive in a spot where it is at least possible for it to be removed and jettisoned.
 
I don't think there's a requirement for it. It's just an evolution of when it needed to be.

Not all ships have their Stutterwarp in the "rear" anyway. There's the Donovan class fighter in Ships of the French Arm that doesn't really seem to have a front or back (I actually like the design - it seems more like a 'starship not intended to enter an atmosphere' to me than most in 2300).
 
There's the Donovan class fighter in Ships of the French Arm that doesn't really seem to have a front or back (I actually like the design - it seems more like a 'starship not intended to enter an atmosphere' to me than most in 2300).

Ive always found some of the more traditional 'aerodynamic' looking vessels to be a bit anti-setting. I pretty much scrap most of the drawings of the various ships and replace them with designs that are, well, a bit more primitive, more "NASA" if you will. At least thats my vision of 2300AD. Lots of sterile looking tubes, spheres and quirky structures with antennae and such sticking out all over the place. (The various drones, the French Ypres12 Frigate, the Krupp 821 and Vaca animal transport in the "Ships of the French Arm" are good examples.)

The only ships that look like they can fly are the ones that ... well.. fly. Meaning atmospherically capable.
 
Ive always found some of the more traditional 'aerodynamic' looking vessels to be a bit anti-setting. I pretty much scrap most of the drawings of the various ships and replace them with designs that are, well, a bit more primitive, more "NASA" if you will. At least thats my vision of 2300AD.
And rightly so. Most of the 2300 ship illustrations look like they came straight out of Traveller. I think GDW had a bunch of unused Traveller artwork they used in "Ships of the French Arm", the best example being the Thorez - just add some nozzles to a Trav ship to give it a "harder" scifi appeal. Some publications even had Traveller-style deckplans.

Lots of sterile looking tubes, spheres and quirky structures with antennae and such sticking out all over the place.
Don't forget external tanks, RCS nozzles, dish antennas, radiators, whipple shields, crazy docking adapters, and crew capsules. Connect it all with trusswork and cover it with MLI blankets (gold foil)
 
Hi,

I don't know. To me I always felt that the ships in 2300AD kind of seemed to be a nice mix of non-streamlined, rotating habitat ships along with a number of smaller streamlined vessels suitable for point to point operations.
 
The drive seems to emit a lot of Cherenkov radiation from the drawings. Arguably the best place for it would be at the end of a very long boom so that is it went prompt critical at least those forward would survive a bit longer.
 
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