B
Black Globe Generator
Guest
Last night I was toying around with the idea of supernatural phenomena IMTU.
Sailors tend to be a superstitious lot, and I like the idea of this continuing among starfarers as well. That means there need to be some legendary stories that make the rounds in the dark corners of a startown tavern late at night.
However, it's just as much fun to think about 'rational' explanations for supernatural phenomena as well - it lends credence to the stories without necessarily dispelling them. Ambiguity in the players' minds is a good thing!
I came up with a short list last night before bed:
* Wizards/shamans/thaumaturgists (psionics plus high-tech matter manipulation?)
* Ghost ships (reflected radio or sensor signals?)
* Apparitions in jump space (some sort of resonance effect?)
* Gremlins (an alien that gets into the drives?)
* Zombies (why? who cares? zombies are fun!)
Please help me expand my list!
Sailors tend to be a superstitious lot, and I like the idea of this continuing among starfarers as well. That means there need to be some legendary stories that make the rounds in the dark corners of a startown tavern late at night.
However, it's just as much fun to think about 'rational' explanations for supernatural phenomena as well - it lends credence to the stories without necessarily dispelling them. Ambiguity in the players' minds is a good thing!
I came up with a short list last night before bed:
* Wizards/shamans/thaumaturgists (psionics plus high-tech matter manipulation?)
* Ghost ships (reflected radio or sensor signals?)
* Apparitions in jump space (some sort of resonance effect?)
* Gremlins (an alien that gets into the drives?)
* Zombies (why? who cares? zombies are fun!)
Please help me expand my list!