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Supernatural phenomena?

  • Thread starter Thread starter Black Globe Generator
  • Start date Start date
Zombies: neural-networks of nanobot self-replicators which repair flesh, and replace nerve tissue...

Or similar, the Shaggies... biotic, but still creepy enough.

Ghost Ships: realspace shadows of ships in jump, usually misjumping.
 
Zombies: neural-networks of nanobot self-replicators which repair flesh, and replace nerve tissue...

Or similar, the Shaggies... biotic, but still creepy enough.

Ghost Ships: realspace shadows of ships in jump, usually misjumping.
 
Ghosts: Psionic residues of dead persons. A living person with high Psi-Strength (PSI 5+ if trained in Telepathy, PSI 8+ if untrained) could detect these residues ("see ghosts") for 3d6 after a person's death (partially based on Babylon 5 and much more on System Shock 2). People who die in an emotionaly intense situation tend to "stay behind" longer - DM +6 to that time roll.

Propecies and Prophetic Dreams: Only Droyne Drones with Coynes can make vaguely accurate predictions. However, people with high PSI and a "Special" talent (I'd make it Special 7) can have dreams that show to them one possible outcome of a timeline. One of many... Think of the dream that Centauri woman had in Babylon 5, seeing the station explode (which was averted two seasons later on). A good way to introduce metaplot foreshadowing...

Ghost Ships: Ships run by a sentient or semi-sentient computer after their crew was killed. Not nescerily malevolent (sp?) but most likely alien in its behavior. TL15+ typically.

Shamans: PSIs from lower-TL worlds, or PSIs from higher-TL areas who like an aura of mystery around them, or just con-men (good Forgery, Streetwise and Carousing skills).

Alien Ghosts: Actually "psionic recordings" using high-TL (?) technology of a dead culture (see the Martian Gothic computer game or the Ghosts of mars film for ideas).

"Bad Places": Places, especially worlds, with a reputation of "bad luck" and strangeness. Mars in the Sol system is a good candidate. Explanation could be anything from poure superstition, through hidden (and atleast partially active) alien relic technologies to a world-wide "planetary conscousness" (think the "Solaris" book) with PSI.
 
Ghosts: Psionic residues of dead persons. A living person with high Psi-Strength (PSI 5+ if trained in Telepathy, PSI 8+ if untrained) could detect these residues ("see ghosts") for 3d6 after a person's death (partially based on Babylon 5 and much more on System Shock 2). People who die in an emotionaly intense situation tend to "stay behind" longer - DM +6 to that time roll.

Propecies and Prophetic Dreams: Only Droyne Drones with Coynes can make vaguely accurate predictions. However, people with high PSI and a "Special" talent (I'd make it Special 7) can have dreams that show to them one possible outcome of a timeline. One of many... Think of the dream that Centauri woman had in Babylon 5, seeing the station explode (which was averted two seasons later on). A good way to introduce metaplot foreshadowing...

Ghost Ships: Ships run by a sentient or semi-sentient computer after their crew was killed. Not nescerily malevolent (sp?) but most likely alien in its behavior. TL15+ typically.

Shamans: PSIs from lower-TL worlds, or PSIs from higher-TL areas who like an aura of mystery around them, or just con-men (good Forgery, Streetwise and Carousing skills).

Alien Ghosts: Actually "psionic recordings" using high-TL (?) technology of a dead culture (see the Martian Gothic computer game or the Ghosts of mars film for ideas).

"Bad Places": Places, especially worlds, with a reputation of "bad luck" and strangeness. Mars in the Sol system is a good candidate. Explanation could be anything from poure superstition, through hidden (and atleast partially active) alien relic technologies to a world-wide "planetary conscousness" (think the "Solaris" book) with PSI.
 
My adds:

Golems (rock-based life forms)

and

Elementals, and also "energy-based" life forms.


The above (golems, elementals, energy-based beings, etc) are common in fantasy or horror mythology. But with some homework and forethought, a clever Traveller GM could incorporate them into science fiction with having them look out of place.
 
My adds:

Golems (rock-based life forms)

and

Elementals, and also "energy-based" life forms.


The above (golems, elementals, energy-based beings, etc) are common in fantasy or horror mythology. But with some homework and forethought, a clever Traveller GM could incorporate them into science fiction with having them look out of place.
 
Originally posted by Employee 2-4601:

"Bad Places": Places, especially worlds, with a reputation of "bad luck" and strangeness. Mars in the Sol system is a good candidate.
Terra's own Bermuda Triangle is also a perfect example of "cursed places".

It's almost certain that the 57th century of Traveller is full of well-known and well-rumored cursed places analogous to the Bermuda Triangle.
 
Originally posted by Employee 2-4601:

"Bad Places": Places, especially worlds, with a reputation of "bad luck" and strangeness. Mars in the Sol system is a good candidate.
Terra's own Bermuda Triangle is also a perfect example of "cursed places".

It's almost certain that the 57th century of Traveller is full of well-known and well-rumored cursed places analogous to the Bermuda Triangle.
 
I agree don't explain some things.

Once it is explained it is known.

Space time vortexes...Like a micro black hole that appears in the middle of a corridor, and sucks passenger # 3 out of existence. Then goes away.

Don't ever explain it, but let your players try to, and run with that storyling as long as you need to.

It could be:

A mini-space time fluctuation

Alien Abduction

Some aspect of the ancients

The guy was involved in a paradox somewhere/when, and he shot his grandfather, thus **Poof**

He's a time traveller, and likes to do that crap to make the locals wonder for the rest of their lives.

He's an innocent bystander and there is someone who likes to pop people in and out of time, PLUS likes to do that crap to make the locals wonder for the rest of their lives.

Etc., etc.
 
I agree don't explain some things.

Once it is explained it is known.

Space time vortexes...Like a micro black hole that appears in the middle of a corridor, and sucks passenger # 3 out of existence. Then goes away.

Don't ever explain it, but let your players try to, and run with that storyling as long as you need to.

It could be:

A mini-space time fluctuation

Alien Abduction

Some aspect of the ancients

The guy was involved in a paradox somewhere/when, and he shot his grandfather, thus **Poof**

He's a time traveller, and likes to do that crap to make the locals wonder for the rest of their lives.

He's an innocent bystander and there is someone who likes to pop people in and out of time, PLUS likes to do that crap to make the locals wonder for the rest of their lives.

Etc., etc.
 
www.snopes.com and Mythbusters are excellent resources for "supernatural" events, and their real-world explanations.

Take "Spontaneous Human Combustion" for example. Mythbusters investigated all the ocurrances, and found that:

1) None of the victims "spontaneously" burst into flame.

2) The combustion occurred over a period of several hours, and not the minutes/seconds alleged by so-called witnesses.

3) The combustions took place in closed rooms near open-flame sources.

4) Alcohol was a factor, either with the victims, the witnesses, or both.

Of course, IYTU your results may vary...
file_23.gif
 
www.snopes.com and Mythbusters are excellent resources for "supernatural" events, and their real-world explanations.

Take "Spontaneous Human Combustion" for example. Mythbusters investigated all the ocurrances, and found that:

1) None of the victims "spontaneously" burst into flame.

2) The combustion occurred over a period of several hours, and not the minutes/seconds alleged by so-called witnesses.

3) The combustions took place in closed rooms near open-flame sources.

4) Alcohol was a factor, either with the victims, the witnesses, or both.

Of course, IYTU your results may vary...
file_23.gif
 
Ahhh, a subject near and dear to my heart. There are all kinds of things that go bump in the dark IMTU. Most supernatural phenomenon are associated with extreme high tech but some is beyond explanation.

The Current Era IMTU represents the 3rd (and maybe even the 4th) generation of starfaring societies. The 2nd generation still uses 1st generation tech to pass nearly undetected through known space. And when they do interact with the 3rd generation societies, they use the 1st gen tech to show off. This leads to all kinds of rumor and urban legend.

There are several Bermuda Triangles IMTU. They usually involve unplotted mass shadows in J-space or even the activities of 2nd generation aliens. The Droyne IMTU are very nasty and enjoy a good probing every once in a while.

I like the idea of psychers leaving a residue energy pattern; the more powerful the psi, the longer or stronger. Think I'll use this soon!

BTW, that Snopes site is a great place to draw inspiration for adventures. Some very interesting conspiracy theories out there just waiting to be mined!
 
Ahhh, a subject near and dear to my heart. There are all kinds of things that go bump in the dark IMTU. Most supernatural phenomenon are associated with extreme high tech but some is beyond explanation.

The Current Era IMTU represents the 3rd (and maybe even the 4th) generation of starfaring societies. The 2nd generation still uses 1st generation tech to pass nearly undetected through known space. And when they do interact with the 3rd generation societies, they use the 1st gen tech to show off. This leads to all kinds of rumor and urban legend.

There are several Bermuda Triangles IMTU. They usually involve unplotted mass shadows in J-space or even the activities of 2nd generation aliens. The Droyne IMTU are very nasty and enjoy a good probing every once in a while.

I like the idea of psychers leaving a residue energy pattern; the more powerful the psi, the longer or stronger. Think I'll use this soon!

BTW, that Snopes site is a great place to draw inspiration for adventures. Some very interesting conspiracy theories out there just waiting to be mined!
 
Take "Spontaneous Human Combustion" for example. Mythbusters investigated all the ocurrances, and found that:
1) None of the victims "spontaneously" burst into flame.
HA…nothing but SolSec lies and misinformation!

Same way they covered up those pyramids on Mars or that Hiver outpost on the dark side of the moon.
 
Take "Spontaneous Human Combustion" for example. Mythbusters investigated all the ocurrances, and found that:
1) None of the victims "spontaneously" burst into flame.
HA…nothing but SolSec lies and misinformation!

Same way they covered up those pyramids on Mars or that Hiver outpost on the dark side of the moon.
 
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