I started working on re-working the Supplement 4 career skill tables to be more compatible with Book 1 characters in only introducing new skills when they are critical to the flavor of the career.
I am grappling with some of the careers though.
Diplomat is heavily dependent on Liaison and Carousing, but I don't want to introduce those skills. The answer might just be to not use the Diplomat career.
The Bureaucrat career obviously should grant Admin skill, but as presented, I feel will likely grant Admin 3 or higher way too easily. I could reduce the charts to one instance of Admin in each table which would tone it down, but then the question becomes what skills to replace all those Admin instances with.
I talked myself out of a similar issue with Doctor by re-reading the skill in Book 1. As written, the primary uses DO NOT give a +1 DM per level or anything like that, so Medic-3 is about the most that is useful. Enter the idea of adding xeno-medicine and suddenly 6 rolls of Medic doesn't break anything, now the guy's a Doctor for a 2nd species. One might also allow other specialties, or maybe we can allow specialties including other species to just take 1 skill level. Also, I don't have a problem with the Doctor career being a good way to get a Medic-3 for your ship with just a 1 or 2 term character..
Rogue and Scientist also need some work.
I may have other issues with some of the careers, but this goes a long way towards them being usable in my theoretical campaign.
https://docs.google.com/document/d/1kS3h7JgF6CniH851034zBX0aPT-MhIggUO0yE_y0Jao/edit?usp=sharing
p.s. if you would like to comment directly in the document and I'll give you access (or you can request it via Google Docs.
I am grappling with some of the careers though.
Diplomat is heavily dependent on Liaison and Carousing, but I don't want to introduce those skills. The answer might just be to not use the Diplomat career.
The Bureaucrat career obviously should grant Admin skill, but as presented, I feel will likely grant Admin 3 or higher way too easily. I could reduce the charts to one instance of Admin in each table which would tone it down, but then the question becomes what skills to replace all those Admin instances with.
I talked myself out of a similar issue with Doctor by re-reading the skill in Book 1. As written, the primary uses DO NOT give a +1 DM per level or anything like that, so Medic-3 is about the most that is useful. Enter the idea of adding xeno-medicine and suddenly 6 rolls of Medic doesn't break anything, now the guy's a Doctor for a 2nd species. One might also allow other specialties, or maybe we can allow specialties including other species to just take 1 skill level. Also, I don't have a problem with the Doctor career being a good way to get a Medic-3 for your ship with just a 1 or 2 term character..
Rogue and Scientist also need some work.
I may have other issues with some of the careers, but this goes a long way towards them being usable in my theoretical campaign.
https://docs.google.com/document/d/1kS3h7JgF6CniH851034zBX0aPT-MhIggUO0yE_y0Jao/edit?usp=sharing
p.s. if you would like to comment directly in the document and I'll give you access (or you can request it via Google Docs.