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Surface to Orbit at 1G

Originally posted by Fritz88:
Its not just resistance, WJP. Sigg mentions it's using lift - because it can't actually overcome gravity - it can only counter it. Ship's drive (1G) = Planet's pull (1G). If you want to zing to orbit, you need more oomph than that.
The corollary is that, assuming there is a size 8 world w/o atmosphere, a 1-G ship would be stuck. There would not be any accel left over to provide forward, backward or any other directional movement.
 
Originally posted by Fritz88:
Its not just resistance, WJP. Sigg mentions it's using lift - because it can't actually overcome gravity - it can only counter it. Ship's drive (1G) = Planet's pull (1G). If you want to zing to orbit, you need more oomph than that.
The corollary is that, assuming there is a size 8 world w/o atmosphere, a 1-G ship would be stuck. There would not be any accel left over to provide forward, backward or any other directional movement.
 
Originally posted by BillDowns:
Originally posted by Fritz88:
[qb] The corollary is that, assuming there is a size 8 world w/o atmosphere, a 1-G ship would be stuck. There would not be any accel left over to provide forward, backward or any other directional movement.
That's a very good point. I'm not so sure that I believe streamlining = aerodynamic lift anyway.

It seems that streamlining is just a way to provide less drag and a ship plows its way through atmosphere.

I'm guessing, in the case you bring up (a Size 8 world w/o atmo), that a combination of the ship's M-Drive (overdrive capability) and it's contra-G drive work in tandem to achieve escape velocity.

Maybe the conra-G drive of the ship (I'm assuming that's the primary drive a ship uses while in a strong gravity field) decreases the "pull" of the planet's gravity field, allowing the 1G M-Drive to push the ship away from the planet.

If the contra-G drive reduces the planet's effective gravity field to .5G or less, then it should be easy for the 1G M-Drive to push the ship out beyond far orbit range.

This could also lend to some more understanding as to why it takes half an hour for a 1G ship to make orbit of a Size 8 world.
 
Originally posted by BillDowns:
Originally posted by Fritz88:
[qb] The corollary is that, assuming there is a size 8 world w/o atmosphere, a 1-G ship would be stuck. There would not be any accel left over to provide forward, backward or any other directional movement.
That's a very good point. I'm not so sure that I believe streamlining = aerodynamic lift anyway.

It seems that streamlining is just a way to provide less drag and a ship plows its way through atmosphere.

I'm guessing, in the case you bring up (a Size 8 world w/o atmo), that a combination of the ship's M-Drive (overdrive capability) and it's contra-G drive work in tandem to achieve escape velocity.

Maybe the conra-G drive of the ship (I'm assuming that's the primary drive a ship uses while in a strong gravity field) decreases the "pull" of the planet's gravity field, allowing the 1G M-Drive to push the ship away from the planet.

If the contra-G drive reduces the planet's effective gravity field to .5G or less, then it should be easy for the 1G M-Drive to push the ship out beyond far orbit range.

This could also lend to some more understanding as to why it takes half an hour for a 1G ship to make orbit of a Size 8 world.
 
If you can achieve even 1.01G (with "overdrive"), you can "fly" out of the gravity well - angle off, rather than straight up, so the planet falls away from you.
 
If you can achieve even 1.01G (with "overdrive"), you can "fly" out of the gravity well - angle off, rather than straight up, so the planet falls away from you.
 
(Puts on Aerospace Engineering Hat, canted slightly to the left, because it looks cool)...

There are actually a couple of issues in the surface-to-orbit thing. You can use a lifting body. This will give you lift greater than your thrust at lower altitudes. TL8 airplanes have a lift/thrust ratio of up to 20. The TL7 Space Shuttle, has a lift/thrust ratio of about 1 (a flying brick). This ratio drops off as you increase altitude, but it will allow you to gain considerable speed. Remember, it is VELOCITY, not ACCELLERATION that gets you to orbit.

The streamlined shapes (CT anyway) would allow a ship with a 1G accelleration to take off from just about any world with an atmosphere. As BillDowns mentioned though, if the size 8 world had no atmosphere, a 1G ship would not be able to take off.

The second issue is that most ships are not going to travel straight up. If nothing else, Aerospace Traffic Control (part of the Starport Authority?) will not let you. So just calculating a straight up accelleration won't work. Also, if you did use that method, you would have to subtract the planet's gravity from your accelleration (and account for air friction somehow).

Thirdly (and finally) you cannot figure just a straight up accelleration because you want to be in ORBIT at that altitude. That requires that you put some lateral velocity into your vector so that you are travelling around the planet, not straight away from it. That will take extra velocity, hence more time. Getting into a particular orbit around the Earth is a huge consideration when launching orbital vehicles. The International Space Station is placed so that it is half way between US and Russian launch sites. Both groups have to spend extra fuel to alter their launch trajectories to match that orbital inclination.

Remember, it may only take you 1/2 hour to get from DFW to IAH, but you still have to taxi on the runways at each end (not to mention security). I always used 10minutes*Size Code/G's for calculating orbital insertion.

(removes Hat, exposing his grey hair and bald spot)
 
(Puts on Aerospace Engineering Hat, canted slightly to the left, because it looks cool)...

There are actually a couple of issues in the surface-to-orbit thing. You can use a lifting body. This will give you lift greater than your thrust at lower altitudes. TL8 airplanes have a lift/thrust ratio of up to 20. The TL7 Space Shuttle, has a lift/thrust ratio of about 1 (a flying brick). This ratio drops off as you increase altitude, but it will allow you to gain considerable speed. Remember, it is VELOCITY, not ACCELLERATION that gets you to orbit.

The streamlined shapes (CT anyway) would allow a ship with a 1G accelleration to take off from just about any world with an atmosphere. As BillDowns mentioned though, if the size 8 world had no atmosphere, a 1G ship would not be able to take off.

The second issue is that most ships are not going to travel straight up. If nothing else, Aerospace Traffic Control (part of the Starport Authority?) will not let you. So just calculating a straight up accelleration won't work. Also, if you did use that method, you would have to subtract the planet's gravity from your accelleration (and account for air friction somehow).

Thirdly (and finally) you cannot figure just a straight up accelleration because you want to be in ORBIT at that altitude. That requires that you put some lateral velocity into your vector so that you are travelling around the planet, not straight away from it. That will take extra velocity, hence more time. Getting into a particular orbit around the Earth is a huge consideration when launching orbital vehicles. The International Space Station is placed so that it is half way between US and Russian launch sites. Both groups have to spend extra fuel to alter their launch trajectories to match that orbital inclination.

Remember, it may only take you 1/2 hour to get from DFW to IAH, but you still have to taxi on the runways at each end (not to mention security). I always used 10minutes*Size Code/G's for calculating orbital insertion.

(removes Hat, exposing his grey hair and bald spot)
 
Originally posted by Plankowner:
Remember, it is VELOCITY, not ACCELLERATION that gets you to orbit.
Ummm, well yeah. But, if your acceleration is 0, so is your speed over the long run. What with inertia and all that.
 
Originally posted by Plankowner:
Remember, it is VELOCITY, not ACCELLERATION that gets you to orbit.
Ummm, well yeah. But, if your acceleration is 0, so is your speed over the long run. What with inertia and all that.
 
If one is willing to borrow concepts from TNE (ones which can be implied from the CT tables anyway): Perhaps the M-Drive includes some form of gravitic system which reduces the effects of gravity but provides no thrust. this would allow any craft with positive G's to take off.
 
If one is willing to borrow concepts from TNE (ones which can be implied from the CT tables anyway): Perhaps the M-Drive includes some form of gravitic system which reduces the effects of gravity but provides no thrust. this would allow any craft with positive G's to take off.
 
Yep, that'll work. Have the maneuver drive include null-grav modules sufficient to neutralise its gravitational mass and then use your 1G of thrust to make orbit.
 
Yep, that'll work. Have the maneuver drive include null-grav modules sufficient to neutralise its gravitational mass and then use your 1G of thrust to make orbit.
 
Originally posted by Fritz88:
</font><blockquote>quote:</font><hr />Originally posted by Plankowner:
Remember, it is VELOCITY, not ACCELLERATION that gets you to orbit.
Ummm, well yeah. But, if your acceleration is 0, so is your speed over the long run. What with inertia and all that. </font>[/QUOTE]OK Fritz, maybe I was a bit overdramatic.


What I meant was that is might be possible to reach orbit with less than 1G accelleration. Again, I was only accounting for aerodynamic lift. Contra-Gravity plates would certainly solve the problem.

The TNE solution seems to be quite elegant. Would that also explain the Air Raft? It has a small engine to provide thrust while the Grav Plate nullify gravitic effects?

(Visions of horse-drawn Grav Sleds float through my vision...)
 
Originally posted by Fritz88:
</font><blockquote>quote:</font><hr />Originally posted by Plankowner:
Remember, it is VELOCITY, not ACCELLERATION that gets you to orbit.
Ummm, well yeah. But, if your acceleration is 0, so is your speed over the long run. What with inertia and all that. </font>[/QUOTE]OK Fritz, maybe I was a bit overdramatic.


What I meant was that is might be possible to reach orbit with less than 1G accelleration. Again, I was only accounting for aerodynamic lift. Contra-Gravity plates would certainly solve the problem.

The TNE solution seems to be quite elegant. Would that also explain the Air Raft? It has a small engine to provide thrust while the Grav Plate nullify gravitic effects?

(Visions of horse-drawn Grav Sleds float through my vision...)
 
Originally posted by Sigg Oddra:
Yep, that'll work. Have the maneuver drive include null-grav modules sufficient to neutralise its gravitational mass and then use your 1G of thrust to make orbit.
Wasn't that what I basically said before when I mentioned that a ship has four basic drive systems: Jump Drive; Manuever Drive; Attitude Thrusters; and Contra-Grav drive?

The Contra-Grav drive, used in gravity fields, allays some of the gravitational pull (like an Air/Raft), reducing the pull of the planet--allowing the 1G M-Drive to push the ship to escape velocity.
 
Originally posted by Sigg Oddra:
Yep, that'll work. Have the maneuver drive include null-grav modules sufficient to neutralise its gravitational mass and then use your 1G of thrust to make orbit.
Wasn't that what I basically said before when I mentioned that a ship has four basic drive systems: Jump Drive; Manuever Drive; Attitude Thrusters; and Contra-Grav drive?

The Contra-Grav drive, used in gravity fields, allays some of the gravitational pull (like an Air/Raft), reducing the pull of the planet--allowing the 1G M-Drive to push the ship to escape velocity.
 
Probably, I guess in my case I didn't quite understand the distinction/functional differences.

WJP get credit for this idea first!
 
Probably, I guess in my case I didn't quite understand the distinction/functional differences.

WJP get credit for this idea first!
 
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