Someone help me out here, I've got a problem in our T20 campaign.
The Surgery Feat allows the character to perform "surgery". They can remove bullets, things like that.
Problem is, the damage system used in d20 and T20 is an abstracted damage system and bullets don't get stuck in bodies, legs don't get broken, etc. There is no internal bleeding.
Considering that a feat is a big deal for a character, they have to get SOMETHING out of the Surgery feat. Right now they get nothing. In fact the highly skilled doctor with surgery isn't as good at long term care as a the autodoc is.
What should be done to give the medic character who has invested in this feat some advantage for having invested in it?
The Surgery Feat allows the character to perform "surgery". They can remove bullets, things like that.
Problem is, the damage system used in d20 and T20 is an abstracted damage system and bullets don't get stuck in bodies, legs don't get broken, etc. There is no internal bleeding.
Considering that a feat is a big deal for a character, they have to get SOMETHING out of the Surgery feat. Right now they get nothing. In fact the highly skilled doctor with surgery isn't as good at long term care as a the autodoc is.
What should be done to give the medic character who has invested in this feat some advantage for having invested in it?