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Surgery Feat?

Originally posted by Paraquat Johnson:
Don't forget cybernetic implants, if you allow them IYTU.
Creating Cyborgs is allowed but it would most likely not be something the charactors would do on a regular basis.

They would most likely do this to another charactor to save their lives I would imagine.
 
Originally posted by RickA:
Ah, tell me that's not so, someone. Without a top to bottom edit and playtesting of a rules set you don't have good rules, you've got someone's house rules that were hardcover bound and sold to the public, heh. [/QB]
Oh, there were several rounds of playtesting, and at least two editing passes. The authors were under a huge pressure to produce the book (good, fast, cheap: pick two). So the barrage of neat ideas from 25 years of Traveller and the gaggle of playtesters wasn't stopped long enough to do a comprehensive game rule edit.
 
I for one use (In all my d20 games) a crit table that, while not specifically attributing extra damage, lists a number of effects that I just modify by situation. For example, one result on the ranged tabel (I only have a ranged and a melee table) is that any strenuous action causes the loss of 1 additional lifeblood. For a projectile weapon, I'd say that surgury to remove 'the bullet' would halt that damage. Additionally, on the melee and ranged tables both, there are results of lost fingers, hands, feet, or entire limbs. Surgury can reattatch those. Also, there are many situations where, while not even in combat, a character might suffer such a wound (Hand caught in an airlock, hanging from the side of a grav speeder when it sideswipes a building, etc.) These situations call for skilled and immediate surgical attention!
 
Originally posted by tjoneslo:
Oh, there were several rounds of playtesting, and at least two editing passes. The authors were under a huge pressure to produce the book (good, fast, cheap: pick two). So the barrage of neat ideas from 25 years of Traveller and the gaggle of playtesters wasn't stopped long enough to do a comprehensive game rule edit.
I'll take good and fast then, because the hard cover of this rule book isn't cheap.
 
For disablement in d20 way, you could use disablement/crippling rules ala D&D 3.0 rules (don't know if this is in 3.5), where you get permanent penalties to a whole set of skills based on the body part disabled. Example a disabled leg give you -2 to swimming, jumping, balance, etc. skills.
 
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