The Sylea-class battleship from 1e High Guard has a 200,000dt TL14 hull. Is this considered a TL 14 design?
The Sylea-class battleship from 1e High Guard has a 200,000dt TL14 hull. Is this considered a TL 14 design?
At what point does a ship cross the TL threshold? Is it a TL 15 design if it has one TL 15 element, or is it a preponderance of components?
So, in CT:HG yes, while it is said that the TL is determined by the building shipyard's, the net effect is that, as no component may be higher, the higher TL component determines it.Equipment and components of a starship may always be equal or less that the ship's TL
Nothing so simple.To "regress" the armor to TL 14, is it as simple as taking 14/15 of the tonnage and cost?
You've quoted my question about armor, but I think you've responded to my question about bays. In any case, I'm not sure I follow -- my apologies.Nothing so simple.
There are two systems, that might or might not stack: A general 5% cost discount for each TL, max -30%, (p52) and an advantage/disadvantage system that can give you an advantage for each TL, max 3 (p52-53).
So a TL11 Meson bay can be given three advantages taking it to TL14 at 200% cost. Possibly it can also be taken to TL15 for a 5% cost discount (no size discount).
50 Large bays: 50 × ( 100 + 1 ) = 5050 dT; 50 × ( 100 ) × 200% = MCr10000.
I tried to respond to both posts, I'm sorry for being cryptic.You've quoted my question about armor, but I think you've responded to my question about bays. In any case, I'm not sure I follow -- my apologies.
I would have given it a 5% discount.So why are the 50 large meson guns listed as TL 15 instead of TL 14? If I could take the guns up to TL 15 for a 5% discount, why wouldn't I always do that? Why isn't this discount reflected in the costs?
Three advantages is max, so no.Other than cost, are there other advantages to a TL 15 large meson gun if it isn't any smaller than a TL 14 gun?
The rules only allows three advantages.If you add accurate, very high yeld and, variable range upgrades, for a total of +6, what would be its cost?).
I've never understood that giving your weapons upfrades would increase their cost, as does making them smaller.
In any case, the tables for the Sylea, as you say, seem to assume it (as you say), as they cost MCr 200 each, so double the standard Price as shown in page 53... If so, what would happen in the upgrades are over +3 (e.g. a TL 15 PB turret is 7 TLs above its basic TL8. If you add accurate, very high yeld and, variable range upgrades, for a total of +6, what would be its cost?).
One upgrade may be added per extra Tech Level.
weapons and screens also become available as prototypes one tech level before they are commonly available. they remain available for three tech levels before being outmoded or further improvement becomes too difficult to be cost effective
I shall quote page 53 of my copy, under the heading "armaments and Screens"
weapons and screens also become available as prototypes one tech level before they are commonly available. they remain available for three tech levels before being outmoded or further improvement becomes too difficult to be cost effective
emphasis mine.