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System Defense Fleets

Checking the CMB against it is FAR FAR FAR FAR more likely to get a hit... Even then, it's not likely, since canon says you can't detect an operating BG with passives except by star occultation... which implies it radiates at/near CMB levels, BTW...

Don't forget the 'flicker rate' settings.

You don't have the globe running 100% of the time, you cycle it so many times per second so that some radiation escapes the ship, and if your computers calculate it right, you get enough radiation from your ship, or background passing through the globe, that it doesn't look much/any different from the background radiation to the hypothetical observer.

It also lets your ship build up a passive sensor picture of what's outside the sphere.

I thought it was rather clever when I read it, no idea if it would actually work since I didn't think any given ship of the Imperial Fleet would actually radiate long wave microwaves. But it's listed as a tactic of the black globe ships.
 
Don't forget the 'flicker rate' settings.

You don't have the globe running 100% of the time, you cycle it so many times per second so that some radiation escapes the ship, and if your computers calculate it right, you get enough radiation from your ship, or background passing through the globe, that it doesn't look much/any different from the background radiation to the hypothetical observer.

It also lets your ship build up a passive sensor picture of what's outside the sphere.

I thought it was rather clever when I read it, no idea if it would actually work since I didn't think any given ship of the Imperial Fleet would actually radiate long wave microwaves. But it's listed as a tactic of the black globe ships.

When you flicker, you're visible.
Note Also: It's not available on all BG's...
 
Flicker is available on all black globes you can build into ships (at least in HG and MT). Maximum flicker is 10% per factor, the 3I can build up to factor 4 - which is described as being on for up to 40% of a second (fleet overlord gets to select flicker rate during decision phase).

The relic alien - not all of them may be of Ancient origin - globes do include ones that can't.

A good question to have answered is - is the 40% an evenly spread frequency, is it random, or can it be deliberately varied throughout the second...

put another way, how much control do you have over your flicker rate?
 
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So if I get it right you:

Flicker off /BG for a second, acquire the tac info on a of a fleet 2 Light seconds away (ok, the pic is 2 second old, but you can factor that in), one second after you flicker into/BG the enemy know you were you were. You are already G6/1sec away. Time to feed the basic instruction to Fire and Forget Missile bays "surface" launch "submerge" and you may have something similar to modern sub operation?

have fun

Selandia
 
Flicker is available on all black globes you can build into ships (at least in HG and MT). Maximum flicker is 10% per factor, the 3I can build up to factor 4 - which is described as being on for up to 40% of a second (fleet overlord gets to select flicker rate during decision phase).

The relic alien - not all of them may be of Ancient origin - globes do include ones that can't.

A good question to have answered is - is the 40% an evenly spread frequency, is it random, or can it be deliberately varied throughout the second...

put another way, how much control do you have over your flicker rate?

The way the game effects work, strikes me as set frequency. Otherwise it should be a 10%-20%-30% chance to stop the attack entirely else it goes through sort of thing.
 
I agree, but then I immediately wonder why can't you sync your weapons to only fire through the gaps and thus not grant your target free armour?

And if some of your own outbound weapon fire is hitting your own black globe why does it not add to your capacitors?
 
I agree, but then I immediately wonder why can't you sync your weapons to only fire through the gaps and thus not grant your target free armour?

And if some of your own outbound weapon fire is hitting your own black globe why does it not add to your capacitors?

Probably synced fire where all your weapons fire during a 1 second globe off period.
 
I agree, but then I immediately wonder why can't you sync your weapons to only fire through the gaps and thus not grant your target free armour?

And if some of your own outbound weapon fire is hitting your own black globe why does it not add to your capacitors?

I believe your fire is synched with it, which is why it doesn't add to your capacitors, but the idea is that you can't fire as fast because of the on times and so the enemy gets 'armor' from the reduced fire or something. Not sure it really makes sense, though.
 
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