• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

System for Creating New Careers?

Cross posting from the Mongoose forums, here.

Is there any system for creating new careers? That is, a specific set of formulae to get things close to balanced? Has anyone here made their own?

Also, I'd be interested to see any careers that players have created.
 
I did, actually. It's part of what inspired my question :) I've also seen the Spica New Careers PDF, and am going to buy it at some point.

Although the sheet is cool, it doesn't actually have any instructions or formulae.

I'm sure if I just kind of compared some of the existing careers, I could come up with one that was fairly balanced; but I'm lazy :)

I wonder if adding additional specialties to a career would break anything…
 
Well, step 1: Concept(s)
Step 2: identify common and essential skills: trim to 5-6, and put them in service skills.
Step 3: Identify other key skills for the specialties, put into the specialty tables
Step 4: think about the risk level of the career, more risk, harder survival, and usually, better benefits
Step 5: start filling in the events table.
Step 6: start guestimating the other rolls (Enlistment and Promotion), and filling in extra skills that become evident.

More polar results on a 2d6 or 3d6 should have higher risk and/or reward.

Go back and touch up; skills that would be more common get additional placements.
 
What Aramis said. :)

There's no formula as such, just common sense.

The most important thing is the career concept: get that tightly defined and you're away. In order to get 3 clear specialities you might need to modify the initial concept, widen it or tighten it to fit. Careers can be incredibly broad or very narrow.

Most important is the peer review - you might miss a necessary skill on the first pass that someone else will point out.

The Event tables actually take the most work, even if you're just doing a 2d6 table. You need to make sure they are interesting and not too generous with skills. If there's a skill you think the career should be able to get but it's not important or relevant enough for the main skill tables, put in several opportunities to get it. Don't forget contacts, allies, enemies, etc. And don't forget the flyer skill: it's not on many lists in the main books.

As for the die rolls, as a rough guide nothing should go lower than 4+ or higher than 9+, with civilian careers being easier to survive than others.
 
Back
Top