There is a Prior History system that characters can run through to begin play at levels higher than 1st. On average through this system, characters will begin at level 5-8.Originally posted by NDS:
I noticed on the Merchant Class description that characters spend terms in their chosen profession. Will starting characters be ususally higher than Level 1 when they start adventuring?
I have no doubtOriginally posted by Neo:
Trust me you'll love it
Pardon?! As a long time sceptic of d20 now playing in and running D&D3e, I have high hopes for T20 and, whilst still sceptical about d20's more exuberant claims, think the basic system is solid. But I personally find the suggestion that the d20 system is "easier more rounded user friendly" gob-smackingly bizarre (unless you are comparing it to MT's rather constipated explanations...). Having read several d20 games, I have yet to come across one (except Spycraft Lite) that doesn't suffer from the fundemental d20 / D&D flaw of being excessively baroque and full of annoying chrome (every skill has it's special rule, every situation has a unique set of options you have to either memorise or look up). One of my hopes for T20 is that it will sort out the mess that is d20 combat into someting I can explain to players without their eyes glazing over and that I will be able to run melee combats with without pointless digressions to either a) establish exactly how AoO's work or b) decide exactly which combination of actions codifes what a character is doing and thus whether they can do it in a round!Originally posted by Neo:
<snip>... but in the easier more roudned user friendly D20 system... <snip>
But I personally find the suggestion that the d20 system is "easier more rounded user friendly" gob-smackingly bizarre [snip]Originally posted by Gallowglass:
</font><blockquote>quote:</font><hr />Originally posted by Neo:
<snip>... but in the easier more roudned user friendly D20 system... <snip>
But I personally find the suggestion that the d20 system is "easier more rounded user friendly" gob-smackingly bizarre [snip]Originally posted by Smiling DM:
</font><blockquote>quote:</font><hr />Originally posted by Gallowglass:
</font><blockquote>quote:</font><hr />Originally posted by Neo:
<snip>... but in the easier more roudned user friendly D20 system... <snip>
Im couldn;t disagree more with that assessment of D20 if i triedOriginally posted by Gallowglass:
Pardon?! As a long time sceptic of d20 now playing in and running D&D3e, I have high hopes for T20 and, whilst still sceptical about d20's more exuberant claims, think the basic system is solid. But I personally find the suggestion that the d20 system is "easier more rounded user friendly" gob-smackingly bizarre (unless you are comparing it to MT's rather constipated explanations...). Having read several d20 games, I have yet to come across one (except Spycraft Lite) that doesn't suffer from the fundemental d20 / D&D flaw of being excessively baroque and full of annoying chrome (every skill has it's special rule, every situation has a unique set of options you have to either memorise or look up). One of my hopes for T20 is that it will sort out the mess that is d20 combat into someting I can explain to players without their eyes glazing over and that I will be able to run melee combats with without pointless digressions to either a) establish exactly how AoO's work or b) decide exactly which combination of actions codifes what a character is doing and thus whether they can do it in a round!
Don't get me wrong, I think overall d20 is a good thing and, as about the only game in town for Traveller at this point and with the caliber of people working on it, I am really looking forward to T20. But in its current form d20 is neither IMO user friendly nor easier than CT, or even T4 or TNE (neither of which I liked as rules).[/QB]
Resepctfully, I have some differences of opinion:Originally posted by Uncle Bob:
It may well bring new players to Traveller, but only because those players have so much effort invested in D20 they are unable to learn anything else. I have small hope that T20 players will have any interest in other versions of our game.
Where most of this complexity comes in is either character generation or the attempt to regularize tactical combat. Most systems that attempt high detail for one or the other are lauded (or cursed) as "complex".Originally posted by Uncle Bob:
I have not played D20 yet, but it appears to be simpler than AD&D, but much more complex than any other game.
Ye gods, someone let an M$ marketing person in here!Originally posted by Uncle Bob:
Originally posted by Smiling DM:
Except that we are aiding and abetting a mediocre game mechanic that is using marketing position to dominate better systems. At least Microsoft gives a product of near-equal quality.
Well - quite the gaming resume - but since you haven't even played D20, I think you are letting your bias against 2nd Ed AD&D (which was rather complex and inconsistent) overshadow the new rules - consistency of mechanic is the one thing they got right with the revision. Go out and try a couple times, then lets talk. As to being more complicated than any other game, I just don't see it, especially against some of the games in your resume (especially Chiv & Sorc, which IMHO is the most complicated system I've seen, even beats Rolemaster) - probably best for us to agree to disagree.Originally posted by Uncle Bob:
I have not played D20 yet, but it appears to be simpler than AD&D, but much more complex than any other game.
[snip]
Except that we are aiding and abetting a mediocre game mechanic that is using marketing position to dominate better systems. At least Microsoft gives a product of near-equal quality.
[snip]
Ah, using the mechanic that may consume table-top gaming to play the setting that ate Traveller. You begin to frighten me, Smiling Darth.
If I really want an easy system I'll go with AHL/Striker. I have 25 years of martial arts training, mostly classical fencing and SCA combat, and I would rather be told I had a -2 penalty on my die rolls than that I had lost the arm that I had behind me and couldn't lose. And character generation and basic combat is where a game should be cleanest: every new player will do both.Originally posted by Cptn. Collision Course:If you really want an easy system, use the Chaosium one as someone posted a few ago. Just be prepared for the fact that the dice won't tell you which arm you've just lost.[/QB]