Originally posted by Uncle Bob:
I have 25 years of martial arts training, mostly classical fencing and SCA combat, and I would rather be told I had a -2 penalty on my die rolls than that I had lost the arm that I had behind me and couldn't lose.
sigh....
D20, and in fact MOST RPGs, "fudge" almost ALL combat. Heck, remember back in the old days when melee rounds were supposed to represent a full minuet of swinging and ducking and feinting, all represented in one "to hit" roll? Even 3rd Ed. is still doing 10 second combat rounds.
The martial artist type-people HATE this!
"OK Bob, roll your 'To Hit' on Jeff's character"
"GM, my character is going to forgo his attack this turn and lower his guard on his left side. I'm going to try and draw the opponent in and to the left. This way, next turn, I can duck any attack that comes in from my left, slip up inside HIS guard and deliver a crushing body blow."
"OK, roll 'To Hit.'"
"Roll? Why roll? I just said my character is going to forgo attacking this turn and instead try to feint"
"Well, your character is 5th level. It's assumed he will try tricky stuff like that in a fight."
"Um, ok... Will I get a bonus to hit, since I'm using a feint to set him up?"
"No. Like I said, it's assumed both your character and Jeff's character will try stuff like..."
"Wait, JEFF'S CHARACTER gets a bonus? He didn't try any tricks at all! Why should his character get the same chance as mine, when I'm role playing my stratagy and he's just sitting there and rolling dice?"
And here is where the GM tried to explain that these games don't even TRY to simulate real life in any way, shape or form.
And then there are the OTHER game systems that have a much more granulated combat system where combat rounds are only one second or so. Each character can choose differant maneuvers and many differant martial arts styles are fully represented with all their various special moves.
And what do people say?
"UNNESSASARILY COMPLICATED! A new gamer would NEVER attempt to learn a system like that!"
Complicated? I thought you wanted a system where real life stuff like feints and jabs were more fully represented!
And again I say:
sigh.....
phy, the lonely GURPS GM