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T20 News

Originally posted by hunter:
We plan to, but we have to get the main book ready to print first. From there we can pair it down into a 'lite' version.

We also plan to make a full PDF version available for around $25

There should be something along these lines available around the first of July.

Hunter
Just out of curiosity, do you do better profit wise on the printed version or the PDF?
 
Originally posted by NDS:
Just out of curiosity, do you do better profit wise on the printed version or the PDF?
Overall, we make more on the PDF vs. normal distribution. There are no printing costs involved which saves a ton, and because they are sold directly by us we don't have the distribution costs either. Our costs for the PDF are writing, artwork, layout, and online bandwidth.

Honestly the PDF version is an experiment. I don't think any other major publisher has tried releasing a full copy of their rules via PDF. I don't expect the PDF version to outsell the print version, but we hope it will serve as a nice supplemental income. The biggest risk of course is that an unscrupulous person might make it available via Usenet or a pirate website. Of course, this will likely happen anyway so we decided to give it a try.

Hunter
 
Does it means that Gateway background information will be in the main T20 book or will it be released in its own book?
 
Originally posted by MJD:
It'll be in it's own book, which I'm writing with my other hand...
You're _THAT_ excited about the T20 book, eh? ;) Well, I guess that's one way to gain inspiration.

Simon Jester
(gd&r)
 
Originally posted by hunter:
Originally posted by NDS:
Honestly the PDF version is an experiment. I don't think any other major publisher has tried releasing a full copy of their rules via PDF. I don't expect the PDF version to outsell the print version, but we hope it will serve as a nice supplemental income. The biggest risk of course is that an unscrupulous person might make it available via Usenet or a pirate website. Of course, this will likely happen anyway so we decided to give it a try.

Hunter
Hunter,

As a playtester, I realize I'll be getting a comp copy. But I can also guarantee at least one sale of the PDF. Just make it readable by Acrobat 3 please? That's all that exists for OS/2 on my laptop which is where I want this - and a die roller!! My vict^h^h^h^hplayers will thank you.

As for Usenet, I'd say, with a glance at the current group, it'll be there within a week of it hitting the shelf anyway. The simple fact is that those who won't pay are there anyway. Why mess up the rest of us?

For that matter, I'd pay twice the going rate for a _legal_ PDF of the MT rules. Let Avery know, eh?

William
 
Originally posted by William:
As for Usenet, I'd say, with a glance at the current group, it'll be there within a week of it hitting the shelf anyway. The simple fact is that those who won't pay are there anyway. Why mess up the rest of us?
I tend to agree.


For that matter, I'd pay twice the going rate for a _legal_ PDF of the MT rules. Let Avery know, eh?[/QB]
You never know....

Hunter
 
Originally posted by hunter:
[QB} </font><blockquote>quote:</font><hr />
For that matter, I'd pay twice the going rate for a _legal_ PDF of the MT rules. Let Avery know, eh?[/QB]
You never know....

Hunter[/QB]</font>[/QUOTE]Yes that's true and it's part of the problem. I have no real interest in buying deadtree reprints of the old materials (well, I might get the volume with TTB & TTA if it's in hardcover) but I would love to see all of the older versions available in PDF. But there isn't any indication if something like that might ever be available or not.

If the T20 pdf is an toe in the water, great. But it would be nice to have a better idea of future plans.

The other issue is that even within Acrobat there are significant differences in the versions that are available for different systems. I am hoping that you will seriously consider using no features that require anything newer than version 3. I have several places I would want to be able to use my copy that can't do more than that.

Thanks,

William
 
Originally posted by Simon Jester:
</font><blockquote>quote:</font><hr />Originally posted by MJD:
Remind me to beat you senseless some time, okay?
Whenever you're up for it.
:D

Simon Jester

(Bad Simon, no more powdered sugar donuts with Jolt cola shooters for you.)
</font>[/QUOTE]Just so long as he washes his hands first eh :D
 
Originally posted by hunter:
[Q]

16 classes, new feats, new skills, a scalable combat system for personnel, vehicles, and starships, computer design rules, vehicle design rules, starship design rules, star system and planetary development, animal encounter, trade and commerce, technology...

[/Q]
Allright, allright, I'll buy the freakin book you dirty cat! Ya wore me down. Where do you want the reviews posted when I get them written?

RV
 
Oh yeah, and speakin of the price:

1) How many of you play video games?
2) How much do you spend per video game?
3) How long does that game last after you
beat it? (Replay value)
(Doesn't count you software pirates out there)
4) How often do you know 90% sure the game has
no or few bugs and that it plays like you
think it will?

$36.00 is 8 bucks cheaper than most new computer games and a hardback book allowing you to design adventure after adventure (i.e. replay value) keeps the value up there. Plus it's easier to convert dungeon crawlers into planet destroying fiends when it's close to a gaming system they know.

RV
 
Trust me, I have used that argument to those who cry foul of any game book that is priced at or near $40. Unfortunately, there is a double standard between classic PnP and hi-tech electronics games.
 
Originally posted by BenBell:
Hunter.

I know what you are saying, and yes it is the most cost effective one on the market. It's just the massive psychological barrier of that price that will stop people picking it up. This is to encourage people who don't play Traveller to pick it up and run with it.
Psychologically two books at £30 are better, but not financially.
Having RUN T20, it is as much a workhorse as MT; MT is still my favorite, but now I'll be integrating some bits of T20. Plenty of background material, too.

The split, which was almost settled on by Hunter (Thank you for changing your mind!) would have nutted the books either way it was split.

And I picked up 5th Ed Hero System $44.95, HUGE. Just like HS5E, T20 will be more playability right off the shelf than prior editions. (Really, you don't NEED the 3E rulebook if you know how to generate a 3E character.) And it provides good stuff which can augment Dragonstar, Fading Suns, or other Sci-Fantasy games, too. And even a few to pull for my 3E games.

As a GM, I found it easy to run, and suffering only from a few trivial issues, issues which were not corrected solely for D20 system compatability.

Oh, yeah, MT was mere pennies less expensive for less complete rules (assuming you didn't buy the box), 3 "Core books" at 14.95, and the second half off the GM's book (The Referee's companion) at another 14.95...
 
Originally posted by aramis:
Having RUN T20, it is as much a workhorse as MT; MT is still my favorite, but now I'll be integrating some bits of T20.
That's encouraging to hear, as I am a MT-fan too. We played that game for years after it went out of print!


Oh, yeah, MT was mere pennies less expensive for less complete rules (assuming you didn't buy the box), 3 "Core books" at 14.95, and the second half off the GM's book (The Referee's companion) at another 14.95...
Don't have my books handy at the moment, but could have sworn the books were around $10 in the 80's, and the boxed set with all 3 plus the spinward marches map was $30.
 
Originally posted by RabidVargr:
Oh yeah, and speakin of the price:

1) How many of you play video games?
2) How much do you spend per video game?
3) How long does that game last after you
beat it? (Replay value)
(Doesn't count you software pirates out there)
4) How often do you know 90% sure the game has
no or few bugs and that it plays like you
think it will?

$36.00 is 8 bucks cheaper than most new computer games and a hardback book allowing you to design adventure after adventure (i.e. replay value) keeps the value up there. Plus it's easier to convert dungeon crawlers into planet destroying fiends when it's close to a gaming system they know.

RV
As one of those people who are balking at the price (more so over the value than over the amount), I can answer your qquestions quite easily.

Since my answer to the first question is No, the rest do not really matter. I've never been a big video/computer game player, so I could not use that as a valid comparison.

My major concern regarding the cost of the game is what sort of value am I getting for my purchase. What makes this version so much better than what I am playing now (CT) that I would want to go out and buy it? The main thing that might interest me is more setting information, but is that a major part of the book, or is most of it involving game mechanics that I may or may not be interested in? If I knew these answers, perhaps I might buy it. I guess I will have to see it first and pay the higher price before deciding.
omega.gif
 
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