Hey folks,
Slightly confused about something. In the starship construction rules and accompanying combat rules, a weapon's damage is based on its USP which is based on the number of weapons. For example, a triple turrent with beam weapons has a USP of +3 (three weapons to equal USP of 3 per chart on pg 272) and 3d8 damage (1d8 per USP).
Now, is that 1) +3 to hit and 3d8 damage per weapon? Does the gunner roll three times?
Or is it 2) one roll for the entire turrent and 3d8 damage for the one roll?
Lastly, how does nuclear missile damage (d12 per USP) translate into rads?
It is one roll for the entire turret, how doe that jive with missiles? Does point defense shoot down the entire flight of 3 missiles? What if an entire missile bay was shooting at a ship with point defense and the ship was able to shoot down some of them? What's the damage per missile then? It seems the point defense to hit formula on page 163 involves the entire turrent USP rating versus the entire missile USP....
Slightly confused about something. In the starship construction rules and accompanying combat rules, a weapon's damage is based on its USP which is based on the number of weapons. For example, a triple turrent with beam weapons has a USP of +3 (three weapons to equal USP of 3 per chart on pg 272) and 3d8 damage (1d8 per USP).
Now, is that 1) +3 to hit and 3d8 damage per weapon? Does the gunner roll three times?
Or is it 2) one roll for the entire turrent and 3d8 damage for the one roll?
Lastly, how does nuclear missile damage (d12 per USP) translate into rads?
It is one roll for the entire turret, how doe that jive with missiles? Does point defense shoot down the entire flight of 3 missiles? What if an entire missile bay was shooting at a ship with point defense and the ship was able to shoot down some of them? What's the damage per missile then? It seems the point defense to hit formula on page 163 involves the entire turrent USP rating versus the entire missile USP....