BetterThanLife
SOC-14 1K
Falkyn,
Gawd I love playing with your spreadsheet.
I did notice a couple of things. If your jump drive is higher than your maneuver drive it uses the EP for the Jump-Drive to calculate agility. In most warship cases the Jump Drive is the lower number so it doesn't matter but for most merchants it does.
Some of the data numbers for weapon factors is incorrect. (Missiles being the one that jumped out and grabbed me first.) Missiles should be 1 1 2 instead of 1 2 3, or whatever it was.
It calculates engineers for ships by rounding, when T20 says that it is rounded down. (HG was rounded up, T20 says for ships with less than 35 ton of drives an engineer isn't required and it is one engineer for each full 35 tons of drive.)
Minor quibbles. But thought you should know.
(Now if I can figure out how to make the Chatl work.
)
Gawd I love playing with your spreadsheet.
I did notice a couple of things. If your jump drive is higher than your maneuver drive it uses the EP for the Jump-Drive to calculate agility. In most warship cases the Jump Drive is the lower number so it doesn't matter but for most merchants it does.
Some of the data numbers for weapon factors is incorrect. (Missiles being the one that jumped out and grabbed me first.) Missiles should be 1 1 2 instead of 1 2 3, or whatever it was.
It calculates engineers for ships by rounding, when T20 says that it is rounded down. (HG was rounded up, T20 says for ships with less than 35 ton of drives an engineer isn't required and it is one engineer for each full 35 tons of drive.)
Minor quibbles. But thought you should know.
(Now if I can figure out how to make the Chatl work.
Originally posted by Falkayn:
The T20 Starship Design Spreadsheet v1.8 is now available from my T20 Downloads page.
Amongst the changes are sample Far and Free Traders as per standard designs errata (with a small errata ) and some new trading stats to help you work out how good your trader designs are.