Another thing I think it would be time well spent on in T5 (well, just Traveller in general really) would be a conversion book filled with solid advice on porting ships and the like between all editions.
I know there are a few documents flitting around the net on these topics, but a centralized effort would be very much appreciated.
I'm about to attack the TNE/GT divide myself (which probably means throwing away the TNE univserse's changes to CT).
flykiller wrote:
>> I have to wonder just how many traveller fans spend their time exactly this way. I suspect, quite a few. <<
Well, Traveller's concept, scope and setting is so absorbing, I can spend many an evening ruminating over minituae and fiddling with aspects of it, rather than actually running games.
Ambition, I feel is the strength of Traveller, and also the hardest part to get across to fellow players.
They immediately 'get' Sci-Fantasy like Star Wars - the SW universe is quite small in comparison with a handful of well known planets, and is basically a classic good vs. evil fantasy romp.
Much of Traveller's appeal is only really evident to the GM, or the avid reader.
I started with MT, about the time GDW cancelled it. Saw an advertisment for the MT computer game in a computer mag (Imperial Battledress looked really cool!) and then ran into the boxed set in a games store.
At the time we were playing D&D - and I thought an SF RPG would be pretty cool. When I saw that Traveller was literally trying to construct a universe, I was hooked. The only kicker was, I had no idea what this Rebellion thing was and how to actually run it (Bad MT, bad).
With Traveller, I've found you tend to need players that love detail, have an interest in the military gaming, and/or have that sense of wonder and exploration.
The group I game in balk at the thought of spending hours over a spreadsheet. They have little patience for checking up on the correctness of a ruling or statistic, they just want to inhabit some characters for a few hours a week.
I think TNE did the right thing by focusing on the personal scale and pumping detail into a small number of subsectors, yet still presenting you with a map of former Imperial space, to provide the sense of 'what the hell is out there amongst all those stars?'.
So, I vote for giving T5 a presentation with a micro and a macro setting.