Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by robject:
Probably - Leviathan tried to do that.
How'd it work out? Noticed the tried - I'm too stubborn to give up on the idea completely just yet, but too old not to learn from others. </font>[/QUOTE]Well, Leviathan (i.e. Adventure 4) has a lot of
great ideas to mine, even if the campaign isn't played. The setting is rich and varied, with sketches of three interstellar corporations (and the tensions between them), cool-sounding personal names, a handy grab-bag of rumors, and world descriptions, many with interesting and memorable histories. A lot of effort was put into shaping the background "feel" in a little space.
Each world is a mystery - you know where the systems are, but you don't know their contents. There's also some unifying themes that the referee can use to bind the adventure closer together if need be.
The Leviathan itself is a good job, too. Essentially an 1800-ton light cruiser (or armed exploratory vessel) with nice deckplans and an impressively detailed crew breakdown.
The problem is that Adventure 4 is mainly setting. The referee has his job cut out for him in crafting each adventure from what really is a campaign booklet. Each world is potentially a separate adventure, and the booklet is too short to deal with each adventure.
It's an ambitious book, and while it succeeded in crafting a great background setting, it leaves a lot of work for the referee, as well as requiring a committment to up to a dozen separate mini-adventures for a full treatment. That's quite daunting, and I think it would benefit from additional support.