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T5 Adventures: Shadows / ANNIC NOVA

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Double Adventure 1: Shadows / ANNIC NOVA

Subject: Dungeon crawls in (1) a very old ground installation on Yorbund, and (2) aboard a derelict starship of exotic configuration.

Adaptations:

Characters. Legacy or pre-generated crew need their skill levels upgraded: the quickest way to do this is like so:

Code:
 CT   T5     
 -- -------
 0  1     
 1  2 and 3  
 2  4 and 5  
 3  6 and 7  
 4  8 and 9
After that, the T5 task system can be used with them.

Shadows. If desired, the power plant for the base can be retro-designed using T5; however, that is an exercise for the referee more than a benefit to the adventure.

Animal Encounters. Animals and animal encounter tables can be used as-is, since Book 3 animals are T5 animals of DOARN* quality (Design Only As Really Necessary).

ANNIC NOVA. The starship can be used as-is, as a unique design.

Alternately, it can be adapted to ACS, and considered an "Argo" -- that is, a ship that has been patched and repaired and upgraded repeatedly far beyond its original design, perhaps far beyond its original purpose, and likely far beyond any reasonable level of effort. This could make the ship less likely to be confiscated by a greedy local world or the Imperial Navy, then you might think about redesigning it with ACS.

One of the many possible re-designs of the ANNIC NOVA is here. The one deviation from the T5 ACS rules is that a Canopy, once charged, can hold its charge for a week. This keeps the design closer to the original.

Exploratory Trader AL-FB03 ANNIC NOVA MCr311.6

Actual volume: 601 tons
Crew comfort: +2
Passenger demand: +1

Code:
   Tons     Component                                MCr    Notes
-------     -----------------------------------    -----    --------------------
    600     Braced Hull, lifters                      18    B, lifters
     24     AV=32. 1 Kinetic Charged                   0    
     70     Collector-2 (F)                           35    2 C
    100     Collector-3 (J)                           50    3 C
     25     Fission Plant-1 (C)                     37.5    R1
   16.5     Adv Jump Drive J (R3)                     50    R3
  11.55     Adv Jump Drive F (R2)                     35    R2
      0     FR Surf HoloVisor                        1.2    
      0     AR Surf EMS                              1.5    
      0     AR Surf CommPlus                         1.5    
      0     AR Surf Communicator                     1.5    
      3     AR AntExt Jammer                         2.5    
      3     AR AntExt Stealth Mask                   2.5    
      0     Vd Surf Radiation Sensor                 0.6    
     10     2x Vd B1ext Pulse Laser                  8.6    #2 
      4     B1 Black Globe                            13    
      3     Computer Model/3 std                    10.5    
      2     Life Support Long Term                     2    40 person-months
     10     Mission Space 2                            1    
     10     Mission Space 1                            1    
     20     Spacious Bridge                            1    1cc 7op 2ws
     60     15x Crew Commons                           0    #15 
   12.5     5x Crew Double + fresher                   3    #5 2 crew
    140     Cargo Hold Basic                           0    
      4     Standard Suite                           0.2    2 passengers
      8     2x Passenger Commons                       0    #2 
    0.5     Shared Fresher                           0.5    4 passengers
      4     4x Grapple                                 4    #4 1 pair per 35t
     60     2x Fast Boat                              30    #2 m1bis 3
Note. [FONT=arial,helvetica]DOARN, Design Only As Really Necessary: This means, when preparing for a game, budget your time with the toolsets to the degree that the players and adventure requires. For example, when Designing a starship, what you need to know about it depends on its use: you might only need to know (up front) its jump capability, number of staterooms, and cargo hold size.[/FONT]
 
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