Supplement Four
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A ton of Traveller fans dislike the T5 task system. I've been very vocal about my dislike of it. One of the aspects of the system is that it's a roll low system. Well, I've been thinking about the system, and there is a way to change one aspect of it.
You can roll high instead of rolling low. Ref's can hide target numbers when needed (as with Sensor tasks).
How?
- You roll a number of dice as indicated by the T5 Roll Low system.*
- You add skill and stat to your throw total, along with any other modifiers.
- The target number is created based upon the number of dice thrown.
Target Number = 7 x Dice
Your High Five target number is 7 times the number of dice thrown on the T5 task. See the targets for each difficulty in the post below.
That's it. That's how to roll high using the T5 edition of Traveller. The probabilities of High Five and the T5 system are identical.
*I haven't cracked how to roll only 2D yet, but I'm thinking on it.
You can roll high instead of rolling low. Ref's can hide target numbers when needed (as with Sensor tasks).
How?
- You roll a number of dice as indicated by the T5 Roll Low system.*
- You add skill and stat to your throw total, along with any other modifiers.
- The target number is created based upon the number of dice thrown.
Target Number = 7 x Dice
Your High Five target number is 7 times the number of dice thrown on the T5 task. See the targets for each difficulty in the post below.
That's it. That's how to roll high using the T5 edition of Traveller. The probabilities of High Five and the T5 system are identical.
*I haven't cracked how to roll only 2D yet, but I'm thinking on it.
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