Excellent list, at least it will work well for those of lower tech levels for us who have worlds that low. Thanks!!
Hmmmmmm. Well, there are two possibilities as I see it.Originally posted by Travellerchick:
Sorry, you see the referee uses the basic game of Traveller...rules, characters, and such, but he also uses other sources...so I guess I'm in quite the pinch. And a techno mage is a type of mage that uses both technology and magic any way that he choses. And I fought one before, but the only difference is that the one I fought and killed before had a major weakness to PSY. (powers of the mind) and this one doesn't. I'm in a very tight spot and anything anyone can think of would be great. Thanks for answering and I'm sorry I didn't make myself clear, and if anyone has anymore questions about it, I'll be more then happy to answer. Thanks again for everything.
Hmmmmmm. Well, there are two possibilities as I see it.Originally posted by Travellerchick:
Sorry, you see the referee uses the basic game of Traveller...rules, characters, and such, but he also uses other sources...so I guess I'm in quite the pinch. And a techno mage is a type of mage that uses both technology and magic any way that he choses. And I fought one before, but the only difference is that the one I fought and killed before had a major weakness to PSY. (powers of the mind) and this one doesn't. I'm in a very tight spot and anything anyone can think of would be great. Thanks for answering and I'm sorry I didn't make myself clear, and if anyone has anymore questions about it, I'll be more then happy to answer. Thanks again for everything.
Consider that idea stolenOriginally posted by Heretic Keklas Rekobah:
2) ("Viva la Revolucion!"): The adventurers meet with the TL12 technocratic rulers and discover that they keep their subjects at TL3/4 for economic reasons. They also use 'witchcraft' (see above) to intimidate / impress the lower cultures. The adventurers may (a) complete their business and move on; (b) use their knowledge as leverage against the leaders to get a better deal; or (c) start a revolution or join one already in progress.
Consider that idea stolenOriginally posted by Heretic Keklas Rekobah:
2) ("Viva la Revolucion!"): The adventurers meet with the TL12 technocratic rulers and discover that they keep their subjects at TL3/4 for economic reasons. They also use 'witchcraft' (see above) to intimidate / impress the lower cultures. The adventurers may (a) complete their business and move on; (b) use their knowledge as leverage against the leaders to get a better deal; or (c) start a revolution or join one already in progress.