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Tell Me About Your Character

Fritz 88
In his 11th year of work (and his final year of parole), his original patron's family was kidnapped by terrorists. Through connections and means both noble and nefarious, Michael rescued the wife and daughter of his boss. In the process of hand-to-hand combat, he was nearly fatally wounded when a breaching charge was detonated against his chest (leaving a huge scar).
I like the write up, but feel compelled to say that being "nearly fatally wounded" is like saying she's only "a little bit pregnant".
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Suggestion:
Perhaps "grieviously", "critically" or some such insertion and drop the "nearly fatally" entirely. A shorter fix would be to say "near fatal wound".

Other than that, excellent work. ;) :D :cool:
 
Originally posted by Liam Devlin:
... being "nearly fatally wounded" is like saying she's only "a little bit pregnant".
file_28.gif
...
You are right that "critically wounded" would be more correct. Unfortunately, I have encountered folks who don't know what that means. (No, it does not mean "You really ought to get that looked at. No, really. You never listen to me. After all I do for you, and you just ignore me....") So, I am afraid I was talking down to folks here. I apologize. :( I should know better.
toast.gif
;)
(Oh, and thank you, Liam! :D )
 
CONFIDENTIAL****IISS ONLY****DO NOT DISCLOSE****

updated 350/370 Local

Arthur hault-Denger
UPP 594F86
Imperial Interstellar Scout Service
Courier Branch
3 Terms

Ratings: Pilot-1 Navigation-2 Engineering-1 Computer-1 Jack O Trades-1 Shotgun-1 Vacc-0 Dagger-0

Status: Detached

Current UPP [Classified]
Current Ratings: [Unavailable]
Instelbank Balance: [Restricted- Access Level Beta and Higher ONLY]

Born on Ivertia in 318, Denger signed on with the Scout Service, serving for 12 years with Courier Branch in the Frontier Worlds of the Imperium on the fringe of the Zolan Empire. Due to severe budgetary cutbacks in the Sector, he was placed on Detached Duty with a surplus Type-S, Evening Lady, at his disposal. For a time, he partnered with Lee Tennison of Renataniand in various commercial and non-commercial enterprises, some of which turned out to be profitable.

In 348, Denger acquired the gunned sloop Caroline, a 300 ton Type-CE. Drop tanks and particle accelerator weapons were later retrofitted. Subsequently, he was granted a Merchant Escort license for Firehorse Subsector, and still later (during the Uprising), a Ducal Letter of Marque. For many years prior to the misjump his company, Denger Enterprises LIC, engaged under contract in a variety of courier, merchant escort, VIP and system security enterprises in the Germania, Pomorania, Firehorse and Cambre—Draco subsectors.

Recently, Denger was granted a fief of land on Keli Ga (B245789-A 0301 Bakkula/Ilelish), by the Will and the Whim of the Emperor, with the title of Baron. Some of Denger's interests include exploration, anthropology, zoology, human and xeno-archaeology, art collecting, painting and toodi photografi. He is considered somewhat of an authority on fine liqueurs.

In addition to his official duties, Denger is currently working to establish a viable gummiberry vineyard and koffi plantation on Keli Ga. Leisure time is devoted in large part to writing his memoirs and organizing a pictorial account of his travels.

Favorite quote: "Action is the true test of ability." — Old Terran maxim
 
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T'omas Orecraft

J'hawn K'ry'dton, Age 30, Vegan
2 terms of Independent Service (Belter)
1 term Merchant Academy
Status: Location/Activity Unknown

A6AA9A
Homeworld: Asteroid Belts of Muan Gwi, Solmani Rim 1717 A556A86-E

Broker-1, Computer-1, Craftsman(alcohol)-1, Electronic-2, Engineering-2, Instruction-1, Pilot-1, Prospecting-1, Ship’s Boat-2, Trader-1, Vacc Suit-1

Equipment: Damaged, unarmed TL14 Fighter, tailored vac-suit with built computer, HUD and translator software


J'hawn was born amid the asteroid belts of the extremely sophisticated Muan Gwi, the Vegan Homeworld. His father was a naval architect, known for his quirky habit of personally collecting the massive planetoids he built his starships out of.

J'hawn often felt that his father's naval designs missed a major opportunity by sticking with mega-dTon hull designs. He dreamed of carving LACs out of tiny chunks of rock, and eventually enrolled in the Merchant Academy when it became clear that he would never be able to learn naval architecture from his father.

By way of re-connecting with his son, J'hawn's father designed and commissioned a bleeding edge 25-ton fighter planetoid for his son's graduation. On his maiden voyage, J'hawn K'ry'dton was sucked through a freak wormhole and crashed his spaceship.

Collected by a prison transport emancipated by escaped prisoners, J'hawn is now trapped in a part of the galaxy that has never even heard of Vega, surrounded by an average society of TL11, he is incapable of even making the tools he needs to repair his ship.

On top of all of this, his translator software was installed by the PR department of his father's company, translating his frequent angry outbursts into much more commercially valuable phrasing. This leads to confusion among his new comrades as he throws objects around the room screaming things like, "This project has yet to reach my first milestone. I would enjoy a cool glass of K'ry'dton Phamecueticals' Mushi Yo Cola, the drink which calms you down."



(apostrophes make names sound alien!)
 
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Hampton Rhodes

using the LBB1 merchant chargen

UPP= 6A79AB

Age= 38

Blade- 2
Bribery- 1
Gunnery- 1
Mechanical- 1
Pilot- 2
SMG- 1
Streetwise- 2
Vacc Suit- 1



Hampton appeared on the merchant scene looking more like a good candidate for the Naval Academy than working on some greasy Free Trader but as the second son of a noble he wasn’t likely to inherit. Nor did he get along very well with his family so he decided to take the road less travelled by his ancestors: strike out for fame and fortune he could call his own. His relatively high social status made it easy to fork over the stake the captain demanded for an officer’s berth(a real money-grubber type that would rather jury-rig a fuse than pay the few credits for a new one).

Hampton early on showed his worth as a pilot and an unusual aptitude for getting along and making deals within any strata of society – particularly with the lower ones where the captain of the “Close Call” usually found cargoes and passengers. The first flight resulted in a near miss with a pirate. Hampton was acting as the gunner during that incident and was badly wounded, which never properly healed and developed into a painful limp in his later years.

Saving the ship did result in a fast promotion, though, and becoming a confidant to the captain when working dirtside looking for speculative cargo. Hampton showed a high aptitude for finding good cargos and picked up some expertise with a blade in case negotiations got a little heated. Occasionally it was his skill with a knife that saved both himself and the captain from angry customers who might have felt cheated – which sometimes they were.

He picked up a few more scars as the ship worked the rougher regions of the frontier. Eventually a submachine gun joined the blade at his side when cargos were being loaded or sold in some pretty iffy ports.

Eventually, Hampton made First Officer on the ship and, being smart, he had stashed the majority of his earnings away for the day when he decided one close shave for a percentage was too many. He figured that if he was going to risk his neck he would rather it be for a captain’s cut. On the last world they put in at some of the captain’s past caught up with the “Close Call” and Hampton decided Fate was giving him a shove.

While the captain was off arguing for why he shouldn’t be strung up from a lamp post over a bad incident involving spoiled medicine, Hampton took the “Close Call” to space with most of the crew eager to avoid the fate of their former captain. Hampton had some new papers drawn up through a previous contact on the street a while back so he was now the proud owner of a Free trader. He renamed it “Fortunate Son”, greased a few of the right palms for a new transponder and better documents, and was now ready to begin his own life as merchant adventurer.
 
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My latest is a 30 y.o. Anglic PHD

Dexter Galop
UPP: 777EF8-?
Age: 30

Admin - 1, Carousing -1, Computer - 1

1000cr

University Honors, two terms Academic/Scientist

that's right a near broke Liberal Arts advanced degree. he's bouncing around with a high born M.D. and her party girl (Rogue) kid sister.

he's running around a non-rebellion ATU and the "Border Wars" are about to kick off, if he goes corewards he will run in to the Varg Incursions, Rimwards and he hits the Border Worlds Uprisings and Sword Worlds Border Wars Spinwards and it's the Arden Expansion. the Navy and Marines are recruiting heavily, Army will take anyone they can get and local worlds are drafting the unemployed and initiate travelers to offer up to fill Imperial Levies without having to contribute their own planetary forces what with with everything happening in the Marchers and Deneb and on top of that the Aslan are making a move on the Client States down in the Trojan Reachers the Imperium needs every warm body they can get.
 
Well the campaign I was playing Dex in died during the first session, turns out a MD, a Party Girl and a Liberal Arts PHD do not make for a good adventuring party, who would have guessed?

New campaign is a Aslan one, my character

Hal'Ko
ABB769
Space Officer, 1term, O3

Laser Weapons 2, Taleryn 2, 0g Combat 2, 0g Weapons 2, Dewclaw 3. Flerah 1, Tactics 1, Pilot 1, Tolerance 1, Independence 1, Leader 1, Instruction 1, Vacc-Suit 1.

The latter son of a latter wife of a very minor noble, he was to be consigned to the ranks of the disposesed middle-class when he came of age, though his family had a long history of serving in the ground forces as officers he instead chose to join the Space forces after his father had spent all his influence securing Commissions and favorable enlistments for his older sons.

Hal'Ko found himself in the Crew branch where he served in Ship and Base Security specialties even passing all skills tests at security school before finding his way in to leadership of the Honor Guard of a Flag Officer, his service saw him elevated to to the lower nobility with a Commission and a return to security school, originally he was to command the Armsmen on a Cruiser but instead found himself assigned to command of a Covette after a year on patrol duty a clan war broke out, and in one of the first major battles he would sell his ship dearly to turn a crushing defeat in to a bloody draw that would bleed both clans subsector fleets white, he would see himself assigned to a series of suicide boarding actions, the last of which would see him Dueling the Enemy Clans Subsector Admiral on his own Command Bridge and Hal'Kos victory would allow the withdrawal of the fleet to safe systems just in time to learn of the armistice.

honored with a small land-hold that would be held in trust by the clan for over a decade he was discharged from service and would wounder for a time, finding himself in an adjoining subsector as the armistice threatens to brake down and the War be joined again he has found himself a new commission as the commander of an other Corvette.
 
New....yet old school!!!

Good morning fellow Travellers!!
I started playing Travellers shortly after joining the Navy in 1976. I met a young man who I still corresponde with via snail mail and swap sea stories. I tried to get him into D&D.....that didn't go well and in late 1977 he bought the "little black books" and we sat up till the wee hours of the morning and I generated my first Traveller character.

I remember being in the "Traveller" world navy, a special forces senior enlisted who became addicted to anagathics....(hopefully spelling is close) and we had multiple missions. He was into the RPG aspect and not a lot of combat. About a year later another friend of mine got into the game and I opted out of my contract and was hired by a very wealthy gal who exated revenge on an ex-lover.....hence the title "Merc Leader".

In the meantime I have ordered the "new" core rule book and am awaiting it's arrival in my grubby little paws....well, large paws to be exact. Anyone interested in rejuvinating an "old-timer"???? Please let me know.
 
Clancy, not your typical Barbarian

CLANCY BBA978

BARBARIAN
PE .SWORD

T1 W/1/2 ..BLADE CBT (SWORD) +1_ENDUR .CAROUSING ...BLADE CBT

(SWORD) ....BLADE CBT (SWORD)
E1 -XX LIVING THE BARBARIAN LIFESTYLE

T2 W/- .RECON
E2 -X2 ATTEMPTS TO PENETRATE ANCIENT ROBOT CONTROL CENTER

T3 N/3 .BRAWLING .GUN CBT (HAND CANNON)
E3 -X3 ASSAULT ON CONTROL CENTER

T4 -/4 .LEADER ..BRAWLING
E4 -X4 OVERSEES GROUP TRAVELING TO OBTAIN RARE MEDICINAL HERBS

T5 N/- (0 /0 /-1) ..RECON
E5 -X5 CAPTURED BY MALFUNCTIONING SURFACE SURVEYBOT, RESCUED BY TERRANS

MUSTER OUT -- NOTHING

Clancy Active Barbarian BBA978 Age 34, 5 Terms
BLADE CBT (Sword)-4, Recon-2, Brawling-2, Carousing-1, GUN CBT (Hand Cannon)-
1, Leader-1

Sword Hand Cannon Money 0

This character was created by a Marine friend of mine when I was deployed on the USS Midway, CV-41, in 1982. I almost forgot all my TRAVELLER gear, but managed to grab Book 1, Supplement 4, a few maps from old games and an issue of JTAS. That was it for six months of gaming on the high seas!

I had created a convoluted plot involving renegade Zhodani, hitek subterfuge and space battles, but he wasn't interested. My friend had leafed through Supp. 4 and wanted to play something different. Being a Barbarian was perfect for him -- you should have seen his eyes light up.

I racked my brain trying to think of some way to get a barbarian into space, and stumbled on the idea of an automated sample return vehicle capturing him. His character was injected with various drugs to cure minor aliments, then a medical slow drug. When he woke up, he thought he was in the land of the dead!

He became permanently attached to the Fleet Captain and was his unpaid personal bodyguard. If someone was in my way, I had my character whistle point, and say "ATTACK!" Blood flowed shortly thereafter.

The last time I saw him, he had rescued a noblewoman from repeated mind assaults by the renegade Zho and she adopted him as a personal pet of sorts. The last image of him was as he picked up the woman and carried her off, presumably to the bedroom.


Clancy is the rare exception to typical barbarians. He is not in awe or scared of hitek items, he just doesn't care. His homeworld is a former outpost of the Engineers, who control technology that Terrans, despite being at TL13, will not duplicate for over a hundred years.
 
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