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Tell Me About Your Character

I have it on strong authority (Calvin's Dad from Calvin and Hobbes comic strip by Bill Waterson) that in the old days they had colour TVs but that the *world itself* was only Black and White
:D There's no arguing with facts like that.
 
Originally posted by Rotters:
</font><blockquote>quote:</font><hr />I have it on strong authority (Calvin's Dad from Calvin and Hobbes comic strip by Bill Waterson) that in the old days they had colour TVs but that the *world itself* was only Black and White
:D There's no arguing with facts like that. </font>[/QUOTE]Yes, the man was a fount of wisdom.

I recall the day Calvin asked his father how they determined the weight limit on bridges, and he told him that they drove heavier and heavier trucks over them until the bridge collapsed, then they rebuilt the bridge and set the limit as the weight of the heaviest truck that got successfully across.

And some of the other things he told the child about stellar topography and the nature of the world were just priceless.
 
I've looked at this topic a couple of times, but never got arround to posting my own (I think ;) ).

My current T20 character is Ian MacBeth. He's a detached duty Scout, and is multiclassed in Professional, Traveller, and Jedi Guardian (yes, you read that right). He is currently level 10.

Stats: STR-15, DEX-16, CON-14, INT-20, EDU-18, WIS-15, CHA-15, SOC-13. Stamina-58. (The campaign is a tough one requiring characters of above average nature)


Feats: Armor Prof. (light, med, vac. suit), Contact Specialist, Force - Alter, Force sensitive, Gearhead, JOT, Jury Rig, Miracle Worker, Prof. Specialty (T/Mechanics), Sixth Sense, Skill Focus (T/Electronics, T/Engineering), Vessel (Starship, Wheeled), Weapon Prof. (Lightsaber, Marksman, Swordsman)

Skills (including bonuses from abilities and feats, but only ones with at least one skill rank): Appraise-10, Bluff-3, Bribery-7, C/Weaponsmith-8, Driving-6, E/Acting-3, E/Music-5, Forgery-8, Gambling-8, Gather Information-5, Gunnery-8, Inuendo-3, Intimidate-3, K/Intersteller Law-6, K/Jumpspace-5, K/Religion-5, Liason-9, Listen-3, Pilot-7, P/Administration-3, P/Prospecting-3, P/Survey-3, Sense Motive-6, Spot-8, Survival-5, T/Astrogation-5, T/Comm.-5, T/Comp.-12, T/Electronics-20, T/Engineering-20, T/Gravitics-6, T/Mechanical-14, T/Medical-7, T/Sensors-10, Trader-6, Use Alien Devices-10, (Skills imported from Star Wars: Affect Mind-3, Empathy-3, Enhance Ability-3, Force Strike-6, Friendship-3, Heal Another-3, Illusion-3, Move Object-3, Concentration-3)

Combat: Initiative-3, Attack-8, Fort.-6, Reflex-10, Will-11, Armor Class-20 (21 when armed w/lightsaber)

History: Ian grew up on a typical Imperial world, went to college where he earned a Masters in Starship Engineering, and joined the Scouts where he served for 12 years. Then things got interesting.
He was hired right out of the service by a upstart trading company called Spaceballs, Inc. where he served as the engineer for their ship, the Anistasia. The company became very profitable and due to some miracle working that saved the ship, Ian was made a partner.
The profits grew to the point that a new ship was required. Ian reviewed the specs for a new class of ship and gave his approval for the purchase (discounted slightly because the rest of the crew knew the shipyard's vice president - who also designed the new ship). The ship was christened The Bottom Line, and the company name was changed to Trans Corps.
Things started falling apart for the Imperium. The Emperor was assasinated, and the new guy in charge pulled all the Imperial forces out of the sector. This left the Solomani with nothing to stop them as they came, saw, and laid waste to what had been fertile trading grounds.
While trying to evacuate some Scouts from a base in an out-of-the-way system, the crew stumbled on an Ancient site, where Ian had some strange things happen to him - things that suggested Psi abilities on his part. Being a good Imperial citizen, Ian really wanted this to go away, but it didn't. The only thing that was stranger was the small cylindrical device that seemed to call to him. When reporting the site and turning in the artifacts that were collected, he kept the device.
With the home base now under Solomani occupation, the crew of The Bottom Line moved on to what they hoped would be greener pastures. Along the way, Ian received a strange message just as they were emerging from jumpspace from someone on the planet (which was a few light-hours away). The person who sent the message was able to answer many of Ian's questions about what was happening to him and what he needed to do about them. Ian learned about the Force, and how it is different from Psi (not that the average 3I citizen would care). He also leaned how to use this device he found at the Ancient site.
file_23.gif

Ian and the rest of the crew are currently on their way to the Ley Sector, where it is rumored the Imperial squabble has yet to reach. But difficult to tell the future is...
 
Finally got the latest T20 version of Asu written up:

Stage Name: Mayami Asuiti Haruhara i.e. “Asu”
Actual Name: Mayami Asuiti Huatian
Female Solomani Circus Entertainer
Age: 26 Eye Color: Pale Green
Terms: 3 (started at age 14)
Birthdate: 173-1079
Height: 4’ 8” / 143 cm Weight: 81 lbs. / 37kg
Hair: Black, straight, to just beyond the middle of her back (hair color is often subject to change)

Homeworld: Irashdaa, Albadawi, Solmani Rim A689869 F Ri. Mil. Rule

Levels: Professional 2 / Traveller 5
STR 10 0
DEX 18 +4
CON 7 -2
INT 14 +2
EDU 14 +2
WIS 8 -1
CHA 16 +3
SOC 7 -2
PSI 0 0

Stamina: 20
Lifeblood: 7
AC: 18 w/flak jacket; 14 without it
AR: 4 w/flak jacket; 0 without it
Initiative: +4
BAB: 2 Attack/Defense +6

Saving Throws
Fortitude: -1
Reflex: +7
Will: +5

Languages: Chinese (Mandarin), Galanglic, Japanese, Vilani

Skills (note this just lists number of ranks and does not include ability or other modifiers)

Class Skills
Balance - 4
Craft/ Disguise Materials - 3
Craft/ Woodworking - 3
Disguise - 8
Driving - 1
Entertain/ Juggling - 6
Gambling - 6
Gather Information - 5
Innuendo - 3
Jump - 5
Knowledge/ Circus Culture - 5
Knowledge/ Costuming - 5
Knowledge/ Makeup - 5
Liaison - 3
Pilot - 5
Swim - 1
Technical/ Astrogation - 2
Technical/ Communications - 3
Technical/ Computer - 3
Technical/ Electronics - 3
Technical/ Engineering - 5
Technical/ Mechanical - 6
Technical/ Sensors - 1
Tumble - 6

Feats:
Acrobatics
Armor Proficiency/ Light, Medium, Vacc Suit
Connections/ Streetwise
Hobby/ Disguise
Linguist
Professional Specialty - Juggling
Vessel/ Grav, Ground, Ship's Boat
Weapon Proficiency/ Markswoman, Swordswoman
Zero-G / Low Gravity Adaptation

Term1 Traveller - Personal Business (Westphalen Ponceau Players)
XP Bonus 4000
Term2 Traveller - Government Service (WPP at Kamsii for a while)
Term3 Traveller - Frontier Opportunity (WPP travel to Vilani and
beyond, break up in the Spinward Marches)
XP Bonus 3000
Cash Benefits: Cr20000 (before expenditures)
Material Benefits: High Passage, +1 Edu

Weapons: Mr. Magic (ShockBaton), Snub Revolver, Wakizashi (MW)

Armor: small Flak Vest (see Snub Revolver for when worn)

Equipment:
Makeup Kit and materials (Disguise Kit)
P-Comm
P-Comp-Chan
Tailored Vacc Suit w/self-sealing and color change options

Possessions:
Authenticist Goggles – usually worn around her neck esp. dirtside
Clothes, Boots, Shoes – many and various
Westphalen Ponceau Players company jacket (w/ various patches; is usually worn)

Vehicles:
Vespa - note this is a hi-TL Vespa, not an Autenticist Vespa

Cr: 5147

Casey
 
Here's my character for a MegaTraveller Campiagn I'm going to be in:

Akira MacKenzie.
Age: 26
Homeworld: Gannet’s Belt.

Physical Description: Tall and muscular, long black hair usually tied off in a ponytail with a goatee with definite Anglo-Asian features. Wears standard jumpsuit when working, but prefers tie-dyed t-shirts with a kilt (family tartan), a sporran, and cowboy boots in casual situations. Wears a snub pistol and a custom-made wakazashi on his belt.

Str 9, Dex 12, Edu 10 Int 11, Edu 11, Soc 5.

Occupation: Asteroid Prospector (on indefinite hiatus.)

Languages: English, Japanese.

Skills: Comp 0, Vac Suit 1, Pilot 1, Ships boat 1, Prospecting 1, Mechanical 1, Weapons (Blade) 1, Weaons (Snub) 1.

Benefits: Amex Member. 101K Cash.

Personality: Akira has the warm, informal demeanor of a classic Texan with the Lone Star drawl to match. He tries to be polite but often times finds himself at odds with the mores of more conservative cultures which he finds amusing at best—tyrannical at worst. Like most Belters, Akira grates with authority figures and government, specifically ones he feels have been thrust upon him. He will often debate points of politics and philosophy when he deems it necessary. He considers himself a bit of a ladies man, but is always a gentleman and swears he’ll “beat the horse manure” out of anyone who mistreats a woman.

What is known: Akira was born on raised in the Gannet’s belt by his parents Hitomi and Elroy MacKenzie. His mother was formerly a software engineer from Kyoto, however she soon refused to live under the strict culture of her zaibatsu, and immigrated into space to find a life she could lead on her own terms. Elroy was a down-and-out space pilot from Dallas who one day decided that he was no longer going to live by the Praesidium’s regulations and laws—particularly those pertaining to income taxes. They both made their way to Gannet’s were they met, fell in love, and brought their only son into the ‘verse.

At an early age, Akira loved the notion of asteroid mining and saw it as a hard yet lucrative way to make a living. During his teenage years, he apprenticed himself to any miner who would take him to teach him his desired trade. When he came of age he leased his own one-manned mining ship, the Darlin’ Clemintine, with a loan from his parents. In his first few years, the small amounts of iron, water and other trace materials he brought in only allowed him to break even. However, he saw his first years as merely hands on training, and pressed on to make a name for himself.

Akira’s career nearly ended when a one of his claimed was jumped by one of the few pirate gangs that operate in the belt. The Clemintine took a hit from a mining laser jury-rigged as a weapon, and a large portion of the ship decompressed. Akira escaped with minor injuries, but his claim had been stolen and his ship was damaged. Facing the prospect of going flat broke; Akira sought to find anyone farsighted enough–or crazy enough--to invest the funds needed to repair and outfit his ship. He was able to do so, but knew that it would be all for naught if his next claim didn’t pan out. Using all his skill and a little luck, Akira stacked a claim on a what appeared at first to be just another carbonaceous chrondite asteroid. However, his core sample found much more: A significant proportion of the ‘roid was water ice! A major strike!

In the years that followed, Akira had a string of successes. He was soon making money hand over fist and pleasing his backers with massive uranium and iridium strikes. However, soon Akira began to develop a bit of wanderlust. He wanted to see a bit of the ‘verse he lived in, so he decided to go on a long term hiatus, hoping one day to return home and go back to work among the rock fields he loves.

What is not known: Akira has sired a daughter, Eva, with an old flame, Sandra Pulaski. A thoroughly independent woman, Sandra kindly refused Akira’s marriage proposal. However, Sandra is more than willing to allow Akira to spend time with little Eva, now 4-years-old. Akira still has very deep feelings for Sandra, but due to his libertarian beliefs, he respects her wishes.
 
Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Mark A. Siefert:
Here's my character for a MegaTraveller

due to his libertarian beliefs, he respects her wishes.
Did you say this was 'your' character?


<chuckle!>

Hi Mark
</font>[/QUOTE]Hi Adrian!


Well, Akira is sort of inspired by characters and situations from my favorite Robert Heinlein and L. Neil Smith novels. Otherwise, yeah he's my character.

Later,
Mark A. Siefert
 
Here is my other T20 PC:

Sean Egan, Private Detective (Player Mark Siefert)

Age 38, Human Male, 178cm, 81kgs.
Marine 5th / Professional 5th

STR 11 (0) EDU 13 (+1) STA 52 BAB +4
DEX 17 (+3) WIS 11 (0) LB 13 Fort +3
CON 13 (+1) CHA 14 (+2) AC 15 Ref +5
INT 14 (+3) SOC 13 (+1) AR 3 Will +5

Skills
Bribery (7) +9
Disguise (4)/ +6
Gather Information (4) +5
Intimidate (4) /6
K/Imperial Law (6) /7
Liaison (5) /6
Listen (4)
Leader (3) /5
Pilot (3) /6
Search (5) /7
Sense Motive (4) /5
Spot (4) /5
T/Communications (2) /5
T/Computer (6) /9

Feats:
Vessel Grav; WPN Profic. (marksman/ Swordsman, combat rifle); WPN focus: Cutlass (+1 BAB); Armor Profic. (LT/Med.); Tactics I; Brawling (+1 BAB unarmed); High Morale; Zero gee Adaptation; Credit Line.

Equipment
SVC Autopistol (+2 Attack, 1d10 Damage, 15 shots) + spare clip
Concealable armor vest (AR 3)
Cr12, 000 cash
TAS Membership


Background


Character creation history
University (with Honors/ OTC) 18 to 21.
Term 1 Marine: Police Action/prom +2 grades. MCUF (25yr)
Term 2 Marine: Counter Insurgency. (29yr)
Term 3 Marine: Internal Security Promo. MCG (33),mustered out/ WIA (honorable discharge).
Term 4: Professional: Noble Service (Sir Charles Ferguson KC. OEG) (37yr)
Term 5: Professional: Investigation* (current term)(38yrs*)
Exp. total – 40,000.
 
Originally posted by Mark A. Siefert:
Hi Adrian!


Well, Akira is sort of inspired by characters and situations from my favorite Robert Heinlein and L. Neil Smith novels. Otherwise, yeah he's my character.

Later,
Mark A. Siefert
Oh woe is me. To be mistaken for Adrian....
file_28.gif


I'm sure he'd be just as fussed
file_22.gif


Tomb
 
Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Mark A. Siefert:
Hi Adrian!


Well, Akira is sort of inspired by characters and situations from my favorite Robert Heinlein and L. Neil Smith novels. Otherwise, yeah he's my character.

Later,
Mark A. Siefert
Oh woe is me. To be mistaken for Adrian....
file_28.gif


I'm sure he'd be just as fussed
file_22.gif


Tomb
</font>[/QUOTE]GAH! Sorry about that Tomb. Since you both run the stargrunt.ca page I had a 50/50 chance.

Bad Mark! Bad Bad Mark!
 
Here are the stats to my new Aslan character for a new T20 online campaign I've joined:

Dr. Kalaanakaftyeratuirona (Kalaana): Ship’s Zoologist, SS Endeavor

Race: Aslan
Gender: Heterosexual female
Age 26
Handedness: Right.
Hair Color: Yellowish-brown with drarker brown mane.
Eyes: Lime-Green.
Height: 170 cm
Weight: 61 kg
Class: Academic
Skill Level 4
XPS: 9500

Attributes: Bonus:
STR 12 +1
DEX 11
CON 11
INT 15 +2
EDU 19 +4
WIS 14 +2
CHA 15 +2
SOC 12 +1

Stamina 17
Lifeblood: 11
AC: 10
Initiative: +0
BAB: +1 (w/dewclaws +1)
Fort: +1
Reflex: +1
Will: +2 (+2 WIS)

Feats:
Mental Discipline
Research
Skill Focus
Tolerance
Vessel/Grav
Weapon Proficiency (Marksman)

Skills:* Rank+(Ability)
Gather Info: +5 (+2 CHA)
Handle Animal: +3 (+2 CHA)
Hide: +3 (Dex)
K/Biology: +7 (+4 EDU)
K/Genetics: +7 (+4 EDU)
K/Zoology: +7 (+4 EDU)
Listen: +3 (+2 WIS)
Move Silent: +3 (DEX)
P/Zoology: +6 (+2 WIS)
Pilot: +3 (+2 INT)
Ride: +6 (DEX)
Spot: +3 (+2 WIS)
Survival: +3 (+2 WIS)
T/Computer: +4 (+4 EDU)

Languages: Aslan, Galanglic

Personal History:

Kalaanakaftyerturiona was born to a small family that resided on (Insert suitable homeworld here), a world on the Imperium/Heirete border with a mixed Aslan/Human population. Her father was a warrior of small reputation who retired from the military for local law enforcement, and her biological mother was a breeder of Querts, a quadrupedal riding animal. Her father has a second mate, a merchant who owned the local general store. She bore him a half-brother who is currently serving the Imperial Marines. Both of her “mothers” cared for her and her father protected his family and their community well. A lover of nature since her youth, Kalaana would love to ride out on her own and observe the local wildlife. She excelled in the life sciences in school and received a scholarship to The Science Academy on (insert more civilized world here).

In school, Kalaana excelled. She focused her studies in zoology, but also expanded her knowledge into the fields of xeno-biology and xeno-genetics. She earned honors for her Bachelors and Master’s degrees, but the competition was a little too stiff for her to gain honors for her PhD. Still, she is greatly content that she has gotten as far as she has. Although she has had fieldwork as a student, her assignment to the Endeavor is her first solo assignment as a professional zoologist. After long weeks of travel to the Gateway sector, s he is extremely excited and is eager to begin.

Although she has been raised and educated among humans, there are many things that she still doesn’t quite understand about human society, particularly the many different cultures that comprise it. She is very friendly, curious, and soft-spoken, yet has a fiery temper when angered. She tends to dress in work coveralls while in the lab and long flowing robes or gowns of Aslan design when off duty. She likes to wear the hair of her mane long and will occasionally braid it. She also has a taste for coffee, a drink that many Aslan find repulsive. She is currently unattached, and though her career comes first, she’s open to courting a prospective mate.
 
My favorite character is from Classic Traveller.
I have played this character as a PC (originally).
then as an NPC in several campaigns where I acted as GM.

William Dylan Danse,Solomani male
UPP:78A997
Birthplace: Terra,Sol Subsector 0207
Age:53
Career: Merchanter Retd.,5 terms,Rank Captain (O5)
College Graduate
Skills:Liaison-3 Auto Pistol-2
Carousing-3 Broker-1
Stretwise-3 Communications-1
Pilot-2 Engineering-1
Navigator-2 Bribery-1
Ship Tactics-2 Legal-1
Administration-2

Captain Danse, or Pappy Bill to his crew, has been the master of four different ships:
1)Free Trader Winchester,200T
2)Subsidized Merchant Sisstarr,400T
3)Seeker Golden Dutchman,100T
and finally he is the current master of the Tin Lizzie, a 400T Subsidized Merchant variant (he's made a lot of "special" improvements).
The Tin Lizze has worked both sides of the Imperial/Solomani border. The crew of the Tin Lizzie has varied over the years, but there are always a few more than there should be and they're a motley crew of tramp traders.
Pappy is average height and a bit on the thin side. His auburn hair has changed to grey (hey, young fella--that's silver ...not grey) Oh yeah, Pappy, sorry. His eyes are blue and his face is freckled and lined (them's laugh lines boy) (okay Pappy). He is always dressed in an orange shipboard jumpsuit and a pair tall boots. He has a goatee that comes and goes--right now its pretty long.
The Tin Lizzie's homeport is Terra, but she's been sighted in every subsector of the Solomani Rim in the past 12 years. And,as Pappy always says,she's available for charter...REAL available.
 
Here's the character I will be playing as of about the 24th of Jan. She doesn't have any equipment or credits yet.

Sakaki Danna Miama Human Female
UPP 786964
Age 36, 4.5 Terms in IISS, Rank E4
Height: 5'5.5" Weight: 120 lbs.
Homeworld: Rhylanor
Kinda shy, and doesn't like crowds as a result of growing up poor in the crowded Rhylanor slums. Tough and independent minded, she ran away from home during high school, and spent a couple years hanging aroung the starport before she joined the IISS. She was in the survey corps, mainly as a pilot, but learned the basics of survey and survival, as well as small craft. During the 5th Frontier War, she was a courier pilot, and saw action against the Sword Worlders, whom she came to hate for some reason. She is suspicious of Zhodani because of their psionics.

You may take her and use her, but only as a character. If ye do aught else I'll find you...
 
Louis de la Wombat (pronounced "de la Wom-bear) is the latest in an extraordinarily long line of French aristocrats going all the way back to Old Earth France. His official title is Marquis (pronounced 'mar-kwee') de Lafayette.

Louis is 46 years old and of pure Vilani extract. He has spent his whole life in the service of the Imperium, either as a functionary (at the start), an ambassador or a plutocrat. This experience has seen him become an expert at making people (using the term loosely) think the same way he does. Without boring you with the details he has high skill in Bribery, Bluff, Gather Information, Intimidate and Innuendo. He is a true blue-blood in that he believes sincerely in the class system (he is better than anybody else below his station), will not bother with getting his hand dirty (hirelings can do that) and money/possessions = power.

He uses his feats of Noble Presence & Noble Indignance to browbeat any beaurocrats and his bodyguard/valet Blessis Vass (a former Ursa marine sergeant major) for the other, more distasteful tasks.

Although not prone to violence Louis can handle himself in a fight. He has expertise with the duelling sword (a necessity in the noble ranks of the Imperium) and is a crack shot with an auto pistol. However, he will use Blessis in his stead wherever possible.

Louis' yacht, the Aquila Argenta (Silver Eagle in ancient Latin) travels the core worlds searching for adventures in which to take part. Louis is independently wealthy in addition to his family fortune and he is always on the lookout for situations that might require his unique blend of cash and courage.

Louis is an excellent patron, although he always insists that both he and his valet accompany any expedition that he bankrolls.
 
;) Kinda hard to be "French aristocrats going all the way back to Old Earth" and also "of pure Vilani extract". More like immitation Vilani extract, like the kind in cheap ice cream.
 
My CT character is from 1983. He's been run solo in 3 campaigns and with other PCs in a 4th so he's pretty buff just to survive.

Dhaven Hevelin is a Vilani/Zhodani hybrid whose unmarried parents fled in disgrace from Vland and were killed in a pirate attack near Mire/Darrian in the Spinward Marches soon after he was born. Adopted by a Zhodani family friend on a research mission on Mire, Dhaven was eventually told of his Zhodani heritage and traveled to the Consulate Administrative District in the Vanguard Reaches with his foster father. His foster father returned to Mire but Dhaven enlisted in the Consular Army where he performed well, eventually transferring to a commando unit. Becoming highly decorated in combat, he was recruited by SORAG where he soon learned of the lesser known aspects of the Consulate. He achieved psionic capabilities unheard of in the Imperium and very rare for the Zhodani which helped him hide his growing disillusionment with the Consulate's way of doing things. He was assigned as an internal infiltrator in the Consulate Navy and retired after a job well done. He returned to the Mire system only to find evidence that the "pirate attack" that killed his parents was actually ordered by the Zhodani ambassador on Vland, that SORAG had discovered his psi capabilities, and a re-education team was tracking him to ensure "the Consulate didn't misplace such a Talent." Using his clandestine skills learned under SORAG's tutelage, he's been one step ahead of his hunters and running ever since. He rarely uses his incredible psionic talents out of fear of discovery as well as an unusual amount of angst from thinking he could become the kind of monster he's running from.
 
Jamus Mckeoghn
799897
3 terms scout pilot-2 smg-1 engineering-1 computer-1 jack o' trades-1 atv-1 blades-1

cloth armor (standard ballistic cloth vest)
SMG (prefers the IMP MK9 model with sound suppressor and int. laser sights)
Auto pistol (JK ltd model 219 10mm high capacity automatic. clips hold 15 or 25 depending on need)
Cutlass (a gift from his jarhead brother)

mustering out rolls
scoutship (type X long rover)
The Mao
type:scout class:type X far rover
USP: sc - 1622321-130000-10000-0 mcr 64.950
...........................1.....1 crew2
...........................1.....1 tl12
Cargo: 5.000 Fuel: 43.000 EP: 3.000 Agility: 1 Pulse Lasers
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.650 Cost in Quantity: MCr 51.960
blade (cutlass)
blade (blade skill)

Currently working passage on the Begging Cat, a free trader on the main after having had his ship stolen at gunpoint by pirates. intends to recover his ship or die trying.
 
Here's my character for our current TNE game. The Ref has a habit of taking your basic character comncept and roleplaying character generation form the point of stat rolling and homeworld up to the end of your terms, RPing special adventures and significant events, so the end result character is often very different to the idea you started with (but just as cool).


Shane

-------------------------------

William Harrison Jackson
Cmdr, IN (ex)


Born 253-998 on Vras (0738, Old Expanses). Only child of two schoolteachers, he was raised in books and history. Destined to a service industry lifestyle on a rich retiree world he joined the Imperial Navy in 1114 at the age of 16, applying for and being accepted into, Naval Academy. Although his low social standing was a hurdle he excelled in his classes and was awarded his commission. Less than a month after he graduated and was assigned to a dead-end post in the reserve fleet the Emperor was assassinated and the Solomani invaded at a time of perceived Imperial weakness. The main fleets were sent to the front and the reserves were reactivated. Jackson had applied for a post to Naval Intelligence, but the Solamani invasion meant the needs of the service had other things in mind for him. (Term 1 Ends)

Jackson was given a wartime promotion to full Lieutenant and was posted as the XO of the 50kton TL-13 Fleet frigate “Gasumagarkuzim Kirurkiker” on guard duty in the 092-007 System (2529 Old Expanses). After two weeks of fleet shakedown exercises the frigate was detached on a forward scouting mission to investigate why no Fleet Couriers had arrived in the last two weeks. After a few jumps the frigate encountered the strength of the Old Expanses Sector Fleet (repairing ships after a major engagement) and was ordered to return and bring the reserve fleet to join with the squadron. The fleet jumped out to locate the Solomani forces and the reserve fleet (such as it was) was tasked to jump around the Solomani front lines and seek a route through to the Solomani supply lines. The frigate was assigned to a flanking force.

The recon located a small Solomani supply base on Rog’s World (2710 Solomani Rim) and the flanking force was ordered to take the base. A short battle with three SDBs and a successful ground assault (commanded by Jackson but led by a Marine Captain) led to the capture of the base. The Captain of the frigate ordered Jackson (at his strongest protests) to remain behind with an occupation force for 150 sailors and 30 marines and hold the base until fleet assets returned in two weeks. The occupation force made preparations to retreat to a nearby (125 miles away) tunnel complex and hold out in case of Solomani attack. The two escort ships remaining behind were submerged in a large lake, and two scouts remained in orbital positions.

The attack came with a Solomani deadfall bombardment that killed 6 marines and 15 sailors in the bug-out. The Solomani landed a huge force and over the period of ten months turned the base into a major supply hub with extensive starport facilities. Jackson and his team monitored troop and ship movements, whilst waiting for an invading fleet to ‘rescue’ them.

After ten months of hiding, spying and scouting the base was attacked and taken by an Imperial force and Jackson’s team returned to the fleet. The Old Expanses Fleet Admiral (from an old and distinguished Naval family) personally congratulated and promoted the now Lt Cmdr Jackson and Marine (now) Captain Morgan. The shared a glass of some of the finest rum in chartered space (and beyond). Jackson was extensively debriefed and assigned to general fleet duties until his request for a transfer to military intelligence was approved. (Term 2 Ends)

Jackson undertook basic MI training at the Navy academy on Sygma (1208 Old Expanses) and received a posting to an analyst position studying Solomani transmissions. The term was mostly uneventful, though the orders for the Old Expanses fleet to pull out and head to Capital caused some friction in the Navy HQ and Jackson requested a transfer back to the Solomani front. His request was taken under advisement and he was ordered Coreward with the fleet. (Term 3 Ends)

Jackson was then reassigned to a special mission after word of Daibei’s breakaway was received. He was promoted to Cmdr and given command of a Patrol Cruiser (the “Eagle Vigilant”) and ordered to join the fleet heading to Daibei with instructions to fake a defection (and a suitable crew) and spy on the Daibei forces from within. Along the way Jackson was boarded by a Loyalty Officer (a young Lt) and investigated by Lucan’s internal security.

The fleet entered Daibei space to little resistance (friendly border level) and Jackson was witness to a Black War strike on a high population world. He saw this as his moment and his crew locked up the Loyalty officer and jumped for Daibei core worlds at best speed. When they arrived his ship and crew were debriefed. When Jackson found out there had been strikes at most of the high population world son the route in he defected genuinely and served Daibei on the Solomani front. (Term 4 Ends)

During deep intel gathering missions in the neutral space between Daibei and the Solomani Jackson undertook a lot of off-ship intelligence work, seeing his first few gunfights and bearing witness to the increasing slide of the Imperium into chaos. In 1131 virus hit, though with a little warning, and the crew settled into cold sleep and drifted toward a settled system. (term 5 ends eventually…)

In 1196 Jackson was revived aboard a different ship (his ship having been looted, he assumes), and was taken back to Aubaine and offered service with the Dawn League. Accepting a place at the Hiver Technical Academy both expanding his technical skills and teaching history and shipboard operations, Jackson increased his already wide range of skills. He applied for a ship command post with the RCN, but his undercover skillset and experience meant he was assigned to the RCES as a field operative in 1200. (Term 6 ends)

William Harrison Jackson
(TNE rules)
Human male, 177cm, 82kg, ash blond hair, steely grey-blue eyes.
Aged physical 38 (chrono 103) in 1201.

Homeworld: Vras A78A773-F Wa Ri 804

UPP: 6768B9-A

Initiative: 4

Skills:
Act/Bluff....4/13
Admin/Legal....1/12
Astrogation....3/14
Combat Engineering....1/7
Computer....1/12
Environment Suit....2/8
Ground Tactics....1/9
Gunnery (Energy)....1/12
History....2/13
Instruction....2/11
Interrogation....1/10
Intrusion....2/9
Investigation....2/10
Language (Anglic)....2/11
Leadership....4/13
Observation....5/13
Persuasion....2/11
Pilot (I/G)....2/9
Psychology....4/12
Research....2/10
Sensors....2/10
Ship Tactics....1/9
Ship’s Engineering....1/12
Slug Pistol....2/8
Small Watercraft....2/8
Stealth....2/9
Streetwise....4/12
Swimming....0/6
Unarmed Martial Arts....2/8
Willpower....2/10
Xeno-Biology....1/12

Terms:
1) Naval Academy (114-1117)
Contacts: Navy x2
Special Assignment: None
Commission: Yes
Promotion: Yes

2) Reserve Fleet / War – Frigate XO (1118-1121)
Contacts: Capt Morgan
Special Assignment: Oh yes!
Promotion: Yes

3) MI training / Analyst (1121-1125)
Contacts: Intelligence
Special Assignment: None
Promotion: Yes

4) MI special op – Patrol Cruiser Captain (1126-1129)
Contacts: Daibei Intelligence
Special Assignment: Oh yes!
Promotion: Yes

5) MI ops – Patrol Cruiser Captain (1130-1196)
Contacts: None
Special Assignment: Virus hit
Promotion: None

6) Revived – Hiver Technical Academy (1197-1200)
Contacts: Anvil
Special Assignment: None
Promotion: None

Start of play – assigned to RCES, field ops.
 
Back in the day the crew of The Malky mercenary cruiser were;

Colonel Sir Michael "Mitch" Kerr. Ex Marine 6 terms. Owner/operator of Stitchthis Enterprise (aka Instant Sunshine LIC to the accountants). Never short of a nice shiny new merc ticket for the troops. "Come on, they're only tech level 6 for Cleon's sake. It's easy money"

Big Gav. Of unknown origin but the tatoos suggest Solomani Confederation Military service. If you want to know why he's so far from home, ask him yourself. Head of ground ops but refuses to take any rank except "Boss". Strangely genial to non humans, but has shown some very "exotic" taste in food while on operations and mementoe box looks quite suspicious. "I've seen things you people wouldn't believe.....mostly involving ping pong balls and geonnee women"

Rosie Ishkuugill. Ex Scout & pilot, 3 terms. Not known for her punctuality or her accuracy at judging distances. Will always be first to get the round in. "it's only a scrape Colonel. I'll repaint it myself."

Sergeant Major Karl Schultz. Ex Marine. 8 terms. Brilliant tactician but poor communication skills and extremely paranoid. Low social skills, smelt quite bad from his refusal to remove Combat Armour....ever.


Commander Pik Sternmansonn. Ex Navy 5 terms. Runs the shipboard operation. Driven to distraction by "the cabbages" (as he refers to the ground ops team). Has never had to get as close to the dirty end of the fight until he joined the Malky. "It never smelt this bad on the Thunder and they had nearly 200 cabbages "


These were the 5 main pc's in our get rich quick, get dead quicker campaign with the rest of the crew fleshed out with npc's of the entire teams devising. What a bunch of sociopaths they turned out.
 
Here are the stats for an ongoing character and recurring NPC.....


Susan Ellis Cray, (Sushi)


Susan, know almost universally by her nickname Sushi, is a twenty four year old Solomani,and has been working in some capacity as a starjack or engineer since she was fourteen. She has black hair, blue eyes and stands just under 1.5 meters. Soaking wet she weighs 32 kilos, and is thin and petite. She always evidences a nervous energy and seems constitutionally incapable of remaining still for any length of time.Raised on an O'niell colony, she made her way among the star lanes, and her natural talents came to the fore, where she has continued to this day.

Sushi is an odd bird; her speech is rapid and often semi-coherent at best, resembling one very long sentence without punctuation with only occasional pauses for breath. She is always in tomboy clothing, favoring vests, jeans and coverall. As one might expect, her clothes may be clean but are never neat, and her hair is often likened to a fright wig, always disheveled.

Sushi is almost disgustingly good-natured, and while far from stupid is quite naive, she has no hint of malice in her.

Sushi has been making her way for some years as a starjack, one of the innumerable souls who seem to go from one ship to another, never in any berth for long. She holds current lifesupport certifications and has a qualification rating allowing her to capably work on most drive systems and auxiliary systems of most classes of starship.

Her specialty is jump drives and she is a brilliant but wildly eccentric engineer, and has acquired a sector wide reputation for both: it is said she works on drives on an intuitive level. It is also well known that she routinely stares at jumpspace. Both are completely true. She had been exposed at an early stage of her career to a jumpspace intrusion when apprenticed aboard a freighter, and the exposure left its mark. She has been thoroughly nuts ever since.

Her eccentricities are always evident, with the most obvious being her fascination with robots and AI, as she constantly has a small herd of bots around that do routine maintenance to housekeeping to odd jobs. A very typical example is the small bot she calls Shemp; about the size of a shoebox, its only purpose is to follow her around and keep track of her tools and equipment. (Its size is no coincidence as she used a toolbox for the chassis) If there is a task to be done, she will generally build a bot to do it. They all have names and she considers them pets or friends and has conversations with them continuously. (To the consternation of some of her messmates, she seems to think they talk back, and some do when she can afford voders)

She also routinely refers to her “jumpin’ buddies’, who live in jump space…she is certain there are lots of them out there and are friendly sorts, and as she is certain they are lonely, she talks to them constantly. Kind hearted soul that she is, she always bolts a vid screen to one veiwport so that it faces out, so that they can catch up on their soap operas and all the current shows, and she will obsessively record all the news and popular shows so they can catch up. Most of the crew aren’t too sure what that’s all about, and many aren’t in any real hurry to find out, either.

She also maintains a small nuclear device, (Sushi’s super duper sub-atomic space heater) cobbled together in a red radio flyer wagon, and keeps it in a locker, operating under the theory that “ its really irresponsible to just leave one o those things layin’ around, don’tchya think? (It’s purpose is to prove a theory of hers, based on a paper she had published but which received little notice: The Use of Low Yield Nuclear Devices for Controlled Orbital Displacement and Movement Of Stellar and Asteroidal Bodies For Commercial Exploitation”…as soon as she can find a suitable asteroid in a suitable system, she has sworn to test the theory out.)

She will prefer to sleep in the engine room, generally in an old locker or in a space, the better to be comforted by the sounds of the power plant.

She is also possessed of a Genuine Authentic Ancient Artifact, which is one of her most prized possessions; and she will show it off at any opportunity. It is a small square box, about six inches on a side and covered in cryptic writing which she maintains must be important, else why label it? It rattles when shaken, but when opened, appears empty. She hasn’t the first clue what it does, but is convinced that something lives in it, even though she has never seen anything inside it.

Less entertaining is her habit of mucking about with the jump drives; although she has never caused an accident and is thoroughly competent, she is constantly attaching hardware and monitoring devices of her own invention to the drive cores. This furthers her obsessive studies of the jump space phenomenon- she has a number of pet theories and isn’t about to tell anyone about them, in hopes of publishing a paper on them. Some of this instrumentation is quite advanced (even if cobbled together) but her mysterious approach is not aided by the fact that some is incomprehensibly complex, some so simple as to be absurd and some by her own admission merely have “ really nifty lights on them”. Her tendency to do this under way has in no way enhanced the cool of her supervisors, but she is totally oblivious to the terror she sometimes causes: her confidence in her skills is absolute.

Her one really annoying habit is her taste for small practical jokes and while they are never harmful they tend to be clever and generally embarrassing, often abetted by her bevy of robots.

All of these are balanced by her abilities as an engineer; she is a blindingly fast worker who can calculate jump variances in her head, who can photographically remember anything she sees and can maintain a Jump drive to peak efficiency at the drop of a hat.

Sushi gained her nickname for her fondness for the dish of the same name, and while she is not always at her best when meshing with a crew, she is a solid team player in her own way. She has few friends, but those she likes can expect a fanatic loyalty, and she will support them in any circumstance.

Sushi is aggressively non violent and is deathly afraid of firearms, and if she must fight relies on nonlethal methods, such as stun sprays. She enjoys socializing with the crew, but is easily distracted and in new ports routinely gets lost or wanders off after things that catch her interest.

She is unaware of her notoriety in the starjack and merchant circles, and often finds herself the subject of much speculation in most spacers bars; she is considered something of a useful Jonah and many crews cringe when she signs on, retinue of bots and all.

Her skills are highly specialized, and she has no combat skills at all. In T20 terms, she is as follows:

Susan Ellis Cray aka “Sushi”

Human female-Solomani
Age: 24years

Feats
Gear head , Miracle worker, Jury rig, Armor proficiency (Vacc suit ),Dumb Luck , Zero Gee/Low Grav, Adaptation, Improved Zero gee Adaptation, Hacker, Override Ships Security

Ability Stats
Str: 12 (+1) Int: 21 (+5) Wis: 08 (-1) Con: 10 (0) Dex: 17 (+4) Chr: 15 (+2) EDU: 14 (+2) SOC: 10 (0) PSI: 0 (0)

Stamina: 34
Lifeblood: 10
BAB: (+4)

Saves
Willpower: +4, Reflexive: +8 (includes dex bonus), Fortitude: +2

Skills
Cross classes Belter/ Merchant (Max pts in anyone of these: 5)
Main class: Traveller(Starjack)

Engineering 20
Computer 14
Electronics 14
Robotics 15
Gravitics 15
Mechanical 15
Commo 15
K:Physics 20
K: Jump Theory 20
 
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