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Tell me about your favorite starship

Favourite Ship (TNE stats)

300 ton Scout Explorer is still my favourite.
Explorer Class Scout
The PS 32 Explorer Scout is a utilitarian starship encountered within and around the Third Imperium. The Explorer Scout is capable of jump-5 and 4G acceleration. The Explorer Scout is stealthy and very expensive when compared with similar sized ships such as the more common Gazelle-Class Close Escort, Type T Patrol Cruiser and the Dragon class SDB.

General Data
Displacement: 300 tons Hull Armor: 84
Length: 50 meters Volume: 4200 meters3
Price: 598.2138 MCr Target Size: S
Configuration: Wedge SL Tech Level: 15
Mass (Loaded/Empty): 3567.871/ 2784.971 tons

Engineering Data
Power Plant: 552 MW Power Plant, 5.25 year duration, (0.5415 MW shortfall)
Jump Performance: 5 (1260 m3 fuel)
Jump Fuel: J5 – 1260 m3; J4 – 1008 m3; J3 – 756 m3; J2 – 504 m3; J1 – 252 m3.
G-Rating: 4 (100 MW/G),
Maint: 29

Electronics
Computer: 2 x TL 15 Fb (1.1 MW ea), 1 x TL 15 Flt (0.055 MW)
Commo: 2 x Laser (1000 AU, 0.3MW), 1 x Maser (1000 AU, 0.6 MW), 2 x Radio (1000 AU, 20 MW ea)
Avionics: TL 10+ Avionics, TL 15 TFA
Sensors: 2 x Passive EMS 150 k (0.15 MW ea), Active EMS 480 k (25 MW), AEMS 360 k (17 MW), 2 x Densitometer, (0.4 MW ea), Neutrino Sensor (0.01 MW),
ECM/ECCM: EMM (4.2 MW)
Controls: Bridge with 5 workstations, 5 other workstations. Holographic Linked

Armaments
Offensive: 3 Turret Hardpoints, 3 x TL 15 150 Mj Laser Turret (Loc 10, 18, 19; Arcs: All)
Master Fire Directors: 2 TL 15 (6 Diff Mods) Msls 10 hexes; 10 hexes; (1.71 MW, 1 crew ea), 2 TL 15 Lidar Beam Pointers (0.12 MW)
Defensive: None

Name Short Medium Long Extreme
150 Mj Laser Turret 10:1/10-31 20:1/10-31 40:1/10-31 80:1/10-31

Accommodations
Life Support: Extended (0.44 MW), 2200 m3 only.
Grav Compensation: 6G (14.65 MW)
Crew: 14; 2 xManeuver, 2 xElectronics, 3 xEngineer, 5 xGunnery, 0 xMaintenance, 0 xFlight, 1 xCommand, 0 xSteward, 1 xMedical.
Crew Accommodations: 4 xLarge Stateroom (quadruple occupancy) (0.004MW), 1 xSmall Stateroom (single occupancy) (0.0005 kW)
Passenger Accommodation: 3 xSmall Stateroom (single occupancy) (0.0015 kW), 3 xMission Specialists.
Other Facilities: 1 x Med Bay (0.8 MW), 1 x Electronics Shop (0.6), 1 x Machine Shop (1 MW).
Cargo: 600 m3
Small Craft and Launch Facilities: 2 x Air/Raft (open), 8-ton minimal hangar, two launch ports
Air Locks: 3
Notes
The Explorer Scout is an advanced design using thruster plates instead of the more usual HEPlaR maneuver drives. A crew of 14 is recommended but the ship can be operated under normal conditions with a skeleton crew of two to three individuals with the appropriate skills. Fuel Scoops are integral. Fuel purification machinery (1 MW), refines 1550 m3 in 46.5 hours. The Explorer Scout has a 0.5415 MW shortfall. The power plant has sufficient fuel for a jump of 5 parsecs and 5 years duration. The ship is capable of jump 5 plus emergency jump 1 and 8 months duration. The Explorer Scout is capable of maximum acceleration of 4.5 G.

AreaSurface HitsInternal Explosion
1Radio Ant.1-18 Elec, 19-20 Qtrs
2-31-6 Ant.1-2 Elec, 3-16 Hold, 17-20 Qtrs
4-51-6 Ant.1-2 Elec, 3-16 Hold, 17-20 Qtrs
6-71-5 Ant. 6-7 EMM1-15 Hold, 16-20 Qtrs
8-91-5 Ant. 6-7 EMM1-15 Hold, 16-20 Qtrs
101 LT, 2-6 EMM, 7 ALHold
111-5 EMMHold
12-13 1-2 Eng, 3-17 Hold, 18-20 Qtrs
14-151 AL1-2 Eng, 3-17 Hold, 18-20 Qtrs
16-171-2 Hatch, 3 LT1-15 Eng, 16-20 Hold
18-191-2 Hatch, 3 LT1-15 Eng, 16-20 Hold
201-4 EMM, 5-20 Rad.1-20 Eng
[TR]Explorer Class Scout Damage Tables[/TR]

System Hits
JD 3H
MD 8H
PP 2H
CG 1H
LSR 1H
SSR (2h)
LT 1H
FPP 1H
ELS (3h)
EMM (8h)
MFD 1H
Hangar (2h)
MB 1H
EWS 1H
MWS 1H
AG/CG 1H
A EMS (2h)
A EMS (1h)
All other (1h)

1Laser commo.6
2Maser commo.3
3-14Radio600
15A EMS10
16A EMS7
17-18P EMS12
19Neutrino1
20MFD2
[TR][TD]Roll[/TD][TD]Antennae[/TD][TD]Surface Area[/TD][/TR]

WeaponMassPowerVolumePriceNotes
Turret Type(tons)(MW)(kl)(MCr)
150 Mj Laser574.2420.86
Missile Turret28.40.15420.082 ready missiles
Sensor Drone28.40.15420.14 ready drones
28.40.15420.14 ready drones
Decoy Drone


Turret Load out Options
ConfigurationTurret 1Turret 2Turret 3
1 Detached DutyEmptyEmptyEmpty
2 NavalBeamBeamBeam
3 ScoutBeamMissileSand
4 Frontier BeamSensorsDroneDecoy Drone
5 Ground bombardmentBeamFusionSand
6 Troop SupportBeamFusionJammer

Crew: 4 Officers, 4 Petty officers, 6 enlisted.
Crew Positions: Commanding Officer, Pilot/Commander, Navigator, Chief Engineer, Engineer PO, Engineer, MFD, MFD, Electronics PO, Electronics Technician, Gunner, Gunner, Gunner, Medic.
 
If you're talking Traveller, it's the Beowulf class 200 ton trader. Part of falling in love with the game came with my love of the line drawing of that ship in Starter Traveller.
Seconded. Although I have always wondered why not move the crew into the passenger staterooms and use the space for cargo instead of passengers, but that is me.
 
For me the quintessential Traveller ship has always been the type S Scout/Courier. I know that for many people it was the Free Trader thanks to Snapshot and of course the classic Traveller 'mayday' but in playing my group tended to prefer the scout (I think mostly because we didn't have to make payments).

As cool as the Moya was, however, for me the ultimate living ships have to be the Acanti from X-Men
805401-ac1.jpg

and Baby from Wildcards.
baby1.jpg

For more practical ships I have to admit a fondness for the Hammerheads from Space: Above and Beyond.
hammerhead9-500x210.jpg
 
I was always partial to the Scout/Courier until I spotted the "Golfball 100dtl" from Peter's old website.

Wish I could find several copies of the myriad of design's Peter had produced.

Riik
 
Cool never knew about this "Space: Above and Beyond"
It's a good show. Newtonian motion (most of the time), reasonably good (for TV) military relationships.

It's essentially a Sci-Fi version of Black Sheep Squadron

Big issues:
Aviators doing dirtside duty.
The rank of Commodore. (The US only had a substantiative rank of commodore for a handful of years... mid 1980's, and WWII (but in WWII, it wasn't used for long, and most were promoted out).
The vulnerability of the Chigs.


The hardware is pretty reasonable, given artificial gravity and fusion power.
 
It's a tough question because I love them all :D

I'd have to go for the Millenium Falcon. Like the movie she first appeared in, it's a perfect storm. The crappy little ship that could and the mother of all sci-fi light freighters since.

But it's a tough call between that and the Enterprise refit from the early movies. They took an already superb, classic design and - to my 11 year old mind - made it look even better and even believable as a real, working space ship.

Also, there's something about that dark blue police box that I've been obsessed with since I was four years old and it never gets tired.

Honourable mentions must also go to the B5 Star Fury, the classic TIE fighter and the Eagle from Space:1999 (even though they aren't starships) and the Jedi Interceptor from Revenge of the Sith (just about the only good thing in the movie). Iconic, superb, timeless designs all.
 
An American commodore in the early period, like an English commodore or a French chef d'escadre, was an officer (generally, but not exclusively, a captain) assigned temporary command of more than one ship. He continued his permanent or regular rank during the assignment. Once employed as a commodore, however, many jealously held onto the impressive title after their qualifying assignment ended. The Navy Department tried to discourage such continuing usage because it led to confusion and unnecessary rivalries.

One-star officer rank for the U.S. Navy and the U.S. Coast Guard was re-established in April 1943 with the title of "commodore." In actual practice, some officers on admiral's staffs were also promoted to the rank of commodore. By the end of the War in the Pacific in August 1945, there were over 100 commodores in the U.S. Navy and U.S. Coast Guard.

The term "commodore" is best understood as that of an honorary title versus an actual rank for the limited number of captains in command of multiple units.
 
Tricky as there are so many, but at this point in time...

Frigate: Normandy SR-2.
Why?: Stealth system, sleek lines, small crew of adventurers can fly it, a main gun that can blow away cruisers. Combine with the onboard AI and anyone can run the ship. And Sir Issac Newton is the deadliest sone of a bitch in space
Trav Drawback: Still trying to desgin it for T5. The crew system makes it a headache.

Fighter: Dragon Heavy Fighter
Why?: A fighter that looks like it means business, and with guns to match. Cloaking system, fission cannons, an array of missiles, combined with an antimatter boost engine and jump point drive. Throw in a Flash-Pak and even heavy carriers crap their pants at the sight of these (if they see it at all).
Trav Drawback: No jumps for fighters. And who in their right mind would be happy to spend 7 days in a fighters cockpit.

Oddball: TARDIS.
Why:The rolls royce of time travel. Go anywhere, any time in style. Or just chill out in the on board sauna. Just avoid the dodgy type 40 models with crappy navigation computers and broken chameleon circuits.
Trav Drawback: Do you need to ask?

Nostaliga: Scorpio.
Why?: Clapped out freighter, no guns, but a hyperdrive which leaves the bad guys standing (technicaly a photon drive). On board AI and teleport system.
Trav Drawback: Makes a Beowulf look like a strike cruiser in terms of fighting capabilty. AIs grovelling gets annoying, and tends to be crewed by sociopaths.
 
Well since Scarecrow mentioned the Millenium Falcon, don't we all think this is the best starship?? Well put, the little starship that could. Who wouldn't want a beat up tramp freighter with the best hyper engines and avionics that a shady deal could buy? I love Brian Daley's three novels about Han Solo and the Millenium Falcon, I so wish he had written more. With that said I do like the Traveller equivalent, the Empress Marava class 200 ton Far Trader. And Deviant Art comes to our rescue again with a beautiful ship by riftroamer, thank you for a excellent rendition of this class of ship.

 
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