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The Blue Smoke: Yacht Design

Wait a sec. Someone wants an absolute pimp bridge, but I see no mention of dingle balls, curb feelers, custom hydraulics (to make the ship bounce), or a landau top?

What's up with that?
 
What, weez gots all that yo!

OOC: From the Stable Pimp von Thornwood
Wait a sec. Someone wants an absolute pimp bridge, but I see no mention of dingle balls
call 'em sandcasters, great for displaying cool LASER show,

curb feelers,
See the Com/Scan antennas?
custom hydraulics (to make the ship bounce),
thruster plates, yo!

or a landau top?
Homies die in rag tops, hard tops rule all!

What's up with that?
Answer your questions?

Wow, that created a wild @ss image of the bouncing pimp yacht stereo bumping floating down to the tarmac.
 
MT- Here is the preliminary data for our first go... my design comments will be in green/blue.. BSvG.


Ship: ISS Blue Smoke
Class: Blue Smoke
Type: Performance Yacht
Architect: Sidur Haski Design Consortium
Tech Level: 15


USP: YSB-44245C2-340000-40003-0
the "YSB" code is a Yard joke for "Yacht, Smoke, Blue"


HULL
400 tons standard, 5,600 cubic meters, Streamlined Airframe Close Structure Configuration,

It is the SHDC's tradition in design to make craft that minimize the need to auxiliaries by making the craft as streamlined and as adaptable to as many kinds of landing situations as possible. The ships computer has been programmed with several landing auto-assist routines for landing just about everywhere, from small planetoids, thick atmos, in addition to having ideal astrodynamics for flawless (and quite beautiful) Gas Giant skimming or even elegant underwater operations. We're also going to use reflex contour control surfaces so it will handle with almost biological ease in a given atmo.


CREW
Pilot, Navigator (Optional), 3 Engineers (2 optional), Medic, 3 Gunners (Optional), 2 Flight Crew (Optional)

The ship has an ease of interface and high use of automation that make it useable by minimal crew. Computer configuration allows for a single individual of dual skill to fly the Blue Smoke with ease. Law dictates that at least one living human engineer be on hand for operation, but the other two positions can easily be handled by the Maint units.
The Gunner Positions can be slaved to Bridge fire control, but for added precision, additional Gunners may be hired and placed on duty at the turret stations. The 2 Flight Crew are optional crew for the GCarrier, 1 Pilot, and 1 Laser Turret Gunner.


ENGINEERING
Jump-2, 4G Manuever, 21.500 Ton Power Plant, 43 EP, Agility 4

I'm thinking a Dual output J-Drive unit aft of the power plant will fit the bill for this ship in the central hull. For the M-Drives, breaking the tonnage up into quads, and then into twin nacelle parts for the body will make any repair situations a snap, even in flight. The Powerplant is built maximzed directly for the ship, with very little room for expansion to larger computers in the future without rethinking weaponry.


AVIONICS
Bridge, Model/3fib Computer,
Model/3 Flight Avionics,
Model/3 Sensors,
Model/3 Meson Communications

Ahh, here's where we get your lightshow and sound system... I met only breifly with the people down in programming, and they assure me that they are setting up a suite package for this ship that will aim to please!


HARDPOINTS
4 Hardpoints

Note that the Nose Missile and Aft Sand Turret are both concealed "pop" turrets.


ARMAMENT
1 Triple Missile Turret organised into 1 Battery (Factor-3),
This is a front mounted concealed Turret, with a 38 total missile Capacity. We stocked it with 9 GP-9 Missiles, 3 Probe Missiles, 6 Trackers, and 20 Standards

2 Dual Beam Laser Turrets organised into 1 Battery (Factor-4)
These Turrets are not on pop turrets, but are designed and finished to be extremely showy. Chrome firing tubes, elegant traverse mechanisms, the works. The beauty of these "show the flag" guns in no way makes them any less lethal.


DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4),
Aft mounted concealed triple turret, intended for an anti-pursuit role, also has room for any other aftermarket flare or decoy devices that may wish to be added. Pop turrets were selected for the missile and sand launchers to reduce the ship's Martial appearance at State and Imperial functions.

Armoured Hull (Factor-3)
Not as much as we'd normally go on Armor, but space was a consideration. Still the best protection going for the money and for power requirements.


CRAFT
1 10 ton Opal 300dl GCarrier (Crew of 0, Cost of MCr 3),
Instead of a Grav Limo, we put in a high-end 10-ton Grav ATV armed with a pop laser turret. The Opal is stylish and has ample room to do work or entertain guests on those point a to point b hops. The Opal has also been armored to withstand HEAP rounds.

5 0.010 ton AnG P-150 Grav Packs (Crew of 0, Cost of MCr 0.075),
A fun vehicle alternative for guests and crew. All the serviceability of Grav flight in a small backpack unit!

2 0.250 ton Mk. VIII Engineering Maints (Crew of 0, Cost of MCr 0.500),
These dedicated Engineering robots clean, repair, and maintain the ship's service section, keeping it to a high standard of safety and maintennance.

2 0.100 ton Mk. IV Valet Servitors (Crew of 0, Cost of MCr 1),
These drones are dedicated and discreet valet models, and can pull double duty as stewards and common crew area maintennance.

2 0.100 ton HC-302 Hull Contact Maints (Crew of 0, Cost of MCr 0.500)
These external drones are deployed on the outer hull to reduce the amount of unneccessary EVA exposure for the crew, whenever minor repairs are needed.


FUEL
101.500 Tons Fuel (2 parsecs jump and 28 days endurance)
We have included use of our Reaction Gate Baffle tanks. These tanks can seal off sections damaged from a hit and bypass the damage to reduce fuel loss.

Integral Fuel Scoops,
These will be blended to the wing control surfaces.


On Board Fuel Purification Plant
This is my favorite. The pump we are putting in could sift a pile of broken up bricks through a leaky bucket and still come up with viable fuel. The fuel filters and Water Conversion intakes are top of the line


MISCELLANEOUS
10 Staterooms,
Crew or Guests

5 Emergency Low Berths,
Low Berths are Ghastly. You should only have to go in one in an emergency. We put a bank in enough for 20 people, and our units got a higher survive rate than baseline.

1 Sick Bay,
1 Autodoc,
The Sickbay is a TL15 top of the line shipboard medcare lab. takes up about 8 tons. Surgery is possible in this sickbay, and the high function Autodoc makes for speedy recoveries.

1 Ton of Missile Magazines (holding 20 missiles),
This is split port and starboard of the foreward missile turret.

30.850 Tons Cargo
So far, the Cargo bay looks like an aft bay, on the lower deck, below engineering.
 
USER DEFINED COMPONENTS
1 Executive Cabin (12 tons, Crew 0, Cost MCr 2),
Magnus' Three-Unit sized Suite, super luxurious

1 Enhanced Airlock System (5 tons, Crew 0, Cost MCr 5),
increases Airlock 1 to 4 tons and adds Airlock 2 at 4 Tons. Adds Anti Boarding Bulkhead Lockout Feature

2 Integrated Hydroponic Systems (10 tons, Crew 0, Cost MCr 2.500),
Size of this excessive? I have a plan for it.

1 Engineering External Access Locker (6 tons, Crew 0, Cost MCr 2),
A modified engineering lab/Airlock Combo.

6 Apex Interface Control Couches (0.500 ton, Crew 0, Cost MCr 0.250),
Modified Bridge control Couches that feature Immersive control routines and extended comfort workstations.

2 Turret Concealment Bays (1 ton, Crew 0, Cost MCr 0),
Pop Turret bays that when not deployed, blend in perfect with the outer hull skin scheme

12 Dedicated Security Hardboxes (0.100 ton, Crew 0, Cost MCr 0.010),
Security Safes for every Cabin and in Key Locations uses Keyed DNA Entry routine.

1 Intruderbloc Security System (5 tons, Crew 0, Cost MCr 3)
Nobody will get in that ship, and if they did, they'll wish they didn't!


COST
MCr 285 Base
Mcr 5 Architect Fees
Mcr 2 Transport Fees
Mcr 5 Carried Craft, Turrets, Weapons, Missile Load
Mcr 3 Luxury Materials Cost Adjustment
MCr 300 Total

-25% Production Prototype Discount

MCr 225 Total


The ship is being laid down at the Yards on Imone in the Star Lane Subsector in the Deneb Sector. For the above data, I used a conglomeration of CT, High Guard, and T20, taking the best features from each.
 
CT it is then. I roughed up a quick and dirty Baronial Yacht in B2. B5 would come out similar. Close enough for this to serve as a first pass for feedback on specific changes and directions.

[snip]

Constructed at TL10 on Regina/Regina. Cost approximately MCr220
Naval drives: Jumpdrive F3, Maneuver F3, Powerplant G3.

Two small corrections and one observation,

1. The Book 5 design will be nothing like this. The Power Plant size and cost alone will be radically different. (48 tons, 144 Mcr min)

2. Doesn't Jump 3 require TL 12 in all versions of Traveller?

3. IIRC, in B2 the TL of the ship matches the TL of the shipyard where it was built. Please verify the TL of Regina/Regina.
 
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Two small corrections and one observation,

1. The Book 5 design will be nothing like this. The Power Plant size and cost alone will be radically different. (48 tons, 144 Mcr min)

2. Doesn't Jump 3 require TL 12 in all versions of Traveller?

3. IIRC, in B2 the TL of the ship matches the TL of the shipyard where it was built. Please verify the TL of Regina/Regina.

1 - The TL would have to change but it will still be close, trust me, I've done enough B2-B5 conversions to ballpark it.

2 - Actually that's one of the things I like about Book 2 designs, you can build jump 6 at TL9, theoretically ;) The letter codes of the drives are referenced in the TL chart in Book 3 and F and G fall in TL10. It wasn't until Book 5 that performance was related to TL.

3 - In all Traveller imo, though there are those imported tech/local assembly rules. I was going off memory for Regina TL10 circa S3, depends on the source of the data actually.
 
-25% Production Prototype Discount

For the above data, I used a conglomeration of CT, High Guard, and T20, taking the best features from each.

Mixed rules make it impossible to check for general design errors (like arithmatic), but do you really intend to undertake a mass production run of a 'one-of-a-kind' yacht?
 
1 - The TL would have to change but it will still be close, trust me, I've done enough B2-B5 conversions to ballpark it.

2 - Actually that's one of the things I like about Book 2 designs, you can build jump 6 at TL9, theoretically ;) The letter codes of the drives are referenced in the TL chart in Book 3 and F and G fall in TL10. It wasn't until Book 5 that performance was related to TL.

3 - In all Traveller imo, though there are those imported tech/local assembly rules. I was going off memory for Regina TL10 circa S3, depends on the source of the data actually.

1. OK, Book 5 at TL 15 is close to Book 2. It was just B5 TL 10 that was VERY different from B2.

2. You are correct, I was wrong. Dead brain cells, I guess.

3. I wasn't sure about Regina, TL 10 just seemed low for the capital of a sector with a Class A starport.
 
Re: Bid-YBS-R2-IMI_6-MvT-013sm.User Defined Componets.

From the Desktop of Baron Sir Magnus von Thornwood, KOSM, LCDR IN (Ret.) CC: Journeyman Design Bureaux.:

Dear Sirs:

I have received both Bids and Round One of the Process is going to SHDC.

For Round Two of the Bidding Process additional requests have been added to the stack.

I have received several requests by potential Crewmates that a pool and billiards table be on board. Also, the Greenery serves a three fold function, LS, food and a green space for Crew and Passanger's positive psych profiles.

As for Security Measures, the Personal Safe System as specified in Bid-YBS-R1-IMI_6-MvT-013sm, we find again that SHDC has out preformed even Our Expectations.

Concerning: Security Measures, pursuant to IMI-6 Rules and Regulations Concerning the Handling of Classified Materials, IMI-6 M-1A, I require complete override and possible self-destruction of compartments and if necessary the entire vessel.

Concerning: Crew, at this time most of the Crew are Rated as Class One to Three in the required operation skills.

Additionally, I will ask about the installation of Anti-psi in the Interrogation Air-Lock, Bridge, and Master's Suite. As well, would like have an mini-ship's locker in Master's Suite, for last stand boarding rally points.

Again, thank you for your time and effort, gentlebeings and I look forward to further correspondences regarding this matter.
 
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1. OK, Book 5 at TL 15 is close to Book 2. It was just B5 TL 10 that was VERY different from B2.

2. You are correct, I was wrong. Dead brain cells, I guess.

3. I wasn't sure about Regina, TL 10 just seemed low for the capital of a sector with a Class A starport.

1 - Very true :)

2 - No worries, we all have those, happy to have you keeping me honest and critiquing and questioning.

3 - Probably why it was bumped up in later publications. I always found it interesting at TL10, in a Provencial(?) sense myself.
 
Originally Posted by Baron Saarthuran
-25% Production Prototype Discount

For the above data, I used a conglomeration of CT, High Guard, and T20, taking the best features from each.


Mixed rules make it impossible to check for general design errors (like arithmatic), but do you really intend to undertake a mass production run of a 'one-of-a-kind' yacht?

The T20 stuff I am using is the splitting of computers into components, because it looks cool on the deckplan, and the crew space features, like lab space and such, as it defines them. The computer would still tally as the proper (Book 5 ) tonnage, the sum of its parts. The lab space (sickbay, engineering lab) could be counted as cargo space in CT terms, but I like the Idea of a special, dedicated area that can give a DM to a skill use.

I opted to use CT rules for Crew, as the ship is under 1000 tons.

No, but we intend to do a cottage, hand built, one of a kind "production prototype" using a partially automated factory, similar to what the Ferrari family used to do on old Terra.

After the sale of the Dimetrodon Q-ship program, a sum was set aside annually to produce five of such r+d "x-planes", as testbeds for emerging or undeveloped astrodynamic tech and systems integration. We are allowed to sell prototypes in certain conditions.
 
Pending Approval.

FROM: Baron Sir Magnus von Thornwood
Imperial Ministry of Intelligence
Department 6.
Regina/Regina (SM1910)

TO: Saarthuran von Gushiddan, Baron Sidur Haski
Saano Orbital Shipyards, Sidur Haski Design Consortium.
Sidur Haski/Laeth/Gushemege.

RE: ISS Blue Smoke, USP: YSB-44245C2-340000-40003-0.
No, but we intend to do a cottage, hand built, one of a kind "production prototype" using a partially automated factory, similar to what the Ferrari family used to do on old Terra.

After the sale of the Dimetrodon Q-ship program, a sum was set aside annually to produce five of such r+d "x-planes", as testbeds for emerging or undeveloped astrodynamic tech and systems integration. We are allowed to sell prototypes in certain conditions.

Dear Baron Saarthuran:

Pending the Ministry's Approval, Please find that with follow ups (re: security and anti-psi), We would be most happy to Accept Your Bid.

Looking forward to Completing the Arrangements re: Art works and other final details.
 
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If you will forgive for being so bold, nothing quite makes the statement of Nobility like a fully officered and crewed starship, and a "pimp, comfy" bridge might imply that your lordship is required to pilot the vessel like a common Merchanter or scruffy Scout.


Who you callin' Scruffy?!?

You, M'Lord, might forgive him for being so bold, but I resemble that remark!

Wait, that didn't come out right.

:oo:
 
MvT-

We are forbidden under our appropriations contract with the Imperium to release ships with Psi or Psi-related control systems or countermeasures installed. Of course what a buyer of a design does with a ship aftermarket is thier own affair. We steer clear of such matters for insurance and political reasons.

Paper sketches tonight, maybe tomorrow I cn get to more deckplan modules. so far I have a lot of fuel systems, airlock, and first go at a control couch going. Getting ship's papers together.

-SvG
 
A Response to SvG.

Magnus *shoots back a quick note*

SvG:

We understand your stance re: the Anti/Psi ship systems, and will have to seek after market solutions perhaps.

Looking forward to seeing the vessel and various papers.

Thank you again for the services of your fine Consortium.

MvT
 
Additional Heraldry...

Magnus *fires off another note:

Dear SvG:

If a Caduceus (Ancient Solomani Symbol of the God Mercury) over an Aegis (Ancient Solomani Symbol of the God Athena) could be added to the nose art? Another colleague suggested it due the Nature of my Work for HIM.

Thank you again,
MvT
 
I have this in mind, along with a general deckplan idea. if it seems suitable then I can attempt the actual deckplan. mostly book 5, with some of my own rules thrown in. adjustments are certainly possible.


A typical yacht for mid-level nobles, this 600 dton fully streamlined hull is manufactured at a tech 15 yard, giving it a natural armor factor of 7, while two added armor factors round out the final armor factor of 9. The model 7 computer when manufactured at tech 15 has the space and energy requirements of a model 5. The ship is capable of jump 4 and carries enough internal fuel to achieve jump 2 on its own, while disposable fuel tanks are necessary to achieve jump 3 or 4. Maneuver/Agility 2 is standard. A fuel purifier sufficient for the internal fuel tankage allows wilderness refueling if necessary. Weapons consist of two batteries of beam lasers factor 5, and defenses of a sole factor 6 sand caster battery. Battery backups for the turret lasers allow a total of 7 ep turns for each turret if ship's power is lost, and each sand caster turret has fully automated reloading capability from independent magazines. Gunnery stations allow independent operation of the weapons and defenses. Damage control stations supply vacc suits and other equipment and provide panels for emergency remote operation of ship systems, while associated batteries provide 7 ep turns each of emergency ship's power. Ship's cargo capacity allows up to 4 months reliable normal operations away from port. Docking facilities for a standard 20 dton gig
and two airrafts are included.

Ship's crew consists of Captain, XO, 3 pilots, 2 navigators, 4 engineers, 1 medic, 3 gunner/deckhands, and 6 stewards, 21 men total. 20 standard crew cabins and 2 staterooms are available for crew use, and the captain has an associated private office.

The master suite contains a master bedroom, lounge, lavatory facilities, and an office. Guest suites consist of luxury staterooms and private offices. Guest cargo allots 10 dtons to the master and 2 dtons to each guest.

Alternative ship layouts include:

One factor 5 beam laser battery and two factor 6 sand caster batteries, with no change in ship's engineering. The extra available power is used to double-shoot the laser battery for the first three rounds of an engagement.

Outfitting the gig bay and/or the airraft bays as cargo bays.


Code:
ICNS Blue Smoke
 tech 15, 600 dton hull, streamlined

DTONNAGES

Component       dtonnage   ep
------------------------------
HULL
----
 bridge               20    -
 computer 7            5    3
 jump 4               30   24
 maneuver 2           30   12
 power plant 5        27  (27)
 fuel purifier         3    -
 armor 2              18    -
 ship's cargo          5    -   [138]

FUEL
----
 jump fuel           120    -
 pp fuel              27    -   [147]

WEAPONS
-------
 12 beam lasers        -   12
  4 triple turrets     4    -
  4 battery backups    4 ((28))
  2 gunnery stations   2    -   [010]

DEFENSES
--------
  6 sand casters       -    -
  2 triple turrets     2    -
  2 magazines          2    -
  1 gunnery station    1    -   [005]

CREW
----
 20 crew cabins       50    -
  2 staterooms         8    -
  ship's office        6    -
  crew lounge/galley  24
  8 lowberths          6    -
  1 medical facility  12    -
  8 holo booths       16    -
  2 DC stations        8 ((14)) [130]

VEHICLES
--------
  1 boat gig          26    -
  2 airrafts          15    -   [041]

SUITES
------
  1 master suite      15    -
 10 luxury suites     50    -
  promenade           34    -
  guest cargo         30    -   [129]

REMAINDER
---------
                       0
 
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