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Prometheus
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Okay your in as #00008 ...Velcome Comrade
(note the cheesy russian accent!)

Originally posted by Evil Dr Ganymede:
I'm not necessarily against a T5, but there are two things to bear in mind:
1) T5 will certainly never be printed today, while there are *three* versions of Traveller currently in circulation. Given that the G:T license has been extended til 2005, and presumably QLI will be around for a good few years (one hopes), I wouldn't expect to see another version of Traveller in any form until the latter half of this decade, if it ever happens at all. Not that this stops people from talking about it - but reality should creep into your discussions when you're saying "hey, let's see if we can get hold of a T5 draft and playtest it!". Even if you could do that, it wouldn't be out for ages because in all likelihood it won't survive on the current market.
Funnily enough, when I (and others) have previously made this point on these very boards some fairly serious heavy hitters told us we were wrong. Subsequently (in theSmoek and Mirors discussion), both MJD and Hunter appeared to concede that T5 launching whilst GT, T20 and the CT reprints.
To quote myself from that thread: "If T5 has a future, then I think it will be in either electronic form or by subscription support, not as a conventionally published game where it would have to compete with GT, T20 and the CT reprints."
<Humuour ON>Sorry, but judging from my last visit apart from learning how to act appallingly in public, I doubt anyone ever learnt much of use at RPG.net.<Humuour OFF>
2) Understand how the RPG market works. I'm no RPG economist, but I think I've picked up enough from talking and listening to people who work in the industry on Pyramid and rpg.net over the years to get a basic handle on how things work in it. Assuming that anyone who is in a position to work on T5 is listening to you - if they have any business sense at all then they are going to market the product in a way that's going to make it sell to the general RPG audience - not in the way that a handful of enthusiasts with little or no experience in the RPG market would like to see it sold to them. Unless some hugely rich person with money to burn comes along, then whoever makes T5 will be wanting to make money from it!
By all means, dream on about T5, but do temper those dreams with a dose of reality.![]()
No one, but no one enters the RPG market to make money (apart from corporations like Hasbro, and they were after Magic and Pokemon, not D&D). There are a number of models (like the subscription idea I mentioned above) that could make T5 viable, but not as a mainstream commercial game and with the (OTU)Traveller market as well served as it appears (two eras at SJG, two at QLI, CT reprints, rumuours of MT to follow...) even as a specialist prodcut for the core fans I think this would be a poor time to launch T5. On the other hand, the history of FFE's CT reprints and such small companies as the UK's Hogshead Publishing shows that other models CAN work...
So I like the idea of LBB's, especially in LucasDigitals' conceptual Pic, but I suspect that it will only ever see production (let alone print) with some sort of subscription or fan supprt (rather like the Gloranthan Trading Association that helps support Issaries Inc' less commercial output).
That's a possibillity, I'll grant you. PDF publication would certainly be cheaper and require less manpower, and it won't be directly competing with anything on the RPG shelves.Originally posted by Gallowglass:
To quote myself from that thread: "If T5 has a future, then I think it will be in either electronic form or by subscription support, not as a conventionally published game where it would have to compete with GT, T20 and the CT reprints."
They don't have to necessarily make a *vast* (ie. normal by anyone outside the industry
No one, but no one enters the RPG market to make money (apart from corporations like Hasbro, and they were after Magic and Pokemon, not D&D). There are a number of models (like the subscription idea I mentioned above) that could make T5 viable, but not as a mainstream commercial game and with the (OTU)Traveller market as well served as it appears (two eras at SJG, two at QLI, CT reprints, rumuours of MT to follow...) even as a specialist prodcut for the core fans I think this would be a poor time to launch T5. On the other hand, the history of FFE's CT reprints and such small companies as the UK's Hogshead Publishing shows that other models CAN work...
As an aside, while that conceptual pix is very nicely done and all, aren't people going to get confuse it with the old LBBs? It looks pretty much identical to those after all - at least make the colours different or something!So I like the idea of LBB's, especially in LucasDigitals' conceptual Pic, but I suspect that it will only ever see production (let alone print) with some sort of subscription or fan supprt (rather like the Gloranthan Trading Association that helps support Issaries Inc' less commercial output).
I agree. 8.5x11, color with good art and no black only covers (marketing purposes). That's the real world. More people than just Traveller fans will have to buy the book to make it a success. It is NOT 1980. No matter how much you might want it to be.
D&D (WOTC), Chaosium, White Wolf, Decipher/Last Unicorn Games. These are the sellers in the marketplace.What successful real-world model do you imagine you are following?[/qb]
23% interest rates?The times are more like 1975 than 1990. Just because the 1990 marketing model is newer and more familiar to many of you does not mean that it is more appropriate.[/qb]
Yes, unfortunately the RPG market is not what it was in the mid 1980's (the golden ageBright, colorful, large format books justify a higher price tag and allow sloppy rules and editing. The days when hords of pimply adolescents would buy bad games with attractive boxes is over. Nowadays they buy video games with their allowances or the money they make sweeping the floor at BK. RPGs should be marketed at dedicated gamers (usually dirt-poor college students and geeks), a much smaller and more sophisticated audience.[/qb]
Keeping production costs low, creating a good if not great product and finding a reasonable price point for the consumer, are always keys to success in business. With that said, if you want to be successful You need to appeal to more than a niche crowd, unless that niche crowd has a lot of spending power. And gamers, as I pointed out before, usually do not. So, your game needs to stand out on the shelf, have a great setting (people buy settings more than rules.). And hopefully be well written.A big,bright T5 will be up against T20 and the other D20 clones in a tight market. It makes more sense to write concisely, keep production costs and the cover price low and build a new market.[/QB]
That sort of niche is filled quite nicely today by PDF products. The production cost is generally MUCH lower for those than for any printed product. And the selling price may be low per LBB (let's be generous and say $5 each)? But then you have to buy several LBBs to make the game complete, so that brings it up to $15 at least. If you throw a box in, you're adding another cost, and the price is around $20. If you put *six* LBBs in a box like that conjectural T5 design showed, then that's going to push up the price more. You may be talking about selling that incarnation of T5 for up to $25 or $30 today.Originally posted by Uncle Bob:
[QB]It seems to boil down to this:
Booklet with simple graphic design. Proven history with a number of games in the 1970s. The lower selling price can turn a profit from relatively few sales, but may or may not appeal to buyers educated by the graphic excess of the 90s. OTOH, the low price is impulse buying friendly.
Don't know where you got that idea from... Everything I've seen and heard gives the impression that there are many *more* gamers than there were in the 70s and 80s. The industry is pretty much thriving (not on a vast scale, sure, but it's doing pretty good)."A" format, lavishly illustrated. Appeals to the taste of the modern gamer, of whom there are not as many as there used to be.
Perhaps, but I think perhaps you should take a closer look at the RPG market today and see what's making it tick - you'll probably be surprised, if not shockedI do not think we will resolve this without serious market research.
Sure, you'll find it at Downport.Originally posted by Spaceman Spiff:
well has anybody and info as to where i should start looking for the fabled t4+ or T5 rule systems?
Ron replies:well has anybody and info as to where i should start looking for the fabled t4+ or T5 rule systems?
Well, just tried to look that up and got this:Sure, you'll find it at Downport.
This could be a good thing...maybe there working on it as we speakForbidden
You do not have permission to access the requested file on this server.