Originally posted by Liam Devlin:
</font><blockquote>quote:</font><hr />Originally posted by Mythmere:
The reason I did numbers first, followed by a "fleshing out" table was based on considerations of available space. If you start with a meaningful number of "characters" of ports and each of these has a different set of tables, the book is huge and unwieldy (you multiply the tables already listed by the number of character alternatives). If the "character" options don't have their own set of tables, then they might as well be at the back, because they don't actually affect the numbers.
Once again, Paul (AA) has a really good idea. I only wonder if his modular "categories" are better as tables or whether they should be a series of paragraphs describing different possibilities. If enough "types" could be generated with real additions to the "numbers" contained in them, then they could be tables; if you want to distinguish between Mos Eisley and an orderly, clean little star trek port, the "numbers" would be the same - in this case, descriptive paragraphs might be better.
Liam? Editorial call. What should I put in the table of contents?
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Hmm. As we are along this brainstorming portion of the project, I see Myth's point here. Port character will be a descriptive sentence or two.
Character of the port should come at the end of the USFP-because earlier determinations will affect it. (Like Bases, world Govt type/ownership of port, and law level). Its kind of subjective actually to the GM--if he wants a run down out of the way feeder downport etc, its his her call, even though the rest of the system's ports are tidier, newer etc.
<I cite an example in an upcoming pdf. T20 pub- Starfall/ Landing City D-port here>. AA knows what I'm talking about.. </font>[/QUOTE]Good points by all! OK, I was starting to lean in this direction, but you guys got there first -
Do the Universal Starport Facilities Profile (USFP) first. That creates a generic port. Then have Character Tables as some of the options for "Fleshing-Out". If I remember correctly, some of the "Fleshing-Out" will be UWP-driven, eg. Water World, or Vacuum. Others will be generic one-offs, eg. "the highport is an excavated moonlet orbiting the prime world". I'd suggest that a subset of the "Fleshing-Out" tables be the option lists for each of the Character types. The format would be, as you've described, a one or two sentence discription for each option on a list. A good example of that type of list/table is the Step 10 - World Government table in the Universe/Worlds Development section of T20 THB.
GT:Starports, by the way, refers to the Starports described by Character types as "Paradigmatic Starports".
For Character types, suggestions so far are:
a. Freight Port
b. Passenger Port
c. Pirate Port (what GT:Starports calls a Tortuga Port)
d. Belter Port
e. Resort/Personal Port
f. Corporate Port
g. Military Port
Should we add h. Scout Port
GT:Starports also has the following:
j. Thin Edge Port - A shadow of its former glory. Mos Eisley or First Landing
k. Ghost Port - abandoned or destroyed. Possibly still useable, but no longer in service.
m. Grand Central Port - A "bustling" port like 'Coruscant' or the port on the cover of the THB. H10 in the Farreach Margravate or Fal in GTC might qualify. Dingir/Solomani Rim or Lunion/Spinward Marches certainly would.
n. Ports Royal - a legitimate port that doesn't ask questions.
Now that I look at it, these two are "fleshing out tables, but not "Character" tables, i.e. do not represent a type of port -
p. Age of Facility (Modern or Ancient)
q. Level of Repair (Well-Worn or Brand-Spankin'-New)
How's that sound?
Paul Nemeth
AA