game prep. ok, the museum will have ... telemetry, yeah. museum at arden or caloran? both. the battlefields will be surveyed by imperial and zhodani teams, let's see how far they get into this. let's see, they could ... could ... have an encounter with a left-over zho trooper? nah, too improbable ... wait a minute, a zho officer with the ability to travel forward in time and he does so to avoid the destruction of his unit and they interrupt his transit ... ooooh yeaaaah how's that for non-standard psi? when the time is right (pun intended). a few more things, stage is set.
only the navigator and marine colonel show.
she calls the pilot. impressively incoherent wake-up noises on the phone. "sorry guys, bad day, overslept."
that's alright, no problem, get some rest, we'll look for you next week.
well, we can do a few things until we get at least the pilot back.
"we want to visit one of the battlefields here." they make the contacts, are told permission will take a few weeks. they elect to return to arden, exchange cargo, and return, landing at a stockaded agricultural railhead. red dogs out there, they keep trying to fight their way in, nobody knows why. eventually the players get permission to meet one of the imperial battlefield surveyors in the field to ask about the red dogs, take the train out there. it looks ordinary, the surveyor is very knowledgeable (this is how the war worked, this is how the zhodani war, this is how the imperium wars), the red dogs appeared with the zhodani, we don't know why yet, no you can't take anything from the field it's all imperial or zhodani property.
on the way back they encounter zho combat armor half buried in the dirt and flowers. the marine colonel wants to know if he can strip its gaskets for his own combat armor.
nope, won't fit.
"we want to look for old ship hulks here."
well space is kind of big and ....
"let's go!" off they go. just run out and see if they find one. I have the little utility boat standing by.
three days, one die roll. three days, one die roll. three days, one die roll. three days, one die roll.
"we keep going."
three days, one die roll. three days, one die roll. three days, one die roll. three days, one die roll.
the deckhand npc starts announcing she's bored. she programs the engineering robot to go around singing the ancient mical jason song known by spacers everywhere, "I'm bored, I'm bored, I'm really really bored".
"we keep going."
three days, one die roll. three days, one die roll. three days, one die roll. three days, one die roll.
one of the rolls is an 11, but a fail. I give the "space is big. really big." lecture. you need some kind of telemetry data.
"ok."
return to arden, find the museum, get lots of telemetry data. they notice that about 200 other people have checked similar data before them. ready to go.
time.
on the way out the marine colonel player wants to talk about all the versions of traveller, how I'm running the game, what rules I'm using. we talk for half an hour.
good interest. see next week which happens first, the ship find or the groundside zho encounter.
only the navigator and marine colonel show.
she calls the pilot. impressively incoherent wake-up noises on the phone. "sorry guys, bad day, overslept."
that's alright, no problem, get some rest, we'll look for you next week.
well, we can do a few things until we get at least the pilot back.
"we want to visit one of the battlefields here." they make the contacts, are told permission will take a few weeks. they elect to return to arden, exchange cargo, and return, landing at a stockaded agricultural railhead. red dogs out there, they keep trying to fight their way in, nobody knows why. eventually the players get permission to meet one of the imperial battlefield surveyors in the field to ask about the red dogs, take the train out there. it looks ordinary, the surveyor is very knowledgeable (this is how the war worked, this is how the zhodani war, this is how the imperium wars), the red dogs appeared with the zhodani, we don't know why yet, no you can't take anything from the field it's all imperial or zhodani property.
on the way back they encounter zho combat armor half buried in the dirt and flowers. the marine colonel wants to know if he can strip its gaskets for his own combat armor.
nope, won't fit.
"we want to look for old ship hulks here."
well space is kind of big and ....
"let's go!" off they go. just run out and see if they find one. I have the little utility boat standing by.
three days, one die roll. three days, one die roll. three days, one die roll. three days, one die roll.
"we keep going."
three days, one die roll. three days, one die roll. three days, one die roll. three days, one die roll.
the deckhand npc starts announcing she's bored. she programs the engineering robot to go around singing the ancient mical jason song known by spacers everywhere, "I'm bored, I'm bored, I'm really really bored".
"we keep going."
three days, one die roll. three days, one die roll. three days, one die roll. three days, one die roll.
one of the rolls is an 11, but a fail. I give the "space is big. really big." lecture. you need some kind of telemetry data.
"ok."
return to arden, find the museum, get lots of telemetry data. they notice that about 200 other people have checked similar data before them. ready to go.
time.
on the way out the marine colonel player wants to talk about all the versions of traveller, how I'm running the game, what rules I'm using. we talk for half an hour.
good interest. see next week which happens first, the ship find or the groundside zho encounter.