T5 p499 said:
Early is the first mass-produced design, before the technology has been completely refined.
At TL16 we see the first mass-produced Early Hop-1 drives. Even though they cannot do a true Hop-1, it is possible, but not certain, that they can do a micro-hop -- i.e. 9 parsecs.
If early hop drives can do a micro-hop, then what we see between TL15 and TL17 is the transformation from a Jump Culture to a Hop Culture. The clear indicator here is the communication networks, which will rapidly add in 9 parsec legs with specialized Xboat-style ships -- only now they have considerably more open space than actual Xboats. This probably means the creation of new patterns of trade, as the magic nine parsecs "shortens" the distance between worlds. Worlds separated by a few 9 hex hops will be connected using traders with more payload space and a shorter delivery time than jump-capable ships. Jump becomes relegated to low-rated drives, except in niche cases.
Two "Early" Micro-Hops are faster (2 days) and take less fuel (4%) than a single Jump-1 (7 days, 10% fuel).
Assuming that interstellar government is constrained by the speed of travel, then it follows that empires may now grow substantially. Government meddling achieves an order of magnitude greater reach.
An exploration explosion happens. The Scout Service gets a shot in the arm as Scouts get refitted for Hop. Small "hop traders" using surplus scouts and free traders may also spring into existence, serving profitable networks of hop-1-joined routes.
On the other hand, if early hop drives cannot do micro-hops, then this revolution is postponed by one TL.
Regardless, once you hit TL17, Hop-1 becomes Standard, which means factories are churning it out. "Early Hop-2" becomes a second-class research citizen with the introduction of Standard Hop-1, and the sexiest research labs shift to working on Hop-3.