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The League of Planets

As I mentioned in another thread, I've been trying to resurect/ revamp an old setting of mine from the 1980s. At the time, "Raiders of the Lost Ark" was fresh in my mind, and the "Sky Raiders" trilogy had just come out. The central setting for the latter was the League of Suns, and I had always been struck by the failures of the League of Nations leading up to WW2. Ergo, League of Planets. I thought I'd share some of my thoughts here, partially to straighten out my own thinking, and to offer ideas for others to borrow.

I started with a list of nearby stars copied for me by the director of a local planetarium. I plotted them on a hexmap out to 5 parsecs. This seemed like enough elbow room, without getting too big to manage. I randomly rolled the major worlds, and tweaked a few here and there until I was satisfied. I largely ignored real astrophysics, but kept track of star type for dramatic effect, e.g. "The sky is red". I also left any system with a white dwarf star empty, reasoning any planets had been fried long ago. I had two major worlds, the Republic of Earth, and Panthalassa, a water world orbiting Barnard's star. Farther out, I had a pop 8 world at the near end of a small cluster, which I named Dante. The Danteans were an up and coming, aggressive culture, making territorial demands against systems in the cluster. essentially, they were my 'Space Nazis'.

Certain planets became settings when I ran "Sky Raiders", and thus have names and details. Others are still strings of numbers. I had tried to do a quick sketch of each all at once, similar to the "Pilot's Guide" supplements, but bogged down. Then, real life caught up, and I misplaced my notes. I thought they were lost for good in a move, but recently discovered them in storage.

I've been mulling things over, in hopes of getting my regular group to play Traveller again, in which case I'll have a ready, sandbox type setting for pulp style adventures.

I keep coming back to certain ideas recently. First, exploitation is common in the League. Actual chattel slavery exists, but less blatant forms like debt and 'company stores' keep billions in servitude. The standard minimum wage is 1CR per hour, thus the term credit (I stole this idea from Jack Vance). Dishonest employers find all sorts of surcharges to cheat workers of their pay. By way of comparison, in Chinese WoW 'gold miners' typically earn about $.50 an hour.

Second, genetic manipulation and selective breeding have created distinct sub-species of human. Some are still property of their creators, others are public domain.

Oops, computer time's almost up. I'll post more soon.

Enjoy!
 
Okay, back again.

Call them trans- or para- or meta-humans, I harvested a few types from fiction that I think would add color, or be interesting villains or patrons.

Alphas: Khan from "Star Trek", Rutger Hauer from "Blade Runner", I like the idea of augmented supermen. Alphas are strong, smart, fast, and tough, but they live short lives, like athletes full of steroids. Human architecture can only do so much. They have an ethos of "better to burn out than fade away". They deride normal humans as 'betas', as in the beta test model.

Gammas: little people like the shell dwellers in George Lucas' "THX1138". They are designed to be workers and technicians. They are small to get into tight spaces, and use less air, water, food and space. Think of them as living R2 units.

Pleasure models: C.L. Moore had a line in her Northwest Smith stories, about a Venusian syndicate that "bred beautiful women the way some men breed horses". Yeah, Baby! A few common models:
-Barbies (from Ron Goulart's "The Barbie Murders"), epitomes of human beauty. Male models are available for more jaded tastes. They are called Kens or Chips, short for Chippendales.
-Green Orion girls (Star Trek)
-Elves/ Vulcans
-Neon-haired anime girls
-Anime catgirls

A few problems. About half the embryos quickened turn out to be male. Many are aborted, but some come to term. Most are enslaved or exploited in some way. All of them have life spans comparable to humans. What happens to older, not-so-cute catgirls? On many worlds there are Chinatown-like ghettos of discarded metahumans.

The Elders: rumored to exist, especially among conspiracy theorists. Remember the Simpsons episode where Monty Burns got a blood trasfusion from Bart? " I'm full of vim and vigor, and all it took was the blood of a small boy!" Like Countess Bathory, or the aliens from "UFO", these shadowy figures infuse themselves, extending their unatural lives by harvesting materials from others. They are believed to secretly rule the League.

My sketchy future history:
2000 AD: the future begins!
2064: fusion becomes practical, TL8
2145: anti-gravity becomes practical, TL9, serious colonization of the solar system
2245: jump drive, TL10, to the stars!
2366: jump2, TL11
2510: jump3, TL12, current setting, 500 years from now.

I haven't decided on any alien races yet, but I figure I have enough material here to start a sandbox style campaign, and not run out of steam.
 
Sounds interesting! Lots of ethical questions, back room drama over genetics, questions on whether racial purity is actually bad, if there exists "lesser" people.

Secondary types where someone was born as "X" but augements to "Y" through technology or other means.

Possibilities of altering animals as well.

L
 
Gammas: little people like the shell dwellers in George Lucas' "THX1138". They are designed to be workers and technicians. They are small to get into tight spaces, and use less air, water, food and space. Think of them as living R2 units.

Or Quaddies from Louis McMaster Bujold's Falling Free.

Or real-life "midgets/dwarfs" http://en.wikipedia.org/wiki/Midget


-Anime catgirls

A few problems. About half the embryos quickened turn out to be male. Many are aborted, but some come to term. Most are enslaved or exploited in some way. All of them have life spans comparable to humans. What happens to older, not-so-cute catgirls? On many worlds there are Chinatown-like ghettos of discarded metahumans.

See Cordwainer Smith's Underpeople.

Underpeople, animals modified genetically into human form and intelligence to fulfill servile roles, and treated as property. Several stories feature clandestine efforts to liberate the Underpeople and grant them civil rights. They are seen everywhere throughout regions controlled by the Instrumentality. Names of Underpeople are based on their animal species.

Thus C'Mell ("The Ballad of Lost C'Mell") is cat-derived; and D'Joan ("The Dead Lady of Clown Town"), a Joan of Arc figure, is descended from dogs. These short stories can be found in the 1966 compilation Quest of the Three Worlds (four related sf novellas), as well as in The Rediscovery of Man (definitive & complete compilation of short science fiction writings) 1993 NESFA Press, ISBN 0-915368-56-0 .

Novels dealing with Underpeople:
# 1964, The Planet Buyer (first half of Norstrilia)
# 1968, The Underpeople (second half of Norstrilia)
# 1994, Norstrilia (corrected edition with variant texts) NESFA Press, ISBN 0-915368-61-7
 
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You certainly can do alot with Marc Miller's Traveller, can't you? :)

Or Quaddies from Louis McMaster Bujold's Falling Free.

Or real-life "midgets/dwarfs" http://en.wikipedia.org/wiki/Midget




See Cordwainer Smith's Underpeople.

Underpeople, animals modified genetically into human form and intelligence to fulfill servile roles, and treated as property. Several stories feature clandestine efforts to liberate the Underpeople and grant them civil rights. They are seen everywhere throughout regions controlled by the Instrumentality. Names of Underpeople are based on their animal species.

Thus C'Mell ("The Ballad of Lost C'Mell") is cat-derived; and D'Joan ("The Dead Lady of Clown Town"), a Joan of Arc figure, is descended from dogs. These short stories can be found in the 1966 compilation Quest of the Three Worlds (four related sf novellas), as well as in The Rediscovery of Man (definitive & complete compilation of short science fiction writings) 1993 NESFA Press, ISBN 0-915368-56-0 .

Novels dealing with Underpeople:
# 1964, The Planet Buyer (first half of Norstrilia)
# 1968, The Underpeople (second half of Norstrilia)
# 1994, Norstrilia (corrected edition with variant texts) NESFA Press, ISBN 0-915368-61-7
 
You certainly can do alot with Marc Miller's Traveller, can't you? :)

Too true. That's what keeps me coming back.

Thanks for all the replies BTW. I've been under the weather for a while, some kind of fatigue/ depression/ ick thing. I've barely had enough energy to drag myself to work each day, much less think or type. But I'm feeling better, now.

Re: Cordwainer Smith: exactly! C'Mell was the first 'catgirl' I encountered in fiction. I'll have to try to track down the recommended titles at the used bookstores near here.

I keep noticing groups that intentionally create their own artificial subcutures. Two I've encountered personally are the New Age/ Neo-pagan movement, and the Klingon Trekfans. In each case, they seem to deliberately embrace or flaunt their 'otherness'. I try to imagine what groups like this would do with a few million credits, a starship, a habitable planet or two, and a few hundred years of history. Now imagine said groups could tweak their DNA so their decendants have pointy ears, bumpy forheads or bad teeth. Further, imagine they re-write their own history to blur their own origins ("We are decended from the super scientists of Atlantis! Bow before us!") So many ways to mess with my players' heads. :devil:

The metagame reason for all of this was to have a rationale for lots near-human humanoids that are biologically compatible with each other, eat/ drink/ snort/ smoke/ mate with the same things, sort of like Star Trek. I just re-watched Treasure Planet on DVD. I thought the romance/ mating of canine Dr. Doppler with feline Capt. Amelia would make sense in my universe! ;) This is the curse of Traveller: I look at almost everything through the lens of "how can I use this in the game?"
 
Re: Cordwainer Smith: exactly! C'Mell was the first 'catgirl' I encountered in fiction. I'll have to try to track down the recommended titles at the used bookstores near here.
You can get the entire Cordwainer Smith corpus in either dead tree or ebook form; Baen Books has put out two volumes, "We, The Underpeople", and "When The People Fell". The e-book versions are available from Baen's Webscriptions site, http://www.webscription.net, for $6 each, no DRM, your choice of several e-book formats including but not limited to Palm/Mobi/Kindle, Microsoft RTF, and ePub.
 
IMTU I import the whole Orion race from FASA's old Star Trek RPG. Currently, I have them as the Malorn Union (two sectors rimward of Sol) and call them the Malorni.
 
Love Cordwainer Smith's stuff - stuff keeps creeping into my campaign universe - especially the 'oddball anagathics' idea, where rural farmers end up controlling the politics and policies of a whole subsector of space ... just to protect their idyllic low-tech way of life, machiavellian Amish with the keys to immortality.

C'mel, her story's heartwrenching and beautiful at the same time.

And for the oddest workaround for AI, three words: Laminated Mouse Brain.

All of those little polities well beyond the Spinward Marches are ripe for adapting all kindsa scifi ideas. I like your league idea - and though I know I'd be rooting for the correction/downfall of their polity, for the slightly less scrupulous free trader, there'd be all kindsa deals to run, and all kinds of pitfalls and doublecrosses that'd crop up. Escaped slaves, harboring fugitives, asylum seeking, human (and alien) trafficking, bounty hunting, extremely violent labor union organizing and busting, etc.

Wars that'd be small potatoes for the Imperium are epic, lifechanging events for those caught up in them, ideologies and struggles involving only a handfull of worlds could still far outstrip anything we've experienced today with Earth's history. A GM just has to make sure the setting is put into perspective is all.
 
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