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The Missing Worlds of Magyar

Garnfellow

SOC-13
Peer of the Realm
“Statistics from the Second Imperial Grand Survey” from the Travellers’ Digest 10 (1987) provides some interesting sector-level data on the Imperium. I thought it would be illuminating to revisit this old article in light of T5 extended world gen, and try to apply the results to a little thought experiment: finding the “missing” worlds of Magyar sector.

The TD article explains why survey results show the Imperium containing 11,197 member worlds in 8,796 individual systems: “The terms ‘world’ and ‘system are not synonymous to the Scouts. The Scout Service considers all the bodies within one cubic parsec of space to constitute one ‘system.’ On the other hand, a ‘world’ is a major body anywhere within one single system.” The article uses the term “double system” to refer to any system with more than one member world.

T5 uses similar terminology. A “star system is composed of a primary star and one or more stellar companions. Orbiting these stars are a variety of planets, planetoid belts, and gas giants. Orbiting planets and gas giants are a variety of satellites” (267).

Unfortunately, T5 is somewhat inconsistent in its use of the term “world.” Page 402 and the surrounding text uses a fairly expansive definition: “Each system may have many different worlds: planets, gas giants, asteroid or planetoid belts, satellites, and various small worldlets” (402). However, the terminology on 491 is much more restrictive: “worlds” are only planets or satellites, and do not include belts. I’ll be using the term “world” in the more expansive sense; basically, all the things that are enumerated in the “Worlds” data field in T5SS sector files.

So a system consists of the primary, potentially other stars, and then various worlds. And one world stands out from all the others: the mainworld.

The focus of each system is its Mainworld: the single most important world in the system. If the Mainworld has a high population, other worlds in the system are probably explored and even settled. If the Mainworld has a low population, the other worlds in the system are likely barren. The Mainworld is the world referenced in databases and is the destination of most travelers entering the system.
* * * * * *​
Over time, the MainWorld in a system may change. At some point in history, the MainWorld may be a Size 8 world with its associated atmosphere, hydrographics, and population. At some later point, there may be a shift to a different world with different Size, and associated information.
* * * * * *​
The Mainworld may be a Planet occupying an Orbit, or it may be a Satellite orbiting a Gas Giant (or a larger planet). It is possible for a Planet Mainworld to be an Asteroid Belt (determined when World Size is generated) (402).

Every system in the IISS schema has one world designated the mainworld, even if that world is completely uninhabited and/or interdicted.

So the mainworld is straightforward enough, but what do we call the other worlds in the system? T5 uses the terms “other worlds” and “non-MainWorlds.” Previous versions of Traveller have used “secondary worlds.” MegaTraveller had rules for something called “subordinate worlds” which are a somewhat different concept: basically, subordinate worlds are non-mainworlds that are controlled by the mainworld. I’ll be using the term non-mainworld to be consistent.

T5 puts some hard restrictions on non-mainworlds: “The maximum Population for any non-Mainworld is Mainworld Population minus 1. All worlds other than the Mainworld have Spaceports rather than Starports” (405).

So going back to the Travellers’ Digest article, let’s use the term “major worlds” to denote those worlds that are sufficiently important to be individually counted by the IISS as Imperial member worlds. And let’s use “minor worlds” for any worlds in an Imperial system that do not make the cut. All mainworlds are automatically major worlds, and most non-mainworlds are minor worlds.

In order to be considered a major world, a non-mainworld has to meet one of two criteria: (1) orbit a companion star in far orbit from the star orbited by the mainworld; or (2) have a population UPP within 3 levels of the mainworld.

The TD article emphasizes that if a system has a star in far orbit and that companion star has its own planetary system, “the Scouts consider these systems to automatically [emphasis added] be double systems.” Given this, I will allow these situations to override the T5 restriction on non-mainworld population to mainworld population -1.

Although not specified in the TD article, I would further require the non-mainworld, whether located in a remote system or not, to have a minimum population code of 4 or more in order to be considered a major world.

So with these definitions in place, let’s turn our attention to Magyar sector. The survey data shows that Magyar has 131 Imperial systems with 216 individual major worlds and a total population of 509.7 billion. So almost 65% of all Magyar systems have 2 or more major worlds, including the mainworld. This is the second highest percentage after the Solomani Rim, with 69%.

The T5SS data for Magyar shows 130 Imperial systems. (The discrepancy is probably due to a miscount of Atlas of the Imperium allegiances.) The total mainworld populations of these systems comes to 422.588 billion.

Which means Magyar is missing 85 major worlds with a total population of 87.112 billion. As a thought experiment, can we infer what these worlds might look like, and where they might be located?

(Note that we’re only talking about Imperial systems here; the Solomani Confederation controls another 386 systems in Magyar. Most of the sector’s high population mainworlds are located in Imperial territory, so the Imperium has 77% of the sector’s population with only 25% of the systems.)
 
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If we simply distributed the total population evenly across the number of worlds, we end up with 85 high population worlds. But of course, that’s not how things work in the Traveller universe. It is often noted that the vast majority of the Imperium’s population is concentrated on but a handful of high population worlds.

In Traveller world gen, population codes are generated by 2D - 2, meaning pop 0 and pop A worlds are the rarest, and pop 5 is the most common. As discussed above, I have restricted the range for non-mainworld major worlds to a minimum of pop 4. If we don't restrict major worlds in remote systems to mainworld pop -1, our maximum could be 10, otherwise 9.

Assuming that non-mainworlds follow a similar population distribution as mainworlds, and knowing that we are only concerned with 85 major worlds of pop 4+, we can then estimate the number of major Imperial non-mainworlds of each pop code in Magyar. We can also prorate by the known total population to help determine likely pop modifiers. The following table gives us some rough initial targets:

Pop% of WorldsNumber of WorldsTotal PopProrated Population
419.23%16160,000370,000
523.08%202,000,0004,600,000
619.23%1616,000,00037,000,000
715.39%13130,000,000300,000,000
811.54%101,000,000,0002,300,000,000
97.69%77,000,000,00016,000,000,000
A3.84%330,000,000,00070,000,000,000
-100.00%8538,148,160,00088,641,970,000
By hand-manipulating the pop multiplier and the number of pop X worlds, we can readily get the 85 worlds to fit the target population of 87.112 billion. The population multiplier is normally generated by 1d10 ignoring 0, which creates a range of 1-9 with an average of 5. Personally, I generate my pop multipliers to fit Benford’s Law because . . . well, if you’re gonna geek out, you might as well go all out. This method produces an average pop multiplier of about 3.4. So, where possible I tried to fit the multiplier to Benford’s Law. The following table shows one way to hit the target:

WorldPopMultiplierPopulation
110440,000,000,000
210220,000,000,000
310110,000,000,000
4944,000,000,000
5933,000,000,000
6922,000,000,000
7922,000,000,000
8911,000,000,000
9911,000,000,000
10911,000,000,000
1187700,000,000
1285500,000,000
1384400,000,000
1483300,000,000
1582200,000,000
1682200,000,000
1781100,000,000
1881100,000,000
1981100,000,000
2081100,000,000
217770,000,000
227660,000,000
237550,000,000
247440,000,000
257330,000,000
267220,000,000
277220,000,000
287220,000,000
297110,000,000
307110,000,000
317110,000,000
327110,000,000
337110,000,000
34677,000,000
35666,000,000
36655,000,000
37644,000,000
38644,000,000
39633,000,000
40633,000,000
41622,000,000
42622,000,000
43622,000,000
44622,000,000
45611,000,000
46611,000,000
47611,000,000
48611,000,000
49611,000,000
5058800,000
5157700,000
5256600,000
5356600,000
5455500,000
5555500,000
5654400,000
5754400,000
5853300,000
5953300,000
6052200,000
6152200,000
6252200,000
6352200,000
6451100,000
6551100,000
6651100,000
6751100,000
6851100,000
6951100,000
704880,000
714770,000
724660,000
734550,000
744440,000
754330,000
764330,000
774330,000
784220,000
794220,000
804220,000
814110,000
824110,000
834110,000
844110,000
854110,000
----
--Total87,112,000,000
 
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So we have potentially found 10 high population Imperial non-mainworlds in Magyar!

Now, can we find homes for any of them?

Before we do that, why don’t we just go ahead generate the rest of the UWP data using T5 rules. Other than spaceport, I used the T5 mainworld generation sequence for the rest of the details. (I also applied T5SS's "secret" fix to size and atmosphere: if Atm 1ABC, Size 3+; if Atm 23, Size 4+, and if Atm 456789, Size 5+.) I then noted what “world types” (page 413) the resulting non-mainworld would qualify for.
Non-MainworldUWPHospitablePlanetoids IceworldBigWorldWorldletInner World Stormworld
1F622ACE-CX------
2F8B4AED-9X------
3F687AA8-BX------
4F5509A9-5X------
5G55696B-5X------
6F5879DF-3X------
7F40097C-7X------
8F0009BA-B-X-----
9F57A9A9-9X------
10F6679BF-6X------
11F996877-5X--X---
12G30087A-7X---X--
13F8A5835-8X------
14H54489A-5X------
15G411879-8X------
16F9C9889-9X--X---
17F58A855-BX------
18G8A6854-8X------
19F430878-6X---X--
20F66586B-7X------
21F7B87BD-8X------
22H534795-6X------
23F6237A6-7X------
24F310757-7X---X--
25H00078B-9-X-----
26F100731-7X---X--
27F966758-8X--X---
28F544778-6X------
29F43576A-6X------
30G59A766-8X------
31F400787-7X------
32F55775A-4X------
33F584734-6X------
34G204634-7X---X--
35F65869A-6X------
36F556661-8X----X-
37F200672-8X---XX-
38H73268C-7X----X-
39F554630-8X----X-
40H31269B-7X---XX-
41G778640-5X----X-
42F425658-8X------
43F100699-7X---XX-
44F552620-4X----X-
45Y542663-5X----X-
46H436647-6X------
47G599654-5X----X-
48F4346AB-9X----X-
49Y55A658-AX------
50Y100520-7X---XX-
51H310530-7X---XX-
52Y100568-8X---XX-
53Y673544-5X----X-
54H000552-A-X---X-
55H8A5597-8X----X-
56Y20057A-7X---XX-
57G88A544-8X------
58Y610501-8X----X-
59H553579-3X----X-
60H200566-9X---XX-
61H543530-5X----X-
62Y400578-8X----X-
63Y852597-6X----X-
64H57A524-7X------
65G685551-5X----X-
66H98A561-6X--X---
67Y620578-7X----X-
68F5AA546-8X----X-
69F530513-6X----X-
70Y57A444-6X-X----
71Y774468-5X-X--XX
72Y312442-9X-X-XXX
73G755456-7X-X--XX
74Y9B7445-8X-XX-X-
75H77A436-6X-X----
76H89A467-7X-X--X-
77Y854402-7X-X--X-
78Y988476-6X-XX-X-
79Y430433-8X-X--X-
80Y6A5425-8X-X--X-
81H554469-5X-X--X-
82Y300431-7X-X-XX-
83G200486-8X-X-XX-
84H000431-A-XX--X-
85Y630444-6X-X--XX
 
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Some of these non-mainworlds would be pretty decent places to live, compared to the airless low-gravity high-population hellworlds you can find throughout the Imperium. So, can we match up any of these 85 non-mainworlds with the 130 Imperial mainworlds?

Not all systems are suitable candidates for hosting more than one major world. If the mainworld represents the most important world, then it is extremely unlikely that systems with barren, low-population, or interdicted mainworlds harbor a second major world. Since most of the non-mainworlds have to have population equal to or less than the mainworld’s population code -1, and we’ve set the lower limit at pop 4, there’s no sense in looking at mainworlds with a pop code of less than 5.

Similarly, mainworlds with a starport of E or X are unlikely to have a second major world. Another constraint is the number of “open” worlds. If you take the “Worlds” data field, subtract out the mainworld, the belts, and the gas giants, some systems only have one or two open slots.

When you filter the Imperial worlds by this criteria, you end up with 77 candidates. To fit all 85 of the non-mainworlds, some systems may potentially have three major worlds, including the mainworld.

Conversely, some systems seem relatively good candidates for hosting second major worlds. High pop mainworlds or A or B starports are at the top of the list. Also, systems with binary or trinary star systems -- particularly those with stars in far orbit -- are good homes for second major worlds, and they allow us to break the “mainworld pop -1” restriction.

Out of the 77 candidates, 28 are binary systems. In T5 there is about a 24% chance of a binary system being a primary and a far companion, so say maybe 5-9 of these binary systems might contain remote systems. As the T5SS data does not yet record stellar positions, we have a little freedom here to impose remote systems as necessary.

The following tables shows the 77 candidate systems, arranged by decreasing population:
HexSubsectorNameUWPRemarks{Ix}PBGStellarOpen Worlds
2503DAustaC796ABE-BHi In{ 3 }904G2 V9
2927LUnionC974AA8-AHi In{ 3 }804K6 V M3 V10
3128LBetaC576ADA-9Hi In{ 2 }603G7 V M1 V4
2628LIaturC510A9E-BHi In Na{ 3 }311F7 V11
2008CPlageC432A64-EHi Na Po O:2106{ 2 }320G2 V M6 V7
3129LBeagleD766A99-AHi Ga{ 1 }200F5 V9
2106CTolsonA432ADH-EHi Na Po Cp Pz{ 3 }204G3 V K9 V3
1701CAlphardB88AAA9-EHi Wa{ 3 }201K3 V M5 V10
2616HFornorbC997A85-AHi In{ 3 }204M0 V6
2706DAnerinC5419AB-AHe Hi In Po{ 3 }810K7 V13
2904DAniseA5419B7-EHe Hi In Po Cp{ 4 }614K4 V2
2507DAmonC4359CG-CHi{ 2 }614M3 V8
2631PGerwalkC100941-DHi In Na Va{ 3 }214M2 V8
2602DHyalinD505984-9Hi Ic In Va{ 1 }103G2 V M6 V4
2102CSelooA4319BA-EHi Na Po{ 3 }100G9 V M8 V11
3012HKlineA541987-EHe Hi In Po Cp{ 4 }104M0 V M1 V5
2004CEsuanC545967-AHi In O:2106{ 3 }121M3 V5
2923LAsorretB403866-BIc Na Va Ph Pi Mr{ 2 }903F4 V5
2214GCoglanAA9A8A6-EOc Wa Ph Pi{ 2 }913G4 V2
3213HRouernD5568DC-4Pa Ph{ -2 }924M1 V3
2811HDankoC777862-8Pa Ph Pi O:3012{ -1 }903M2 V5
1801CFaseB541877-AHe Po Ph Pi{ 2 }820K1 V M7 V8
2607DVolundC541894-8He Po Ph Pi{ -1 }800K8 V6
2505DGuenivierAAE78D9-BPh{ 2 }824M2 V2
2304CDouglasD541865-6He Po Ph Pi O:2503{ -2 }701M1 V9
2406CHagymasiC550867-8De Po Ph O:2507{ -1 }713M1 V M6 V5
2411GAltoA5418AE-CHe Po Ph Pi Pz{ 2 }705M3 V7
2910HWaldrinC6A78C9-9Fl Ph{ 0 }604M0 V2
2403CNahnB956867-APa Ph O:2503{ 2 }602M0 V M2 V7
3220HDoucetteB6A78DD-9Fl Ph{ 1 }621M2 V8
2903DChartpayA7558B9-CGa Pa Ph{ 2 }512K0 V2
3114HMelodyD5578C8-6Pa Ph{ -2 }410G2 V6
2519HVeneetC541865-8He Po Ph Pi O:2616{ -1 }404G9 V6
2701DPinnockA8C9876-EFl Ph{ 2 }422M0 V11
2205CRita's PlaceC76689A-8Ga Ri Pa Ph{ 0 }421M2 V M6 V8
2412GBoshkoffD636857-8Ph{ -2 }304K3 V M6 V8
2007CJusticeC541897-8He Po Ph Pi{ -1 }202G3 V7
2901DSweetC689879-9Ri Ph Pz{ 1 }203M0 V M7 V6
2728LWickerA541843-CHe Po Ph Cp Pi{ 2 }104M0 V M4 V7
2422KArgonC55A755-BWa Pz{ 1 }904G3 V4
2603DMilenkyC587754-9Ag Ri{ 2 }804G2 V11
2704DFerstenbergC00079A-BAs Na Va Pi{ 1 }805M3 V8
2103CKemperA4217A8-EHe Na Po Pi{ 2 }705M1 V10
 
HexSubsectorNameUWPRemarks{Ix}PBGStellarOpen Worlds
2906DGarner's LuckD54179A-6He Po Pi{ -2 }500M0 V M0 V8
3019HAmelbarC6A4775-9Fl{ 0 }513M1 V5
2512HSinottA431742-ENa Po{ 2 }433M1 V10
2815HSlotaC6A5754-AFl{ 1 }423M2 V2
2421KCourtD5007A8-7Na Va Pi{ -2 }424M2 V5
2718HBeanlandC8C6789-9Fl{ 0 }310M1 V8
2915HNorkioC67578A-8Ag Pi{ 0 }214K8 V2
2413GStevanicC797687-8Ag Ni{ -1 }904G5 V K1 V8
3223LZongwuC433652-BNa Ni Po{ 0 }913M0 V M7 V7
2209GBreretonB546620-AAg Ni{ 2 }834G7 V K9 V2
2816HTyrrellC421663-AHe Na Ni Po O:2616{ 0 }804M1 V3
2725LParkhillC6A8630-9Fl Ni{ -1 }513K9 V7
2806DMesselnapC735633-9Ni{ -1 }505M0 V3
2423KKugleA522656-EHe Na Ni Po Da{ 1 }404M0 V4
3125LOnewenD3106BF-8Na Ni{ -3 }402M0 V4
2810HStankoA555649-CAg Ni{ 2 }305M1 V M9 V4
3212HSterchiB697663-AAg Ni Da Droy5 Mr{ 2 }203G4 V4
2104CCordleB54168D-AHe Ni Po{ 1 }210M3 V M1 V10
3109HStansiferC000655-CAs Na Ni Va{ 0 }101F7 V M3 V9
2804DPaputsusB679599-CNi{ 1 }800M2 V M7 V15
3231PMogeenA435575-ENi{ 1 }713G8 V8
3227LErsgillB6A7532-CFl Ni{ 1 }723M0 V8
1904CPhilpottD541522-7He Ni Po Da{ -3 }703M2 V M6 V9
3118HSkyhavenB588501-CAg Ni Pr{ 2 }602G1 V8
2508DRumleyC79A534-BNi Wa Da{ 0 }623G6 V M4 V5
2817HHrongdingB621511-CHe Ni Po{ 2 }624K0 V4
2715HByrleyC687538-9Ag Ni Ga Pr{ 0 }602K9 V M1 V9
2924LLeikungC798555-AAg Ni RsA{ 1 }503G7 V8
2416GDexterB587510-BAg Ni Pr{ 2 }525K0 V2
2808DGushwaB552553-CNi Po{ 1 }514M1 V M8 V3
1907CDoubleA541500-EHe Ni Po{ 1 }414F9 V6
2905DBiloxB544556-CAg Ni{ 2 }203K9 V8
3224LUntamoC894587-9Ag Ni{ 0 }103K9 V8
3219HVallanceA6B4598-EFl Ni Da{ 1 }133M0 V M4 V3
So let’s play matchmaker -- can we find homes for all our major non-mainworlds?

Starting with the most populous systems first, we have 3 pop A worlds. As there are no pop B mainworlds, the only way we could place them is in the remote system of a binary. So we need to find a suitable binary systems with mainworlds that are clearly superior to our 3 non-mainworlds. (Otherwise, the non-mainworlds would be the mainworlds!)

Given those constraints, there are relatively few candidates. Based on Importance, the best choices seem to be Kline (3012 A541987-E) - M0 V M1 V, Union (2927 C974AA8-A) - K6 V M3 V, and Seloo (2102 A4319BA-E) - G9 V M8 V.

Moving on from there we get to the 7 pop 9 non-mainworlds. We try to match each of these up with a suitable pop 10 mainworld, and failing that we look to a suitable binary system. We only want to put more than two major worlds in a single system when there’s no other place to put them.

After findings homes for all the pop 9 non-mainworlds, we look to see if there are any suitable pop 9 or A mainworlds matches for our pop 8 non-mainworlds, and then start looking for binary systems. And so it goes.
 
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It’s a little like filling out a sudoku puzzle. And although there are multiple solutions here, each solution creates more and more restrictions on subsequent solutions. Planetoid belts, for example, can only be located in systems that have 1 or more in the PBG field.

Here’s my take:

HexStellarMainworldNon-MainworldOrbit
3012M0 V M1 VKline (3012 A541987-E)F622ACE-CFar companion
2927K6 V M3 VUnion (2927 C974AA8-A)F8B4AED-9Far companion
2102G9 V M8 VSeloo (2102 A4319BA-E)F687AA8-BFar companion
3129F5 VBeagle (3129 D766A99-A)F5509A9-5-
2602G2 V M6 VHyalin (2602 D505984-9)G55696B-5Far companion
2503G2 VAusta (2503 C796ABE-B)F5879DF-3-
3128G7 V M1 VBeta (3128 C576ADA-9)F40097C-7Far companion
2904K4 VAnise (2904 A5419B7-E)F0009BA-B-
2616M0 VFornorb (2616 C997A85-A)F57A9A9-9-
2106G3 V K9 VTolson (2106 A432ADH-E)F6679BF-6-
2628F7 VIatur (2628 C510A9E-B)F996877-5-
1701K3 V M5 VAlphard (1701 B88AAA9-E)G30087A-7-
3219M0 V M4 VVallance (3219 A6B4598-E)F8A5835-8Far companion
2008G2 V M6 VPlage (2008 C432A64-E)H54489A-5-
2706K7 VAnerin (2706 C5419AB-A)G411879-8-
2927K6 V M3 VUnion (2927 C974AA8-A)F9C9889-9-
2209G7 V K9 VBrereton (2209 B546620-A)F58A855-BFar companion
3129F5 VBeagle (3129 D766A99-A)G8A6854-8-
2004M3 VEsuan (2004 C545967-A)F430878-6-
2507M3 VAmon (2507 C4359CG-C)F66586B-7-
2923F4 VAsorret (2923 B403866-B)F7B87BD-8-
1801K1 V M7 VFase (1801 B541877-A)H534795-6-
2811M2 VDanko (2811 C777862-8)F6237A6-7-
2214G4 VCoglan (2214 AA9A8A6-E)F310757-7-
3213M1 VRouern (3213 D5568DC-4)H00078B-9-
2505M2 VGuenivier (2505 AAE78D9-B)F100731-7-
2701M0 VPinnock (2701 A8C9876-E)F966758-8-
3220M2 VDoucette (3220 B6A78DD-9)F544778-6-
2208G0 V G3 VLeriss (2208 E5418B8-6)F43576A-6-
2910M0 VWaldrin (2910 C6A78C9-9)G59A766-8-
2411M3 VAlto (2411 A5418AE-C)F400787-7-
2808M1 V M8 VGushwa (2808 B552553-C)F55775A-4Far companion
2519G9 VVeneet (2519 C541865-8)F584734-6-
2403M0 V M2 VNahn (2403 B956867-A)G204634-7-
2704M3 VFerstenberg (2704 C00079A-B)F65869A-6-
2815M2 VSlota (2815 C6A5754-A)F556661-8-
2631M2 VGerwalk (2631 C100941-D)F200672-8-
3030F8 V K4 VPocatlipcat (3030 E430889-8)H73268C-7-
2421M2 VCourt (2421 D5007A8-7)F554630-8-
2406M1 V M6 VHagymasi (2406 C550867-8)H31269B-7-
3114G2 VMelody (3114 D5578C8-6)G778640-5-
2412K3 V M6 VBoshkoff (2412 D636857-8)F425658-8-
2901M0 V M7 VSweet (2901 C689879-9)F100699-7-
2422G3 VArgon (2422 C55A755-B)F552620-4-
2103M1 VKemper (2103 A4217A8-E)Y542663-5-
2906M0 V M0 VGarner's Luck (2906 D54179A-6)H436647-6-
2603G2 VMilenky (2603 C587754-9)G599654-5-
2728M0 V M4 VWicker (2728 A541843-C)F4346AB-9-
2007G3 VJustice (2007 C541897-8)Y55A658-A-
2718M1 VBeanland (2718 C8C6789-9)Y100520-7-
2607K8 VVolund (2607 C541894-8)H310530-7-
2903K0 VChartpay (2903 A7558B9-C)Y100568-8-
2423M0 VKugle (2423 A522656-E)Y673544-5-
3223M0 V M7 VZongwu (3223 C433652-B)H000552-A-
2413G5 V K1 VStevanic (2413 C797687-8)H8A5597-8-
3212G4 VSterchi (3212 B697663-A)Y20057A-7-
2816M1 VTyrrell (2816 C421663-A)G88A544-8-
2304M1 VDouglas (2304 D541865-6)Y610501-8-
2806M0 VMesselnap (2806 C735633-9)H553579-3-
2205M2 V M6 VRita's Place (2205 C76689A-8)H200566-9-
3125M0 VOnewen (3125 D3106BF-8)H543530-5-
2725K9 VParkhill (2725 C6A8630-9)Y400578-8-
3109F7 V M3 VStansifer (3109 C000655-C)Y852597-6-
2810M1 V M9 VStanko (2810 A555649-C)H57A524-7-
2512M1 VSinott (2512 A431742-E)G685551-5-
2104M3 V M1 VCordle (2104 B54168D-A)H98A561-6-
2910M0 VWaldrin (2910 C6A78C9-9)Y620578-7-
2915K8 VNorkio (2915 C67578A-8)F5AA546-8-
2631M2 VGerwalk (2631 C100941-D)F530513-6-
2804M2 V M7 VPaputsus (2804 B679599-C)Y57A444-6-
3227M0 VErsgill (3227 B6A7532-C)Y774468-5-
1904M2 V M6 VPhilpott (1904 D541522-7)Y312442-9-
3019M1 VAmelbar (3019 C6A4775-9)G755456-7-
2508G6 V M4 VRumley (2508 C79A534-B)Y9B7445-8-
2924G7 VLeikung (2924 C798555-A)H77A436-6-
2905K9 VBilox (2905 B544556-C)H89A467-7-
2817K0 VHrongding (2817 B621511-C)Y854402-7-
3224K9 VUntamo (3224 C894587-9)Y988476-6-
2416K0 VDexter (2416 B587510-B)Y430433-8-
2715K9 V M1 VByrley (2715 C687538-9)Y6A5425-8-
3118G1 VSkyhaven (3118 B588501-C)H554469-5-
3231G8 VMogeen (3231 A435575-E)Y300431-7-
2704M3 VFerstenberg (2704 C00079A-B)G200486-8-
1907F9 VDouble (1907 A541500-E)H000431-A-
2423M0 VKugle (2423 A522656-E)Y630444-6-
-
 
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Now there’s interpreting the results of this experiment!

All of Magyar was formerly part of the Solomani Confederation, and the Imperium gained the current systems through the Rim War. Subsector C, Clown, was settled by Terran emigres during the Interstellar Wars period. Although it wasn’t subject to fighting during the Rim War, it did become Imperial after the armistice. Anise (D), Kline (H), and much of New Mars (L) subsectors were settled by Vilani during the Ziru Sirka and were subsequently incorporated into the Rule of Man. These subsectors were all sites of fighting during the Rim War. If the neighboring subsectors in the Rim are any indication, many of the these worlds likely retained large Vilani populations through the Solomani period. (Note that no mainworld in Magyar has a clearly Vilani name, which looks odd when the bordering subsectors are placed next to the Rim subsectors.)

In addition to having one of the highest percentage of double systems in the Imperium, Magyar is also notable for having one of the lowest percentage of reasonably habitable worlds. Breathable, untainted atmospheres combined with surface water are only found on 20% of the mainworlds.

This combination of political conflict and resource scarcity creates many interesting opportunities for interpreting these combinations of mainworlds and non-mainworlds. A rich mainworld combined with a poor non-mainworld might represent a majority Vilani population forced by the Solomani to inhabit a lesser, harsher planet. A resource poor mainworld combined with a habitable major world might be an unruly Solomani population relegated to secondary status by punitive Imperial governors.
 
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Here are some examples of fleshing out the non-mainworlds:

The Kline system (Magyar 3012), located on the Walpurgian Main in Kline subsector, consists of a M0 V primary and an M1 V far companion. The mainworld (A541987-E) is a poor, dry, hellworld tidally locked to its red giant primary; the world has a thin oxygen-nitrogen atmosphere tainted with pollutants. Kline has a population of 1 billion and is heavily-industrialized; it is an economically important world located on a main trade line. Kline is the subsector capital and the seat of the Duchy of Walpurgis. Shugammiir (F622ACE-C) is a notable non-mainworld orbiting the companion star. The system was first explored by the Vilani during the Ziru Sirka period, but not exploited until the Terrans established industrial centers on Kline following the Interstellar Wars. During the Solomani period many Vilani throughout the subsector were forcibly relocated to Shugammiir, which became an important source of cheap industrial labor for the Confederation. Although Shugammiir, with 40 billion inhabitants, is far more populous than Kline, it lags technologically and in many ways still suffers the effects of Confederation rule. Liberated during the Rim War, the Vilani population on Shugammiir have embraced a regime so violently anti-Solomani that the Duke of Walpurgis has resisted calls for establishing a second starport in the remote system.

The Union system (Magyar 2927), located in New Mars subsector, is a densely populated former industrial center for the Solomani Confederation. The system consists of a K6 V primary with an M3 V far companion and contains no less than three major worlds. The mainworld (C974AA8-A) orbits in the habitable zone of the primary. A second world, Troth (F9C9889-9), is a tropical tide-locked planet also orbiting the primary just inside the orbit of the mainworld. A third world, Resolve (F8B4AED-9), is in a tide-locked orbit around the M3 V far companion. More than a hundred years later, the system still bears the scars of the Solomani Rim War. All three worlds were stalwart Confederation supporters, and intense fighting destroyed the class A starport and orbital shipyards around Union and crippled vital infrastructure throughout the system. To date the Imperial Ministry of Commerce has insisted that the recalcitrant Union government must implement several additional reforms before the mainworld's starport will be authorized for an upgrade to class B.

The Seloo system (Magyar 2102), located on a major trade route in the Seloo Cluster in Clown Subsector, consists of a G9 V primary and an M8 V far companion. The mainworld (A4319BA-E) is a poor, high-population world orbiting the far companion. A second major world, Pune (F687AA8-B), orbits the G9 V primary. Although the mainworld is much less habitable than Pune, Seloo is an industrial workhorse and seat of the County of Seloo. The mainworld hosts the Imperial University of Seloo as well as Kalsubai Naval Base, co-located with Alandi Highport. The base is the headquarters for the Magyar Sector Fleet, the 131st Subsector Fleet, and the 3411th Marine Line Regiment. As Magyar does not have a Naval Depot Kalsubai is the site of the Imperial Naval Academy (Magyar Branch). Throughout history Seloo and Pune have had a mutually beneficial relationship, with Seloo providing industrial might and Pune offering a bounty of agricultural resources.
 
Absolutely fantastic. Just absolutely fantastic.

I simply cannot praise your project and it's results enough.

Thank you so much for sharing it with us. I do hope you'll find the time to upload all this to the File Library so it won't get "lost" in the forum.
 
I am going to study this post later and absorb it. I can tell from a quick read of it that I haven't absorbed the info yet. Looks interesting.

Magyar Sector is almost done at the wiki (3 subsectors left), but it is not bound by canon limitations so I could implement these changes if the creators of this data were good with it.

Garnfellow, I don't see any radworlds...

Shabbat Shalom,
Maksim-Smelchak.
 
Garnfellow, I don't see any radworlds....
RadWorlds (and Inferno worlds) all have Pop scores of 0, and since I assumed that major non-mainworlds had to be at least Pop 4, those two world types were eliminated from contention. Magyar doubtless has numerous RadWorlds, but they are all considered minor worlds and not counted as Imperial member-worlds by the IISS.
 
RadWorlds (and Inferno worlds) all have Pop scores of 0, and since I assumed that major non-mainworlds had to be at least Pop 4, those two world types were eliminated from contention. Magyar doubtless has numerous RadWorlds, but they are all considered minor worlds and not counted as Imperial member-worlds by the IISS.

Thanks, Garnfellow. I was thinking that there must be radworlds with protected domiciles, perhaps arcologies, that make populations possible.

Shabbat Shalom,
Maksim-Smelchak.
 
Here are some examples of fleshing out the non-mainworlds:

The Kline system (Magyar 3012), located on the Walpurgian Main in Kline subsector, consists of a M0 V primary and an M1 V far companion. The mainworld (A541987-E) is a poor, dry, hellworld tidally locked to its red giant primary; the world has a thin oxygen-nitrogen atmosphere tainted with pollutants. Kline has a population of 1 billion and is heavily-industrialized; it is an economically important world located on a main trade line. Kline is the subsector capital and the seat of the Duchy of Walpurgis. Shugammiir (F622ACE-C) is a notable non-mainworld orbiting the companion star. The system was first explored by the Vilani during the Ziru Sirka period, but not exploited until the Terrans established industrial centers on Kline following the Interstellar Wars. During the Solomani period many Vilani throughout the subsector were forcibly relocated to Shugammiir, which became an important source of cheap industrial labor for the Confederation. Although Shugammiir, with 40 billion inhabitants, is far more populous than Kline, it lags technologically and in many ways still suffers the effects of Confederation rule. Liberated during the Rim War, the Vilani population on Shugammiir have embraced a regime so violently anti-Solomani that the Duke of Walpurgis has resisted calls for establishing a second starport in the remote system.

The Union system (Magyar 2927), located in New Mars subsector, is a densely populated former industrial center for the Solomani Confederation. The system consists of a K6 V primary with an M3 V far companion and contains no less than three major worlds. The mainworld (C974AA8-A) orbits in the habitable zone of the primary. A second world, Troth (F9C9889-9), is a tropical tide-locked planet also orbiting the primary just inside the orbit of the mainworld. A third world, Resolve (F8B4AED-9), is in a tide-locked orbit around the M3 V far companion. More than a hundred years later, the system still bears the scars of the Solomani Rim War. All three worlds were stalwart Confederation supporters, and intense fighting destroyed the class A starport and orbital shipyards around Union and crippled vital infrastructure throughout the system. To date the Imperial Ministry of Commerce has insisted that the recalcitrant Union government must implement several additional reforms before the mainworld's starport will be authorized for an upgrade to class B.

The Seloo system (Magyar 2102), located on a major trade route in the Seloo Cluster in Clown Subsector, consists of a G9 V primary and an M8 V far companion. The mainworld (A4319BA-E) is a poor, high-population world orbiting the far companion. A second major world, Pune (F687AA8-B), orbits the G9 V primary. Although the mainworld is much less habitable than Pune, Seloo is an industrial workhorse and seat of the County of Seloo. The mainworld hosts the Imperial University of Seloo as well as Kalsubai Naval Base, co-located with Alandi Highport. The base is the headquarters for the Magyar Sector Fleet, the 131st Subsector Fleet, and the 3411th Marine Line Regiment. As Magyar does not have a Naval Depot Kalsubai is the site of the Imperial Naval Academy (Magyar Branch). Throughout history Seloo and Pune have had a mutually beneficial relationship, with Seloo providing industrial might and Pune offering a bounty of agricultural resources.

Brilliant. Very neat work. I checked your data and I think it's a very cool way to use the T5SS data.

Shalom,
M.
 
Absolutely fantastic. Just absolutely fantastic.

I simply cannot praise your project and it's results enough.

Brilliant. Very neat work. I checked your data and I think it's a very cool way to use the T5SS data.

Thanks for the kind words! It turned out to be a fun little project. Here are few more fleshed out systems:

The Beagle system (Magyar 3129) is centered on the star Sixceti, an F5 V primary located in the Beagle Cluster in New Mars subsector and is notable for its role in the historical development of Magyar sector. The system features three different major worlds: the mainworld (D766A99-A) is a Terra-Norm planet that orbits in the habitable zone, while Inanna (F5509A9-5) is a hot desert world positioned one orbit inside Beagle. Colma (G8A6854-8), by contrast, occupies one orbit outside the mainworld and is a cold glacier world with an unbreathable carbon dioxide-nitrogen atmosphere. The mainworld was one of the first Terran colonies in Magyar sector and the early administrative center for the Terran Confederation for what was then called Cygnus sector. Beagle was one of the first colony worlds outside the Solomani Rim to be granted home rule and had a population of over 11 million at the end of the Interstellar Wars. During the Long Night Beagle was able to fend off Reavers and ihatei raiders, but a rapidly growing population and accompanying industrial development pushed the mainworld to the brink of ecological collapse. The world government aggressively moved heavy industry offworld to Inanna and Colma, allowing Beagle’s atmosphere to recover. As a major industrial center for the Solomani Confederation, Beagle was an important target for the Imperium during the Rim War. During the fighting Beagle’s class B starport was destroyed and industrial centers on Inanna and Colma were subject to intense orbital bombardment. The subsequent occupation was marked by frequent clashes with Solomani partisans. Although the Imperium lifted martial law in 1071, the Imperial Army maintains a large presence on the mainworld, including the 8th Armored Infantry, the 5th and 84th Lift Infantry, and the 76th Grav Tank field armies. Beagle is one of the primary sources for recruits to the Unified Armies of Fugue and fields its own, though much lower tech, colonial army.

The Hyalin system (Magyar 2602), located in Anise subsector on a major trade route, consists of a G2 V primary and its M6 V far companion. The system was originally settled by Vilani and later absorbed into the Rule of Man. The current mainworld (D505984-9) is a high-population, heavily industrialized frozen planet orbiting the M6 V star. Hyalin has a majority Vilani population living in cramped underground cities. The planet contains abundant mineral resources and Hyalin’s factories produce goods for use on the high population worlds throughout Clown and Anise subsectors. A second major world, Aequus (G55696B-5), orbits the G2 V primary in the habitable zone and has a majority Solomani population. Prior to the Rim War Aequus was the mainworld for the system, but its Class B starport was destroyed by Imperial forces and economically the world has never completely recovered. Aequus remains under Imperial military rule and in 1060 Hyalin was named the mainworld. A new, much delayed class C starport is set to open in 1117. The Hyalin government has repeatedly petitioned the Duke of Gadarur to rename the system Miishua, to reflect the original Vilani name for the mainworld.

The Anise system (Magyar 2904), located on the Walpurgian Main in Anise subsector, consists of a K4 V primary. The mainworld (A5419B7-E) orbits the inner habitable zone of its orange dwarf star and is a poor, dry hellworld with a thin oxygen-nitrogen atmosphere tainted with excessive carbon dioxide. Anise was explored by Vilani during the First Imperium, who named it Mirama, but not colonized until the Rule of Man. A second major world, the Idu Belt (F0009BA-B), is a high population asteroid belt circling the primary in orbit 4. Anise has a long and proud naval tradition stretching back to the Long Night, when the world was a bulwark for surrounding systems against Reaver encroachments. The Idu Belt once hosted Pinella Solomani Confederation Naval Base and was the site of the first important fleet action of the Rim War in Magyar sector. The Battle of Idu (known as Yating’s Stand in Confederation accounts) occurred when the Imperial 4th and 18th (Provisional) Battle Fleets jumped from recently captured Darrukesh (Solomani Rim 0106) directly into the Anise system. Confederation Task Force Yating, stationed at Pinella Base, attempted a valiant defense but was badly outnumbered and outmatched. Commodore Yating, who refused to surrender, was killed on board his doomed flagship. The Confederation’s 47th FleetRon and 19th CarrierRon were shattered; Pinella Base was utterly destroyed. The mainworld swiftly capitulated and its Class A starport and associated yards were captured intact. The Battle of Idu proved a crucial development in the Rim War, and the Idu Belt is still considered by the Confederation as hallowed ground. (The Belt remains a popular destination for Confederation tourists visiting the system.) In the aftermath of the War Anise was rapidly reintegrated into the Imperium, though it remains governed by a Central Administrator appointed by an Imperial oversight board. Today Anise is an important world, both the subsector capital and the seat of the Duchy of Gadarur. With a population of 6 billion living in domed cities connected by an extensive maglev train network, Anise is heavily industrialized and situated on a primary trade route running into Daibei sector, making it a bustling, cosmopolitan commercial center. Anise hosts the Imperial University of Anise, an Imperial Military Academy, and the headquarters of the Unified Army of Gadarur. Anise also has one of the most powerful colonial navies in the subsector. The formidable Mirama Naval Base is directly owned and operated by Anise, but also berths major elements of the Imperial 20th Subsector Fleet, which lacks a base in Anise subsector. The colonial and Imperial navies drill together extensively. Although the Imperial Navy has made several overtures toward constructing a new base in the Idu Belt for the exclusive use of the 20th Fleet, fierce opposition from both sides of the border has prevented the proposal from ever advancing beyond the planning stage.
 
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Thanks for the kind words! It turned out to be a fun little project. Here are few more fleshed out systems:

The Beagle system (Magyar 3129) is centered on the star Sixceti, an F5 V primary located in the Beagle Cluster in New Mars subsector and is notable for its role in the historical development of Magyar sector. The system features three different major worlds: the mainworld (D766A99-A) is a Terra-Norm planet that orbits in the habitable zone, while Inanna (F5509A9-5) is a hot desert world positioned one orbit inside Beagle. Colma (G8A6854-8), by contrast, occupies one orbit outside the mainworld and is a cold glacier world with an unbreathable carbon dioxide-nitrogen atmosphere. The mainworld was one of the first Terran colonies in Magyar sector and the early administrative center for the Terran Confederation for what was then called Cygnus sector. Beagle was one of the first colony worlds outside the Solomani Rim to be granted home rule and had a population of over 11 million at the end of the Interstellar Wars. During the Long Night Beagle was able to fend off Reavers and ihatei raiders, but a rapidly growing population and accompanying industrial development pushed the mainworld to the brink of ecological collapse. The world government aggressively moved heavy industry offworld to Inanna and Colma, allowing Beagle’s atmosphere to recover. As a major industrial center for the Solomani Confederation, Beagle was an important target for the Imperium during the Rim War. During the fighting Beagle’s class B starport was destroyed and industrial centers on Inanna and Colma were subject to intense orbital bombardment. The subsequent occupation was marked by frequent clashes with Solomani partisans. Although the Imperium lifted martial law in 1071, the Imperial Army maintains a large presence on the mainworld, including the 8th Armored Infantry, the 5th and 84th Lift Infantry, and the 76th Grav Tank field armies. Beagle is one of the primary sources for recruits to the Unified Armies of Fugue and fields its own, though much lower tech, colonial army.

The Hyalin system (Magyar 2602), located in Anise subsector on a major trade route, consists of a G2 V primary and its M6 V far companion. The system was originally settled by Vilani and later absorbed into the Rule of Man. The current mainworld (D505984-9) is a high-population, heavily industrialized frozen planet orbiting the M6 V star. Hyalin has a majority Vilani population living in cramped underground cities. The planet contains abundant mineral resources and Hyalin’s factories produce goods for use on the high population worlds throughout Clown and Anise subsectors. A second major world, Aequus (G55696B-5), orbits the G2 V primary in the habitable zone and has a majority Solomani population. Prior to the Rim War Aequus was the mainworld for the system, but its Class B starport was destroyed by Imperial forces and economically the world has never completely recovered. Aequus remains under Imperial military rule and in 1060 Hyalin was named the mainworld. A new, much delayed class C starport is set to open in 1117. The Hyalin government has repeatedly petitioned the Duke of Gadarur to rename the system Miishua, to reflect the original Vilani name for the mainworld.

The Anise system (Magyar 2904), located on the Walpurgian Main in Anise subsector, consists of a K4 V primary. The mainworld (A5419B7-E) orbits the inner habitable zone of its orange dwarf star and is a poor, dry hellworld with a thin oxygen-nitrogen atmosphere tainted with excessive carbon dioxide. Anise was explored by Vilani during the First Imperium, who named it Mirama, but not colonized until the Rule of Man. A second major world, the Iru Belt (F0009BA-B), is a high population asteroid belt circling the primary in orbit 4. Anise has a long and proud naval tradition stretching back to the Long Night, when the world was a bulwark for surrounding systems against Reaver encroachments. The Iru Belt once hosted Pinella Solomani Confederation Naval Base and was the site of the first important fleet action of the Rim War in Magyar sector. The Battle of Iru (known as Yating’s Stand in Confederation accounts) occurred when the Imperial 4th and 18th (Provisional) Battle Fleets jumped from recently captured Darrukesh (Solomani Rim 0106) directly into the Anise system. Confederation Task Force Yating, stationed at Pinella Base, attempted a valiant defense but was badly outnumbered and outmatched. Commodore Yating, who refused to surrender, was killed on board his doomed flagship. The Confederation’s 47th FleetRon and 19th CarrierRon were shattered; Pinella Base was utterly destroyed. The mainworld swiftly capitulated and its Class A starport and associated yards were captured intact. The Battle of Iru proved a crucial development in the Rim War, and the Iru Belt is still considered by the Confederation as hallowed ground. (The Belt remains a popular destination for Confederation tourists visiting the system.) In the aftermath of the War Anise was rapidly reintegrated into the Imperium, though it remains governed by a Central Administrator appointed by an Imperial oversight board. Today Anise is an important world, both the subsector capital and the seat of the Duchy of Gadarur. With a population of 6 billion living in domed cities connected by an extensive maglev train network, Anise is heavily industrialized and situated on a primary trade route running into Daibei sector, making it a bustling, cosmopolitan commercial center. Anise hosts the Imperial University of Anise, an Imperial Military Academy, and the headquarters of the Unified Army of Gadarur. Anise also has one of the most powerful colonial navies in the subsector. The formidable Mirama Naval Base is directly owned and operated by Anise, but also berths major elements of the Imperial 20th Subsector Fleet, which lacks a base in Anise subsector. The colonial and Imperial navies drill together extensively. Although the Imperial Navy has made several overtures toward constructing a new base in the Iru Belt exclusively for the use of the 20th Fleet, fierce opposition from both sides of the border has prevented the proposal from ever advancing beyond the planning stage.

Garnfellow,

*** May I please have permission to use some of this data on the wiki? ***

Shalom,
Maksim-Smelchak.
 
Once a second major world has been developed, the possibilities for placement of the mainworld and non-mainworld within the system usually narrow quickly. Mainworlds of size greater than 0, for example, are generally confined to one of only three orbits -- either HZ -1, HZ, or HZ +1. This generally limits the mainworld climate to temperate, cold/tundra, or hot/tropic. Asteroid and planetoid belts can be in virtually any orbit.

M class stars, the most common, are even more restrictive. The HZ is orbit 0, and the roll for placement has a +2 DM, meaning the mainworld can be in orbit 0 (temperate), orbit 1 (cold/tundra), or orbit 2 (potentially frozen). If the mainworld is a planet they would be also tidelocked in orbits 0 or 1.

Once the mainworld is placed, we can look at the non-mainworld UWP to determine where likely orbits might fall. Most of the major non-mainworlds we generated qualify for the “Hospitable” world type due to size and population. Iceworlds, Inner Worlds, and Stormworlds all have fairly low caps on population. BigWorlds, Planetoids, and Worldlets have no pop restrictions, but their Size requirements make them fairly uncommon.

This means most of the non-mainworlds we generated are hospitables, meaning they would also fall into the HZ-1, HZ, and HZ+1 orbits. I prioritized worlds with breathable atmospheres (456789) for placement in the HZ, which meant worlds without (0123ABC) were good candidates for HZ-1, HZ+1, or beyond.

One exception to this prioritization: the T5SS does not currently include climate codes for most sectors, but to me a world with a breathable atmosphere, abundant water, and low population suggests either an interesting political situation or some other planetary limitation, like climate.

I looked at the map of Magyar to determine whether a habitable world with relatively low population was likely the result of political change or unfavorable climate.

In any case, once you make the initial choice the subsequent choices fall into place quickly.

Also notable: M class stars are the only main sequence star where the HZ (orbit 0) can be inside the 100 diameter limit (orbit 1). An M class star with an airless mainworld and good starport matched with a habitable non-mainworld probably indicates a starport intentionally placed outside the primary’s jump shadow.
 
Garnfellow,

*** May I please have permission to use some of this data on the wiki? ***
Thanks for checking, but for now let's hold off -- I'm still rethinking a couple of things that might make me want to revise some of this work.

Essentially, I used standard mainworld procedure for calculating Size (2D -2). This creates a nicely curved distribution from 0 to 10, with 5 being average.

But in T5, the size of non-Mainworlds have an almost inverted distribution -- very small (0) and very large (10+) results are much more likely than size 1-9, which are pretty flat.

So I'm considering tweaking this to produce a few more planetoid belts and super earths.
 
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Tweaking 15 worlds with world size of 456 to add more size 0 and ABCD worlds helps get us closer to expected T5 results:

Non-MainworldOriginal UWPRevised UWPHospitablePlanetoidsIceworldBigWorldWorldletInner WorldStormworld
9F57A9A9-9FC7A9A9-A---X---
28F544778-6F000778-7-X---X-
33F584734-6FD84734-7---X---
46H436647-6HA56647-6X-XX-X-
47G599654-5GB99654-5---X---
49Y55A658-AYA5A658-AX-XX---
53Y673544-5YB73544-5---X---
62Y400578-8Y000578-8-XX--X-
64H57A524-7HC7A524-7---X---
65G685551-5GC85551-7---X---
68F5AA546-8FBAA546-8---X---
69F530513-6F000513-7-XX--X-
70Y57A444-6YB7A444-6---X---
79Y430433-8Y000433-8-XX--X-
80Y6A5425-8YDA5525-8---X---
 
Thanks for checking, but for now let's hold off -- I'm still rethinking a couple of things that might make me want to revise some of this work.

Essentially, I used standard mainworld procedure for calculating Size (2D -2). This creates a nicely curved distribution from 0 to 10, with 5 being average.

But in T5, the size of non-Mainworlds have an almost inverted distribution -- very small (0) and very large (10+) results are much more likely than size 1-9, which are pretty flat.

So I'm considering tweaking this to produce a few more planetoid belts and super earths.

I am going to hold off on the UWP changes, but if you are ok with it, I will implement the informative paragraphs. Until notified, I am holding back on everything and respecting your wishes.

However, some of the cluster and mains, I already had in notes and input. I have a plan and notes to implement far greater coverage of astrographic features through charted space. Been working with Wayne on that one. Star, for instance, are now largely updated and input into the wiki. Thomas and I built out ways to show greater star data for each system/main world/world/etc.

I'd also like to get together with you at some point and discuss some of your other work. And especially help you with your development of rimward sectors and sophonts. I helped Thomas implement much of his data at the wiki.

Shalom,
M.
 
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