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Which is why Hortalez et Cie underwrites pirate-hunting privateers IMTU.Originally posted by General Johnnie Reb:
The big looser is the insurance company.
Sir! These are not pirates but privateers, adn they are merely enforcing trade sanctions against rivals engaged in unfair competition.Originally posted by Sigg Oddra:
I think certain Imperial nobles may actually sponsor pirates in their rival's area.
Megacorps do the same IMHO, calling it trade war amongst other things...
I described the same process from MTU in my mercenary ship names post: mercs may find themselves taking on jobs as pirate hunters, or simply turning pirate themselves, to get by - a merc may stake out an independent system beyond the Imperial border and prey on the ships from other polities to avoid the wrath of the Imperium, or they may look for cover under the wings of a megacorporation.Originally posted by kafka47:
Another way to look at pirates, is through the prism of Star Mercs gone rogue. Much as a Merc company is like a shark combing the Interstellar ocean for garbage and dealing with things that polite society usually does not discuss, it is bound within a particular ecology. However, every so often, when either markets dry up or that there is too much competition, the tempetation to bend the rules becomes easier. As the next step from bending the rules becomes to outright break them. And, there you have your pirates operating with a legit. front company able to acquire resources and transfer bounty through externalities.
IMHO piracy in Traveller is more like the 17th-19th century. Where pirats could (almost) openly sail into the Harbor of a colony established by a European nation and sell their goods unless they could be traced to a ship of said nation. A few decades (and cases off tea) later that changed to "exspecially if they where of said nation"Originally posted by Lochlaber:
Don't forget that pirates have the additional problem in that they need someone to fence their goods for them, compared to a privateer who can sell their's fairly easily and legally. As for real life pirates, as I understand it now, most pirates kidnap for cash, rather than steal goods because they are either too bulky, they lack access to markets in which to sell thm and/or are afraid that they will be easily traced back to them. (Serial Numbers: Not just for fun anymore)
Fencing goods isn't a problem; it's an adventure hook!Originally posted by Lochlaber:
Don't forget that pirates have the additional problem in that they need someone to fence their goods for them, compared to a privateer who can sell their's fairly easily and legally. As for real life pirates, as I understand it now, most pirates kidnap for cash, rather than steal goods because they are either too bulky, they lack access to markets in which to sell thm and/or are afraid that they will be easily traced back to them. (Serial Numbers: Not just for fun anymore)