M
Malenfant
Guest
I figure I'd let people know what's going on with my Realistic UWP Generation System... I've got Size sorted out now, but I'm stuck on Atmospheres.
Having bashed my head against this for a few weeks now in trying to make a realistic atmospheres UWP consistent with the current codes, I have come to the conclusion that the current system for atmospheres in the UWP is too problematic to retain.
The problem is that the current system mixes atmosphere thickness with composition, largely seen through a rather subjective (and flawed) filter of how much protection a PC needs to walk around on the planet. The problems can be illustrated in several ways:
- If you have a Trace atmosphere, what is its composition? Trace atmospheres could be corrosive, how would this be denoted?
- If you have an Exotic atmosphere, what is its pressure?
- If you have atm 4-9 in worlds outside the habitable zone, what is their composition? They can't be breathable N2/O2 mixes, because you can't get those outside the habitable zone since there's no life to generate them, and it's far too cold anyway.
- If you have an exotic (A) atmosphere in the outer zone, you’ll need more than just an air mask to survive if you don’t want to freeze solid (this is currently the case for Titan in our own solar system, which is clearly wrong). So does that make it corrosive (B), even if there’s nothing actually corrosive in the atmosphere?
- Do all Dense, High (D) and Thin, Low atmospheres have to be N2/O2 mixes? How would you denote a Thin, Low exotic atmosphere?
This leads me to the conclusion that it’s much easier to split up the atmosphere definition into pressure, and composition (and possibly surface temperature). Which would require different UWP digits for each.
The pressure digit would be a range from 0 to 6, with 0 being “no atmosphere” and 6 being “very dense”. (possibly with higher values denoting weird things like Dense,High and Thin,Low).
The composition digit would be used to denote whether the atmosphere is breathable, tainted, exotic, corrosive, or worse.
The temperature digit would be used to denote the planet's average temperature.
Right now, I can't see how to put all that into a single digit. The current system won't work for making atmospheres in my realistic UWPs system because I first determine the atmosphere pressure based on the mass of the planet - it's not just a simple scale from 0 to F now (which had lots of problems in itself, since small worlds couldn't have corrosive atmospheres, and small worlds could also have breathable atmospheres that they couldn't hold on to).
Thoughts?
Having bashed my head against this for a few weeks now in trying to make a realistic atmospheres UWP consistent with the current codes, I have come to the conclusion that the current system for atmospheres in the UWP is too problematic to retain.
The problem is that the current system mixes atmosphere thickness with composition, largely seen through a rather subjective (and flawed) filter of how much protection a PC needs to walk around on the planet. The problems can be illustrated in several ways:
- If you have a Trace atmosphere, what is its composition? Trace atmospheres could be corrosive, how would this be denoted?
- If you have an Exotic atmosphere, what is its pressure?
- If you have atm 4-9 in worlds outside the habitable zone, what is their composition? They can't be breathable N2/O2 mixes, because you can't get those outside the habitable zone since there's no life to generate them, and it's far too cold anyway.
- If you have an exotic (A) atmosphere in the outer zone, you’ll need more than just an air mask to survive if you don’t want to freeze solid (this is currently the case for Titan in our own solar system, which is clearly wrong). So does that make it corrosive (B), even if there’s nothing actually corrosive in the atmosphere?
- Do all Dense, High (D) and Thin, Low atmospheres have to be N2/O2 mixes? How would you denote a Thin, Low exotic atmosphere?
This leads me to the conclusion that it’s much easier to split up the atmosphere definition into pressure, and composition (and possibly surface temperature). Which would require different UWP digits for each.
The pressure digit would be a range from 0 to 6, with 0 being “no atmosphere” and 6 being “very dense”. (possibly with higher values denoting weird things like Dense,High and Thin,Low).
The composition digit would be used to denote whether the atmosphere is breathable, tainted, exotic, corrosive, or worse.
The temperature digit would be used to denote the planet's average temperature.
Right now, I can't see how to put all that into a single digit. The current system won't work for making atmospheres in my realistic UWPs system because I first determine the atmosphere pressure based on the mass of the planet - it's not just a simple scale from 0 to F now (which had lots of problems in itself, since small worlds couldn't have corrosive atmospheres, and small worlds could also have breathable atmospheres that they couldn't hold on to).
Thoughts?