esampson
SOC-13
Playing Traveller back in the 80's on of the most common ships, for me, was the type S Scout/Courier. It had a good range, could carry an entire adventuring group (albeit in some cases it might be a bit cramped), refuel for free in most cases and it didn't come with the overhead of ship payments that the merchant ship typically did.
Whenever we made a party one of us, inevitably, had to be the scout (unless someone was keen on playing a merchant with a ship) and had to generate up a scout with a ship as a mustering out benefit.
The type S was also the basis for the type J Seeker and in theory was converted into a lot of other configurations.
With that in mind I decided to start up the Scout Project. The idea was to make a Scout/Courier using the new Traveller5 rules that would abide by anything written in the T5 Core Rules (tech level, tons of cargo, etc.).
This was pretty easy but as an additional challenge I wanted to try and make it as close to the original map from Traders and Gunboats as possible. The reason for this is two fold. For one these are the deckplans that I remember so fondly. Of course I could build the new ship in a completely different style, but for me it just wouldn't be a 'real' Scout/Courier. For another I wanted to try to preserve a little piece of our classic Traveller heritage, updating it to the latest rules while remaining as true as possible to the original.
Having created the map as close as I think I can manage I hope to publish variants of the design based upon ships that have been sold off and converted to civilian duties, much like the type J. I welcome any and all who would like to do the same as well as any feedback on designs that anyone might have (both from a practical 'that looks like it would be awkward to live in' as well as any errors I may have made in the rules).
And so, without further ado, the Scout/Courier:
Whenever we made a party one of us, inevitably, had to be the scout (unless someone was keen on playing a merchant with a ship) and had to generate up a scout with a ship as a mustering out benefit.
The type S was also the basis for the type J Seeker and in theory was converted into a lot of other configurations.
With that in mind I decided to start up the Scout Project. The idea was to make a Scout/Courier using the new Traveller5 rules that would abide by anything written in the T5 Core Rules (tech level, tons of cargo, etc.).
This was pretty easy but as an additional challenge I wanted to try and make it as close to the original map from Traders and Gunboats as possible. The reason for this is two fold. For one these are the deckplans that I remember so fondly. Of course I could build the new ship in a completely different style, but for me it just wouldn't be a 'real' Scout/Courier. For another I wanted to try to preserve a little piece of our classic Traveller heritage, updating it to the latest rules while remaining as true as possible to the original.
Having created the map as close as I think I can manage I hope to publish variants of the design based upon ships that have been sold off and converted to civilian duties, much like the type J. I welcome any and all who would like to do the same as well as any feedback on designs that anyone might have (both from a practical 'that looks like it would be awkward to live in' as well as any errors I may have made in the rules).
And so, without further ado, the Scout/Courier: